Why can older games that had less money, less tech and less teams give player housing but WoW cant?

Where did I do that?

checks watch

That’s what I thought. You can take your nonsense word salad post and do this with it:

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I think the garrison was a good idea but had implementation issues.

First, a garrison with a “fixed” location is not good, the player should have had options for where it could be placed, and these locations should have had distinct advantages.

For example, considering all of Azeroth: a garrison near Orgrimmar would have monthly quests to tame rare kodos, specific rare pets from the area, quests specific to that location, and ores that would only appear there if you have a garrison in that location.

Second, there shouldn’t have been an auction house or professions inside it, as this indeed created a distance between players. Having more neutral objectives, like the lumber mill, which turned the trees you cut down in the world into lumber for construction/improvement of the garrison, was excellent. It was also great to have a place for mount quests, pets, unique weekly quests, challenges, etc.

Expanding on the lumber mill idea, the concept of cutting down trees was good, and they could have elaborated it further: to cut trees, we would bring a goblin/gnome (not to cut the gnome, of course, not at that time). We would then cut the trees, and they would transport these trees to the base. There, we should have the option to decide which type of lumber we would have: crosscut, straight, medium, large, small, corner, slab, etc. We would also need to break rocks to have different sizes of stone blocks and flooring materials. With this, each house or upgrade would require a certain number of these resources, making it sensible to choose which materials we would have in stock based on what we would want in the garrison. This level of resource management and decision-making would add depth and strategy to the garrison feature.

Third, Every building should have at least 3 or 4 variants. For instance, if I want a bar in my garrison, but in Orcish style, there should be 3 well-stylized variations, each with different material requirements. Additionally, each building should have its upgrades, effectively creating a total of 9 variations for that single structure. This concept should be applicable regardless of the style - whether we want that building in Elvish, Goblin, Tauren style, etc. Such diversity in customization would significantly enrich the player’s engagement, allowing for a more personalized and diverse garrison experience.

Fourth, the option to encircle the garrison with wood in just one style (Horde) was underutilized. It should have VARIOUS types of arrangements, different kinds of fences, walls, barricades, etc. This would not only provide more options for customization but also add an extra layer of strategy and personal expression, allowing players to tailor the defenses and appearance of their garrison according to their individual preferences and the specific needs of their characters.

Fifth, I know I’ve mentioned this, but it’s important that we had various locations in Azeroth to set up our garrison. Like, 5 spots on each map, and each map having unique perks. However, these perks should not affect group content or content that gathers people, such as the auction house and professions. This would encourage players to explore different areas of Azeroth, making their strategic location choices more meaningful, while also ensuring that essential social and economic activities remain centralized in shared spaces to maintain a vibrant community interaction.

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Almost as sad as the way you speak to people here. Almost.

Why can newer games that have less money, less tech, and less teams produce better games than existing triple A corporations? Efficiency. Big corporations in what many executives consider a “glamour” industry start out much better at creating games than managing management. After a few wins their upper management gets bogged down with friend-of-friend managers who think they don’t need to know anything about the business they are running. They suck up loads of money jockeying for power, while the people who actually do the work have to follow bad plans. They get no support when they need clarification and get constant interference from above.

“This is not a cheerocracy.”

Because housing is silly?

Am I the only one who is totally ok with WoW being a more combat focused MMO?

If another MMO want’s to focus more on feature’s for RP, that’s fine. But I don’t really think WoW needs to compete with them.

You’re playing a game that’s rated T for Teen.

Why would you not want a wide range of players?

More players = more money and more money = more content.

That was a garrisons issue, not a player housing issue.

I really wish people would freaking realize this for once.

Assuming they’re actually pumping that money back into adding content (and people to make it) instead of just stretching the existing team thinner and replacing some of the existing content we get with the new housing.

Blizzard rightfully thinks it’d be a waste of time to implement something 5% of the playerbase would engage with using 5% of their time playing the game.

Enough of this housing conversation. It’s done to death.

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Because one has to exit into the real world once in a while…

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Blizzard’s decision on what content to create isn’t based only on “Vocal” customers, it’s based on metrics too. Low participation in an aspect of the game is likely to get ignored in the future.

"Why can older games that had less money, less tech and less teams give player housing but WoW cant?"

*wont.

I’m curious, how are all those games that have player housing doing these days?

Everyone has an opinion, but this smells like a complete guess.

Other than 1 game which I haven’t tried since I left, most still have the same crowd around for them. One game has seen its numbers increase while World of Warcraft’s has decreased significantly since Wrath.

Oh man what a great point.

I’m sure that’s the reason other MMOs aren’t doing so hot (minus FF14 which has player housing.) It’s not their trash endgame, it’s player housing!

not many games have the hard but not total reset wow does with each expansion, and that old content is dead game space of old content creates dev problems