Why Blizzard chooses to layer causing dead realms

This topic is starting to raise some questions, because I too have noticed the emptiness of some larger realms, believing it was just the game dying, but on further thinking why then have layers Blizzard?

I am just a data center engineer, but can someone with more expertise on Blizzard’s virtualization technique provide more insight on whether layering provides a $ savings for Blizzard instead of providing the necessary CPU $ that would be required to handle the exponential activity for a single layer with many players.

I am arguing that Blizzard intentionally ghosts the game using layers to save a few bucks.

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Maybe! I’m not sure how layers work in MoP, but from what I recall from reading about layers in Classic, as opposed to sharding, each layer would be the entire world. They may be using entire world layers where just cities or some zones might solve the same problem(s) they are attempting to solve with layers

I’d love to see a technical deep-dive blog post or something similar about any of Blizzard’s internal tech.

:woman_shrugging:

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If it saves them money then it would be a factor for sure. I just cant explain why it would. So no real input can be given on that front.

I do know the game drags to a hault around 80-100 people WHILE THEY ARE ALL ENGAGED IN COMBAT. Server side. That I have first hand experience with. So that is the only real thing I can say is a factor while staying in my silo.

Have you never played Wintergrasp? The 120V120 BG,its not lag

layers on classic just ruin everything , layers is the worst idea ever for MMORPG

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You ever stop to think thats instanced?