Adjust your pull speed to what the rest of the pug tanks are doing. If dps are constantly doing this to you then you’re going way to slow. This doesn’t happen to tanks who pull adequately.
If you want to have a chill group, post a chill group. If you join someone else’s key, pull accordingly.
If dps are blowing CDs on 3 mobs and heals are at full mana 90% of the dungeon then you’re one that is the problem.
Zero reason to pull 2-3 mobs at a time and it’s infuriating. Also tanks that are spending 4-5 globals on low impact BS and fail to establish threat in a timely manner is frustrating too. Group up the riff raff, burn it down, repeat ad nauseam.
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The flip side of this is people complaining thanks move too fast. I always start a dungeon off as a tank with a double pull. If the group survived and the healer has mana still, we can keep pulling like that.
That’s the hard part to manage, especially early on in the dungeon. People want big pulls but then they don’t stun or interrupt lol. So sometimes I’ll pull just what I KNOW I can probably handle myself so the heals isn’t dying in the back lol.
Yeah that’s fair, but I feel like it’s not too bad to manage or gauge after a couple times running a dungeon.
I also tend to pull what I can handle below 10s when I tank, but I pull around my CD windows and kite if my gear isn’t up to snuff. Attentive tanks can handle most, if not all, of what a trash pull is tossing out this season. Few exceptions.
Some of us don’t want maintenance buffs to fall off while you inexplicably stand around between pulls.
I try my best but I dunno. Sometimes I’m not 100% or maybe the dps aren’t performing high enough damage or the interrupts aren’t going out and the affixes are making it harder.
I can’t handle everything lol I hope nobody assumes that. Pacing to the group your with is so important. It’s just not going to be the same if you ran the same dungeon with a warrior doing 250k dps if you don’t have that warrior in the next group.
Or if YOUR not that warrior. You know what I mean?
You had me until you got weird.
Not aways. You need to adjust the pull speed based on your healer and DPS performance and specs. Their cd’s and yours too, the content that you’re doing too.
So sometimes you go slower than other tanks, sometimes much faster. It deppends.
Yeah, if it is happen too often you as a tank is probably in the wrong there.
Nah, that can (and mostly will) happen to any tank at some point. Noob or Pro.
Eventually a randon DPS will pull, intentionally or not, that’s pretty normal.
Just don’t stress much about it.
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You can’t even do this anymore because the healers won’t let it happen these days for fear of their own backlash.
So when a dps pulls and I leave the mob alone the healer just starts spamming on that dps to keep them up. It’s frustrating.
The dps will often pull mobs onto your AoE as well. And these days 2 seconds in a ground AoE or one thrash/thunder clap/keg smash ect. is enough to pull aggro. And at that point you just end up tanking their pull anyway.
Depends on the context. If people are playing an organized game with teams and umpires that’s like WoW guilds going against each other. It’s organized play. But if people are out in a field, hitting balls, playing catch, some try a pick up game (i.e. a PUG) the expectation on organization is much less.
Fact is, some times pepper is allowed, some times it is not.
Every time I’ve seen this it was because the tank could be pulling more but wasn’t. I’ve never seen a DPS intentionally pull more if the tank is pulling an appropriate amount.
A lot of times tanks just don’t know how much they can actually handle and these DPS players come along to help them see what they can do.
If a tank is annoyed by a dps pulling it’s either they don’t like their authority/skill/knowledge being challenged or they don’t want to try.
I don’t really pull around the specs in my groups honestly, not in the 18-20ish range. The pulls are largely the same with May slight deviations between weeks.
Using everbloom as an example, I’m always always pulling the first 3 pack, the caster/flowers in front and to the right, the berserker to the right on that ramp, and the bug that pats to the left. That’s always the first pull and it’s always CD heavy.
Next I pull the 2 packs before the tree dude separately. 3rd pull is another big pull with the 5 flowers, the first caster pack by the boss, and the casters that pat.
Group comp doesn’t really impact this any, these are the pulls I’m going to make almost regardless.
Sure high end keys, communications, Aug voker, etc are great reasons to change pull cadence, but not I. The pug environment and not for low-mid keys. They are largely static pulls even when I’m healing or playing dps I see these same pulls and routes.
Tip, your ilvl.
Maybe you can pull even more then.
Yeah, and it is risky to discover too.
Like, when your ilvl is not that high, you can (and must) push yourself to learn it, but a mistake as a tank often results in wipe
Nah, every time that you seen it was because an DPS thought that the tank could be pulling more, but wasn’t
And maybe the DPS was right, maybe not. Maybe the tank has the gear but not the skill? Maybe MS? Only the tank knows.
When DPS do gray logs I know that they can do better, but I don’t yell at him cause of it.
Yeah but what people don’t understand is rush != efficiency
When I was in training for ATC, I was taught that it’s always faster to be a bit slower. Because if you’re fast, you make mistakes, those mistakes build up and you lose time. (And lives, in the case of ATC)
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Am I the only one that is worried about the rest of the group when I pull big? like… I know I can take a lot but the rest of the group aren’t tanks too.
I’m always worrying about everybody
This is what’s funny to me. Everyone complains about mythic plus groups falling apart so much in higher keys, but what causes them to fall apart? Huge pulls with no cc, interrupts, coordination etc.
A lot of times you can do just fine with a “not so great group” if you just pull smaller. But everyone is stuck in the mindset of “you must pull everything all at once” and then the group wipes , then people leave.
Not saying do it all the time. But if your group can’t handle it, it’s just asking for disaster.
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if the tank is a snail then sure, but more tanks aren’t and have their own cd’s and stuff they must time… their stuff is WAY more important that dps that might need 5 extra sec’s to get going again…r
You can go nuts if the guys are tough enough.
Now if your at a +20, with not that high iLvL and your healer too is like 465 with 1.8k io… Maybe you wanna go slower.
So… it depends?
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