The Horde should be the enemy and the player base should be united in fighting a common enemy, not wasting so much of our time fighting each other.
No that was the RTS games. Now for player choice we get to pick factions and play through that. It’s what the game has been from the start. You are just gonna have to rub some dirt in it and get passed that.
And soon that choice will be meaningless as they force the two factions into a single alliance.
As I said in my first post, I chose Alliance because they’re the good guys, and at least in the fictions, the good guys always win. With the changes they’re making, no one is going to win, and we’ll all become drone slaves to the New Azeroth Order.
They aren’t doing that. They are removing gameplay restrictions, not player choice of faction.
The removal of those restrictions makes the faction choice merely cosmetic, when it’s supposed to be intensely ideological.
It’s for some who want to occasionally play together. It means nothing about ideological differences in the factions. We still start out in our own cities if we choose. We still have our own quests. Our own lore. It’s just you can create groups or soon a guild with both factions. You will not be able to auto-queue with the other faction.
If you want to play together, be in the same faction, since the game is designed for that.
It was Alliance players that pushed for it during BFA. I don’t have a problem with choice though. If they want to do that. I’m just not for the dissolving of factions and cities or anything. It should remain out of canon, just gameplay choice.
I have fought it from the very start. Having Horde and Alliance work together is an abomination.
I suggested wiping them out because it’s the other end of the spectrum from the “soon to be friends with benefits” direction that they’re heading, but I’d actually prefer the two factions to remain strong and separate and completely at odds with one another.
Two meta-civilizations at war with one another is infinitely more interesting and exciting than one meta-civilization at war with itself.
I agree, but hilariously people still say that World of Garrisoncraft was better than Cataclysm that did some world building instead of just ‘do mission table, log out’.
I had to go to Thralls wedding, fix your main town and give it back to you, cleanse your sunwell, and spent a whole patch prepping the Nightborn and some moose to join your faction.
You can help us put the world back together just this once.
No, not really.
By WC3 they were already presenting the factions in a more neutral way, but specially when WoW Vanilla launched, they presented the Horde in a more nuanced way.
Concepts like Honor and protecting their people were central themes in the Horde. I, and other people I know, found it interesting to play as typically evil races by the looks, but with a twist in which they were seen from another angle.
Even the Forsaken, who have arguably been the most “villain” race since launch, are still shown in a different light, as a “the end justifies the means” approach. I’d agree that they’ve always have a “bad guys” side, but not the rest of the Horde.
It’s sad to see how that neutral, more nuanced approach was completely forgotten in favor of a straight “ugly people bad, pretty people good” stereotypical approach.
Horde burns down Teldrassil.
“Hey bro, can’t we just be friends?”