You don’t want to watch your server become more balanced and fun for everyone including yourself?
How are you gonna balance it? Look at the server population numbers we have.
Unless you have thousands upon thousands of Alliance living inside your rectum you can pull out and distribute, there is no way to make any of these servers balanced. You need to stop living in fantasyland.
everyone who chose a pvp server knew what they were getting themselves into
everyone had plenty of time to decide if they want to be ganked or not
We’ve heard your side. Your argument is selfish and short-sighted.
That part isn’t hard to understand at all. People wanted it, or thought they did. But they didn’t. Not really.
Blizzard’s only mistake in this is to have opened up the PvP servers at all.
This has been answered IN THIS THREAD several times.
You just faction lock character creation at 50% then enforce faction queues if / when people don’t play their toons, etc.
Faction queues are as punitive as not allowing transfers. Forcing people to reroll or quit is not a solution and is, in fact, the same one mouthbreathers have been giving.
Punishing someone for their faction choice is not only bad game design, its bad business.
Speculative nonsense. It has never been tried.
It is also PROVABLY bad business to do what has been done.
Its extremely bad business, whats been done. I agree.
But speculation nothing, its fact. The entire point of faction queues is to lock people out of the game to enforce balance. It might have worked on launch. But now? You’re just punishing people for playing Horde on Skeram or Stalagg, etc. What exactly is your solution to that besides “well reroll lol”?
Let the Horde play on their 80/20 megaservers. Let the Alliance transfer of. Is it perfect? No, but we passed the point of no return months ago.
I think the server I’m on is one of the more balanced ones. I left my server to play new classes on a pve server. I just stopped having fun when pvp changed from skirmishes in leveling zones into people camping choke points.
It would also have needed a LOT of talk about it from Blizzard well beforehand, with blunt, cold numbers presented.
Yes I agree with this.
It is far too late to do anything about it now. Blizzard chose to do the same bad things they did before and copy their same poor ideas from the past for no real reason.
On pvp servers, faction-locked creation and then faction queues to account for player drift were the answer. At launch.
They were not implemented then, and so can’t be now.
The final truth remains that blizzard chose to follow their own previous formula for how to handle pvp servers, and it is not possible to argue FOR that formula, since it demonstrably has a 100% failure rate.
Therefore, we DO know what is going to happen. We do.
Which is really a non-start because Blizzard has never, in 15 years, really publicly addressed the issue at all to the best of my knowledge.
I’m not sure it’s a non-issue.
There are MMOs today that are much more successful than WoW that HAVE used these practices and they did / do work.
I said its a non-start, not a non-isssue, regarding Blizzard needing to communicate with players about the matter.
Blizzard eventually takes action, but they never actually talk about it. Its always been bizarre.
Oh, yes. But if they WERE going to have done something as outside their usual method as faction queues, they would have needed to bring some serious graphs and charts – ie, facts – to get their reasoning across and have it be believable.
The last thing they would have needed in this hypothetical situation was another WoD no-flying fiaso.
There’s no debate to be had, transfer were a part of Vanilla. I’m not a no-changer but this was something that was done. Doesn’t matter if people like it or not.
But they are just doing exactly what they did the first time.
The point I’m trying to make is that this will and must lead to the end of pvp servers in classic.
Paid transfers WILL be in classic because they were in vanilla.
And blizzard is choosing to follow their exact previous methodology for handling them, even though that had a total failure rate.
So we know what’s going to happen.
We do know.
It’s just a question of how long for each pvp server. Even Grob.
Yeah. But I was bouncing off Golesh’s (?) idea into how what Blizzard would have to have done (IMO) if they had gone with faction queues.
TL:DR: Segued from thread topic to Blizzard’s methods of communicating. XD
Lets be honest, it probably still wouldn’t have mattered. They could have explained why it was important for the longevity of the game and people still would have ad a conniption fit that they were going to be penalized or outright barred from being able to roll what they wanted (read: Orc or Undead).
They didn’t handle the situation well, but theres ultimately no outcome where they don’t get copious amounts of blowback, so they took the lazy way out and let players burn realms down so they could turn around and monetize the solution.