Why can't we have a more casual WoW?

Wait wait wait… I feel I am missing something here, I haven’t even touched the beta after all. What exactly is forcing us to play only 1 character?

TWW has all the same hallmarks of DF. There’s nothing to even as much as insinuate the game is getting more grindy.

Nothing. As someone who has played on the beta, nothing is forcing us to play on one character. And the Warband system that’s live on retail showcases exactly just how much of a lie their sentiment is.

There’s nothing to push players to play just one character.

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Majority = more than 50%

No it doesn’t

Oh no.

Someone doesn’t die in low level content. They obviously think they are one of the best players in the world

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Levelling ain’t ever coming back as a focus to WoW because that ain’t what the majority of players want.

looks at how much more popular Elden Ring is than any MMO.

You sure about that?

Why not go and play 'em instead since you clearly don’t like WoW.

Yep, If I want challenging pvp content I’ll play league. If I want challenging PVE content I’ll play Elden Ring.

You nailed it. I feel the same exact way. I think it’s definitely caused, in part, by how fast paced our world as a whole has become (no thanks to these dang phones and TikTok attention spans).

It’s everywhere. News. Games. Heck, it’s even in MUSIC! Have you noticed how many new songs by new artists coming out are like 2 minutes or less? Gimme a 10 minute prog rock masterpiece any day…

It’s sad. Yes, we can go “play classic”, but I agree — I’ve already done that, 20 years ago. I wish retail WoW would slow the F down.

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Yes. Because Elden Ring isn’t a MMO.
It is astonishing that one needs to inform you that a Soulslike RPG is not the same thing as a traditional MMO.

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Yes, Elden Ring is better than an MMO.

It shows you players in the world without letting them ruining your dungeon… by either griefing you or beating it for you.

All MMO’s should just have other players be ghosts outside of major cites/towns.

Honestly Elden Ring is more like a true MMO than retail WoW. like how you can lose exp upon death. That’s a classic MMO mechanic.

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“all MMOs should not be MMOs”

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Then hop off from these forums and head over to a From Software forum and talk about Elden Ring instead. Or at the very least opt for the Off-Topic section here:

Imagine just how much time these trolls could spend on having fun playing games, learning skills, or doing literally anything else … than spending their time wasting away on forums.

Like… they don’t even want to have conversations. When a person can be replaced with an AI Chatbot like ChatGPT and they make less sense then the bot, why even waste their time trolling…?
They aren’t perfecting any craft, they are just… wasting time getting closer to becoming dust.

I don’t think I’ll probably ever understand folks like Pulemy.

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You mean any version of WoW outside of Classic hardcore? Been this way since launch day back in 2004.

How is Elden Ring not an MMO? It is online, it has other players whom you can see and interact with. You can invite friends to join your game or join their game. And together you can beat bosses and dungeons.

It even has PVP.

Why is it not an MMO? Because all of it’s content isn’t locked pointlessly behind a mindnumbing grind? Because it doesn’t let other players ruin your play session? Because it doesn’t have microtransactions?

Everything you think defines the MMO genre is just garbage mechanics.

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Yes. You do realize WoW classic wasn’t the first MMO correct?

I know, but your example was retail WoW, so thats what I’m going with.

As for losing experience on death, there’s a boss in ZG that farms your group for a buff, he legit kills you and resses you. I’d rather not have to level back to 85 just because of a mechanic.

Our Time and Money are our two greatest currencies.

I have no problem at all giving both to the game, but I do not like if my time currency is squandered while still in my own pocket. Yesterday was a dismal letdown of wasted time. I have some level of control over how much money I give to WoW. I do not feel like I have a lot of control over my time once I have spent it on logging in. After that I feel like they take over and I’m not pleased right now.

All that being said, the ship will right itself. Zero doubts. The last week has been an embarrassment, but I feel no worry expecting it will be resolved.

It’s just egg on their face, they can still wipe it off.

All I could really do was just log out. It’s all you can do.

The whole point of warbands and warband banks is to make playing several alts easier to manage. Appealing to the beta experience isn’t particularly the most solid thing to do, but from what I managed, leveling is fast (2.5 80’s), herb and mine nodes are plentiful, professions are more rational to level, and the warbank glues them all together into a very nice package. I didn’t find any of the experience to be particularly grindy. I’m sure there’ll be some grind somewhere for some rep or another maybe, but hardly anything mandatory. (and reps are shared anyway, another alt friendly decision.)

There have been annoying changes of late. Now I don’t argue that they will kill the game or anything else overly dramatic but they add extra tedium and grind.

Why for example is mythic plus capped at 1/6 instead of 2/6 regardless of difficulty? It seems like a clear ploy to extend the crest farm. Worse it extends it in the worse way by adding to the time you need with heroic crests. The ones most players who push harder content outgrow.

I see changes being made slowly that don’t add difficulty or variety to the game but are done to extend the time needed to get from point A to point B

Depends on what we mean by this.

IMO, it (Retail) is, when I compare it to Classic.

Because Ion this is his design ever since he came into power in 2013 he has been obsessed with making things take longer since WoD no better example of this then traversal and zones like Argus in legion and then the Maw in Shadowlands.

Honestly it’s shocking he still has the position considering the loss in subs and the allowing of a Fratboy culture to take root under his leadership.

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Are you simultaneously complaining about time-gates that are imposed while claiming this moves wow away from being casual?

Idk how your logic managed to come to the exact opposite conclusion it should, but time-gates favor more casual players.

If you don’t know why, :man_shrugging:t2:

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I don’t think you know what being casual is to be frank. I think you are one of the strange ones who think its a difficulty mode somewhere in the easy,normal, hard settings.

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