Yeah I’m looking around, and nearly every single one of these games has had massive issues with their housing. Ask any FFXIV player how they feel about housing. I’d say ask your local Wildstar player but that game’s been gone for nearly 6 years. What about Archage? Oh right, dead. Ultima online? The best version of player housing we’ve ever gotten, and it came out in 1997.
And they all gave something up to have that.
Wildstar had no meaningful content outside of raiding and housing, if you didn’t like those things you had nothing to do.
FFXIV has nearly no content outside the MSQ, housing just serves as a way to keep people busy, and it still stinks. Also it’s a huge game with a massive budget.
Archage had no endgame to speak of and was a bug-riddled, translated mess.
Ultima’s housing is the best we’ve ever gotten, but considering that game is older than some people who post on these boards I don’t really think it’s a meaningful comparison.
Great, let explain to you from someone who is a developer what this means. You have a finite amount of resources on your team, and you have a finite amount of hours each person can work. As a director, your goal is to allocate those resources in such a way that they are distributed both efficiently, and profitably.
You always have to make trade-offs, and unless you staff up massively, you have to make cuts. Player housing was tried in WoD and it didn’t work, it also took an enormous amount of effort for the team to implement and we got a half baked expansion out of it. The only things that kept people playing the game were pre-existing systems such as Raiding, CMs, and Transmog.
If I’m Ion, I’m never touching the housing idea again, it was a massive waste of time, and it lead to a expac that damaged consumer faith in the brand.