Why Calia must die

Fair enough. I have a couple hours, and I do genuinely like thinking about this setting. So let’s go.

First off, when I think of “tweaking” or revamping Warcraft’s story, I always try to use WC3 as the foundation. It’s a bit of a weird comparison, but for me, Warcraft 3 is the Morrowind of Warcraft. In terms of worldbuilding, this is where the series went from being a Warhammer spinoff to it’s own unique universe.

So, the lore as I’m developing it is not fully compatible with modern retail lore. I’m using Wc3, vanilla, bits from the RPG to fill in gaps, and selected bits from modern lore when necessary.

So with that in mind, let’s return to Sylvanas’s most famous line of all time. A line you’ve only heard half of if you’ve only played WoW:

Before all the Jailer BS, before all the questions of Sylvanas’s intentions and motivations, the writers made it very clear what the Forsaken were supposed to be, and what Sylvanas’s relationship was with both Varimathras and her new followers. Sylvanas is driven by her condition, her people’s future, and existential questions about the meaning of “life”.

In WC3, we see that Sylvanas is disgusted with her condition, despite being “free”. She famously says, "What are we if not slaves to this torment?!

These lines had meaning. They had intent. They had passion. These were the questions Sylvanas was trying to answer as part of this new existence. The Forsaken are a group of monsters, physically and mentally, trying to find a place for themselves in the world.

Enter the Horde

Before Sylvanas can lead her people to a new destiny, she has to focus on survival. The Forsaken can’t hold Tirisfal on their own with both the Scourge and the Scarlet Crusade beating down on them. Initially, Sylvanas tries sending diplomats to Stormwind and Ironforge, the centers of power for the new Grand Alliance. Her goal is to stop the attacks from the Scarlet Crusade, who are (ostensibly) part of the Alliance, and to work together to destroy the Scourge. The Alliance, while noble, are monster-slayers at heart, and their prejudice led to the diplomats being killed on sight, without question.

Meanwhile, her only potential allies are a planet away. The huge bulk of the Blood Elf army is still in Outland, serving Illidan, and no one has heard from them since the 3rd war. The rest are too busy rebuilding their home and struggling with their addiction to be viable allies at all.

[Additional context: my thoughts on Illidan, Kael’thas, and the Illidari are provided below]

So, surrounded by enemies on all sides, without a single friend on the planet, Sylvanas turns to another group of outcast monsters:

The Horde.

Thrall is initially against the Forsaken joining their new nation, but Cairne sees both an opportunity for the Horde, and for the greater good. Just like he took the orcs under his wing, providing him with a massive army, he convinces Thrall of the strategic value of holding the Eastern Kingdoms. He also sees similarities between the orcs and the forsaken. Cairne, both clever and wise, sees what the Forsaken could be if only they had friends who would treat them as equals. He convinces Thrall that isolating the Forsaken will only lead them down the path of evil.

Meanwhile, Magatha, leader of the largest and most militant Tauren tribe, sees the Forsaken as a useful army against the Alliance. The Grimtotems aren’t well-liked by the other tribes, but they form a huge bulk of the Tauren’s armies, and ignoring their desires is simply not an option.

So from the get-go, we have several influences pulling upon the Forsaken, leading to all sorts of narrative and quest scenarios that will sink us deeper into this world and its unique, high-fantasy political intrigue.

Ever wonder why the Forsaken have an enclave in Thunder Bluff? And why they were allied with the Grimtotem in vanilla? Here you go.

So, in a bizarre twist of fate, The Forsaken join the Horde. Mostly out of sheer necessity. However, Sylvanas develops a grudging friendship with Cairne: the first living being to treat her like a person. She also, behind the scenes, develops a strong strategic partnership with Magatha, both aware that they’re using each other to further their own military ends.

Overtime, by the simple act of players making Forsaken characters, doing quests, and grouping up with other Horde races, the Forsaken slowly begin to warm up to their new allies. In particular, they develop a strange friendship with the trolls, who share a lineage of dark magic and persecution. This would have been unheard of when the Forsaken were still humans, but they’re quickly becoming their own people with their own beliefs and their own ideology. So, we now have a situation where players are developing the story simply by playing the game and interacting with other players. As it should be in an MMORPG.

This will be reflected in the game’s narrative over time, as the Forsaken slowly but surely become less evil. Not COMPLETELY. We don’t want to whitewash them like Blizz did with the Blood Elves. But, from launch day of WoW it was clear the Forsaken’s initial behavior was not sustainable for the story at all.

This is one of the first issues WoW had when developing the Horde: the Forsaken begin as pure evil, corrupted beings who are full of hatred, resentment, and trauma that de-sensitizes them to the horrors they commit. This was fine in vanilla because the story was still developing. It’s only when cataclysm hit that it became a complete narrative ****show. The Western Horde and the Eastern Horde should remain distinct cultural entities, but it still needs to make sense why they would even work together.

To put it simply, The Forsaken begin as little better than the Scourge. As the story goes on, they should become anti-villains, like the Blood Elves were initially supposed to be. This will help The Horde’s narrative feel less scattershot and inconsistent. It will allow the Forsaken to remain “bad guys” without them being completely irredeemable, and without making Cairne look like an idiot for trusting them.

Speaking of Blood Elves…

Kael’thas and The Burning Crusade

Years later, after Azeroth’s first victory against the Scourge in Naxxramas, portals begin opening up in the Undercity, bypassing the wards meant to keep enemies out. Varimathras and his Deathstalkers assemble their forces, prepared to butcher whatever comes through these portals.

To their surprise, The Sun-King himself emerges from a tear in reality, and a legion of demonically-charged Blood Elves follow behind him. They call themselves the Sunfury: an army of spellbreakers, sorcerers, warlocks, and demon hunters. For years, they’ve been stealing arcane energy from worlds across the universe, and siphoning it back to the civilians in Quel’thalas as they rebuild their fallen nation. They bow before Varimathras and the Banshee-Queen.

They come bearing gifts: magical artifacts from across the cosmos, trophies from their raids against the Legion, and Titan artifacts from forgotten worlds.

But they haven’t come simply to lavish praise on the Queen and her new Kingdom. They come to spread the word of The Master: Shan’do Illidan Stormrage. Rogue Demon, Master of Magic, Deceiver of the Legion, Herald of the New Order.

King Kael tells the Queen that Quel’thalas is being rebuilt, for the time to reclaim Azeroth is near. All will be liberated through the power of the Arcane, and the mortals of the cosmos shall rise above the gods and demons that pull their strings.

(fun-fact: in the RPG the Forsaken had two religions: the Cult of the Forgotten Shadow, and the Echo of Life. The latter is an ideology built around arcane mastery. Adherents to the cult believe that Arcane magic is the only thing that makes them feel “alive” anymore, and they seek to explore the limits of magic and how it can improve their condition. So, many Forsaken already share a similar ideology as Illidan.)

But the Sun-King hasn’t simply come to give Sylvanas the good news. Despite their newfound power, the Blood Elves are still small in number, and Master Illidan must focus all his efforts on the coming war with the Legion on Outland. Not to mention, the Fel Horde is growing out of control, and Illidan has his hands full keeping Kargath in line. Worse yet, a group of rebels known as The Scryers have defected to the Naaru, and they’ve been sending spies and agitators to spark dissent in Silvermoon. Half their Blood Knights have already sworn fealty to the Scryers, including the Blood Matron herself, Lady Liadrin. Civil war is coming to Quel’thalas for the first time in history.

Meanwhile, The Scourge is preparing a new assault upon Quel’thalas, as the fallen cities of Stratholme and Deatholme join forces to exterminate the elves once and for all. Thus, Kael’thas comes to Sylvanas with an offer: help his people join the Horde, and together they will reclaim Lordaeron.

Worst of all, the forces of The Great Leader (Zul’jin) are rising once more, as the Amani prepare ancient voodoo to wipe out the Scourge, the Blood Elves, and the Forsaken, to reclaim Lordaeron for themselves. The only ones who have a chance of staying his hand are the Horde, in particular the Darkspear and Revantusk tribes.

Sylvanas, wary of their insane beliefs, still feels a kinship with the elves. Perhaps she also remembers when her own people were lost and desperate for aid, and Cairne offered his hand in friendship. Varimathras, on the other hand, is eager to earn the support of the Illidari. As a fellow renegade of the Legion, he sees Illidan as a new path forward for demons who refuse to serve the ancient Legion Lords.

And thus, the Eastern Horde is born: a coalition between the Forsaken Empire, and the reborn Kingdom of Quel’thalas. Two species cursed and corrupted by magic, carving out a new future for themselves, slaughtering anyone who stands in their way.

Additional context regarding the Illidari

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