This is a genuine question. Based on some of the proposed changes to Wrath Classic, notably regarding RDF, it seems as if this company is intentionally ruining something many of us have been waiting for and expecting for years.
The philosophy of “No Changes” was born from the premise that the current development team (the one which develops retail) cannot possibly create positive or good changes for the Classic audience, and thus a safe approach would be simply to ask for the game as-was.
Now, we see that the “No Changes” crowd was ultimately correct. It really is hard to fathom how the developers of this game are not INTENTIONALLY trying to make bad decisions for the longevity of Classic. There are a select audience of players who EXCLUSIVELY play classic, and NOT retail, BECAUSE they want to avoid the “wonderful” and “innovative” ideas of the current development team. One of these wonderful innovations was the idea of removing RDF, something that if polled, 70-85% of the population would support.
Fortunately, the era of free money and bailouts through QE and zero interest rates are behind us. Moving forward, companies that repeatedly make poor decisions will be held accountable by the free market. (The stock price of ATVI is currently at its 2018 highs, whereas the Nasdaq is 70% ABOVE its 2018 highs, to illustrate the underperformance of this company to broad tech).
Thank you for reading.
43 Likes
RDF was added in ICC, so it would be a change to add it from the start when heroic dungeons are actually relevant. If they want to add it after heroic dungeons are irrelevant or change RDF so that it doesn’t impact the gearing process from the beginning, then go ahead. I’d be fine with them adding RDF at Ulduar or even a few weeks into Naxx.
8 Likes
We tried to warn you. Now you must suffer the consequences and make friends and talk to people.
10 Likes
Wrath classic is actually going to be really good.
6 Likes
we will see with these changes. it’s already turned some friends off of the game, and I’m very hesitant. They need to listen to players more, and reduce the changes.
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Lucky for you they will be adding it in P1 with the mass amount of comments on every platform saying it’s a plus! Why are you gatekeeping in every post? Just don’t use it 
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This is the biggest problem. Anti-RDF is going to think they’re winning the argument despite being an incredibly vocal minority (basically just that trolling hunter that posts 24/7) if only because everyone else is quitting in droves.
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We’re already getting UI changes from later in the xpac at launch:
- The preview talent feature. (Originally introduced in 3.1 Ulduar.)
- Dual talents (Originally added in 3.1 Ulduar.)
- Doubled paned quest log. (Originally added in 3.2)
- “Dungeon & Raid Difficult Display: A group’s dungeon or raid difficulty setting will now be displayed via an icon off of the mini-map.” (Originally added in ICC/3.3.0)
- Experience earned for a quest will display in the Quest Rewards section. (Originally added in ICC/3.3.0)
- Potentially, random BGs. The current ui is acting funky on the PTR. You cannot queue from anywhere, opening the PVP UI page only shows your honor/arena rating, you still have to go to battlemasters to queue. However when you talk to battlemasters, it opens the WotLK BG queue UI, with the option to queue for Random Battlegrounds. It however says “Join as a group failed.” when you queue. (Added in 3.3).
Meanwhile stuff that was in at launch in WotLK (and even TBC) is still missing, nowhere to be seen. For example, being able to link quests in chat (added in 2.4), and herbs, ores, and interactable doodads having a sparkle around them (added in 2.3). There’s also quite a few other things from later in wotlk missing (displaying ilvl on gear, quest tracker, multi level maps, holding alt to swap gear in a specific slot, and shift comparing stat differences between pieces of gear).
Blizzard seems to have no real consistency when it comes to what is getting added vs not. Maybe they ran out of time to port actual TBC WotLK UI features to WotLKC because they were busy making an inferior copy of the Shadowlands group finder? 
14 Likes
You’ve been waiting for and expecting RDF for years? You know… it’s in Shadowlands, right?
We didn’t even know for sure if Classic Wrath was coming at all.
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The problem is… do these friends play retail? As in Blizzard will still get their sub money? If so, to them it doesn’t matter.
1 Like
you can thank the community for many of the changes
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Its very easy to get into groups without RDF. You just have to communicate for 2 minutes and make a few friends. Its very very healthy to have no RDF it means people are more social. RDF turns it into a single player game like retail is
3 Likes
Um, retail is dead lol
There were more players on classic and tbc than retail.
How they’re still making god awful expansion after expansion is unreal. If they don’t fix something by the time wrath dies off then its RIP
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We’ll see. I’m curious about this new LFG tool at any sort of scale.
Social interactions of any meaningful length happen in the dungeons, not while spamming for an hour to make a group (if you’re a DPS).
4 Likes
I give up. None of you pro-RDF trolls ever even read my posts. You respond with the same non-arguments and then declare yourselves the victor. No wonder the developers never want to say anything to people on the forums, no one here listens to any actual reasoning.
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Again, this is a myth, RDF is not used in Retail because it only goes up to Heroic and not Mythic+. WOTLK has no Mythic+, it caps at Heroic, which is why RDF was used so successfully in WOTLK and was a defining feature of the expansion.
If you don’t want RDF go play retail.
3 Likes
You haven’t contributed a single solid argument. It’s just the same circular logic and trolling and bluenosing, a handful of trolls desperately trying to ruin WOTLK by taking out WOTLK features and instead adding in Retail features like Shadowland’s Mythic+ Finder.
But thank you for finally giving up. 
11 Likes
Where’s your argument? I want it because I want it? That’s an argument?
2 Likes