Why argue for dual spec?

This is where it becomes problematic. So many pro-DS users argue that authenticity is no excuse for bad game design. So why would it at all matter that DS is a known solution?

Why wouldn’t mythic+ work in tbc? Answer the question.

Other than that blizzard has already implemented it it doesn’t.

Free reset of talents in a rested area would be another option for example. There are multiple options.

Why even post this? Anyone following the conversation knows you’re trying to pick apart semantics to “win the internet argument”.

When I change from prot to arms in retail… that’s a respec. It doesn’t cost gold.

There are, and most of them address the use case more eloquently.

Hence why it’s counter-intuitive that people are so obsessed with DS. As others have said, it’s a half-measure where a full-measure is easily obtainable.

Why settle for mediocrity?

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Hmm… do you even know everything involved with mythic+

Mythic Key, scaling loot, timed runs, affixes?

He won’t answer why mythic+ won’t work in tbcc, so does that mean it should be added? I mean people feel like there is no reason to do dungeons once they have raid gear right? So this would increase player participation in dungeons.

So why would mythic+ not work in tbcc?

Ironic as i just answered.

Keys exist in tbc. Loot exists in tbc. Timed events exist in tbc. And affixed is just a different difficulty on a weekly rotations, we have normal mode, and heroic (changing difficulties), as well as dailies that change, and some monthly quests, so it all already exists in tbc in some form. Just like how respecing exists in tbc so dual spec won’t be a new mechanic right?

So why wouldn’t mythic+ work in tbc?

No you didn’t, you just listed all things that exist in some form or another in tbc. So mythic+ wouldn’t be a new mechanic.

I’m using YOUR logic pattern.

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I mean, they could add it if they wanted to. I don’t particularly want them to, I think it’s probably unnecessary and wouldn’t reflect how TBC was at all, but if they did it I would hope they do the best job they can and not implement it haphazardly or lazily.

Just like how I don’t think respeccing should become cheaper or more available, but if they are going to do it, then they shouldn’t be lazy and put in dual spec, instead of a much more sensible refund of talents in rest areas.

Dude, you just tried to claim respeccing doesn’t exist in retail. Probably shouldn’t be asking if other people understand how retail works.

Do you even know how mythic+ works?

Yes I do.

All mechanics of mythic+ are in tbc in some form. So it’s not a new mechanic. I am using your logic pattern for adding dual spec.

You still haven’t given me a reason why mythic+ wouldn’t work in tbc.

I dont want mythic+ either, I’m just trying to show him how backwards his logic is by using his own logic pattern on him.

I mean, it’s bad logic. Mythic plus would work fine in TBC. So would death knights or monks or whatever feature you want.

Would it be popular or something the players want? Honestly, hard to tell.

But if they wanted to do it, they could absolutely do it.

Er… yeah no none of the mechanics of mythic+ are in TBC.

Getting the mythic key, i guess you could say this is completing a heroic?

Scaling dungeons based on timed runs(and adding affixes), nope no concept in TBC.

A weekly ranking system for the rewards, nope no concept in TBC.

Exactly. And he’s trying to use it as a reason to add dual spec.

Because it would “work” doesn’t mean it’s a good idea.

You already admitted it’s the legion engine underneath it all, silly.

So… to paraphrase you earlier…

It’s post mythic+ being added too. The only one of these points

is actually programming in specific scaling for TBC dungeons… and let’s be honest, that’s not an incredible amount of work to do.

It matters in gaining the maximum level of support and focus. That’s all. If you can convince the majority of players who want dual spec to rally behind your “something more” plan I’ll join you.

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Sure it does.

Look at H shattered halls.

Timed dungeon run that increases the reward if your fast enough.

Mobs that if you don’t kill them fast enough, spawn more mobs or deal more damage, exc.

All of the mechanics exist in tbc. It would just need some “minor tweaking” to have mythic+. Just like how spec changing exists in tbc and just needs some “minor tweaking” to add dual spec.

But if you can’t show how mythic+ won’t work in tbc, it should be added right?