Why Blizz hasn't announced realm names

its you who doesn’t seem to understand. You say that the largest number will be current subs. How many current subs do you think there are? 1 million maybe. 2 perhaps. If that is going to be the largest group, how can you suddenly say there is going to be over 12 million? Or tens of millions.

These numbers are fantasy.

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That’s not what I said. I said there is a pool of tens of millions of ex-WoW players.

And by the way you saying ‘that’s unrealistic’ doesn’t make it unrealistic.

The RP-PVP information comes from years of retail. It’s always been niche and minimally populated.

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There’s probably about 50 million people who ever subscribed to WoW. But people’s fantasy makes them think that its impossible that someone couldn’t love Classic like they loved Vanilla.

The key thing is that of those 50 million, I bet less than half stopped playing WoW because the game changed.

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With layering and warmode they only need one server once hype dies down anyhow lol.

Anecdotally, of the people I know who quit playing WoW over the course of fifteen years, at most 10% of them quit because of specific changes in the game.

Most of them quit due to lack of free time, feeling like they beat the game, no longer being interested in MMOs, because their friends quit, or other similar reasons.

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Considering how awful some of the random names are at character creation, the idea of them being used for actual server names and your “bam” gave me a good chuckle.

Oh man, thinking back to some of the best/worst Random Pet names in various games…

“Hey, what server do you play on?”

Boner, how about you?” ((Was seriously a random name Elementals could have, in Everquest. ))

Just as a point of trivia, according to Wikipedia (and I remember the press release myself because Blizzard made a big deal of it): “On January 28, 2014 Blizzard announced that 100 million accounts have been created for the game.” Here’s the Polygon article listed as the source:

Theres over 100 million accounts that have quit… imagine if just 10% of that came back.

To be honest, I hope its not that big. I would like to actually get in on day one and start experiencing it without a million other people trying to log on at the same time!!

But I do think it will be more popular than they expect. I hope there are more than a couple rp servers, I am not afraid to go rp/pvp, but rp would be great.

I seriously doubt we will be getting 100 million unless all those Chinese hackers came back, we don’t need them!!

I hope that there will be a good amount of realms, like 10PVE |12 PVP | etc…

Really want to dodge streaming culture and inorganic cults of personality if at all possible.

Because they don’t really give a crap about their fanbase… hence why they no longer communicate anything. Now shut up and eat your microtransaction garbage.

:man_shrugging::man_shrugging::man_shrugging: I think it’ll be in the millions at launch.

This is the game that started it all and grew to be the #1 MMO.

Even just the Vanilla timeline I believe (don’t really know) had more subs that what retail has currently and that number only grew.

If even just a quarter of the people who played from Vanilla-WotLK try out Classic at launch we’re looking at 4+million people.

Vanilla was as and most likely even more popular in 06’ then WoW is in 19’.

The fact that the game has a fraction of the amount of players as it did tells me more people prefer what was over what is.

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The real question is not whether we can guess or estimate the amount of players who are coming - but can Blizzard?

The final Stress Test (whenever it happens) and August 13th’s name grab might see a surge of new/returning subs in early August that gives them something of an indicator just prior to Launch, but it still wouldn’t be all of who’s coming back and it might be too late to help much.

How many Servers they create is a pretty critical thing to get right.

Whether they undershoot or overshoot, it wouldn’t be great in either direction for a myriad of reasons. I hope they have some sort of feel for how many are coming that is reasonably accurate - I know we players sure don’t. :laughing:

I wouldn’t worry about over analyzing such things and instead just log in and have fun. It will sort itself out over time and honestly won’t effect progression that I have seen in the least.

Vanilla servers only held 2,500-3,000 players online at any given time due to the hardware being used (come on, that was 15 years ago). Modern clients can hold WAY more than that.

That being said, blizzard has repeatedly stated they want to recreate the classic experience. We can all debate it till we’re blue in the face, and we won’t get anywhere because none of us know what blizzards internal plans are for server population. Many private servers hosted upward of 10,000-15,000 players. That doesn’t mean blizzard will do the same.

My personal guess (take it for what it is) is that they’ll allow each layer to hold ~3,000 people with no hard cap on the number per server. As the tourists leave the layers shrink and get merged with other layers until we reach the point of no more layers. Will the final product have 3,000 players per server? Will it have 15,000? Idk. I’m betting more than 3,000 though.

As to 12+ million people playing classic? I highly doubt we’ll see more than 1-2 million. Yes there’s been 10s of millions of people through the last 15 years that have subbed and left with a peak of 12 million in WotLK. But do you seriously think every single one of them is going to return next month? Many left simply because life got busy or they outgrew their childhood gaming lives. Others left because they were burnt out on WoW. Others left for any number of reasons. Expecting every single person that’s ever played to come back for classic is very naive. To be clear I’m hoping against hope that I’m wrong, but I’m a realist and I just don’t see that happening.

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It’s probably something there just going to throw together at the last second, with the way server technology works now and scalability they don’t physically build new server racks for each realm anymore, they will just add it to their existing server workload when the time comes, probably 1-2 days before the pre-registration.

Well aware of it, but the guesstimate is that half of those were trial accounts who never actually paid for a subscription to the game.