Why are WoW players so spiteful?

Like I said earlier removing content from a paid service is stupid. You want to “flex” on someone, link the achievement. Allowing invincible to still be obtainable and not the proto drakes(outside of black market) for example is stupid. But at the end of the day its blizzard, so it’s whatever.

I am not “speaking out against you” anymore than what you say about “entitled” being insulting. It’s not an insult, or an epithet. But just something very distasteful, and lacking in empathy to accuse someone of, over a game. Which is what the whole premise of the OP was: “Why are WoW players so spiteful?”

I am guessing if the OP was told,

The thing is, some people subbed and supported the game during those expansions precisely because of those rewards. And they deserve them, as they’re basically the expansion participation trophies and a “thank you” from Blizz.<

instead of “How DARE you wax melancholy of not having my reward! HMPH!!! PEASANT!!!”

they’d take it in stride. Empathy goes a long way.

Then again, maybe I am too neurotypical to read too much into it XD Seems like most of this playerbase has the social skills of a rock.

They probably realized their error with the proto-drakes and put them on the BMAH as a result. They haven’t removed the mounts from the glory achievements since then.

I wouldn’t be opposed to them putting the actual content back in the game, let people see the mage tower questlines and whatnot. But the rewards remaining exclusive are fine.

It certainly doesn’t help that WoW is so big you can’t make a sweeping generalization about valuing exclusive items or content. There’s exceptions to exceptions and even those exceptions have more on top of them.

There just never will be a perfect answer on what they should do in regards to how easily obtainable stuff should be. There’s way too many variables for each scenario.

There’s also so much awesome stuff that you can pretty easily find something amazing that fits the type of effort you want to put in. Every patch has a variety of cosmetics that range from relatively quick and painless to get (rep mounts normally), rare drops from content, and then the difficult content rewards.

Because this game isn’t great right now, and people know it, but have sunk too much time and money to quit.

It’s a coping mechanism.

hold your horses edgy boy, everyone on the forums i seen asked for those things were more then willing to do the content to get them even make it challenging with the scale tech system. But imagine people who actually think those have any real meaning behind them as they clucth those cosmetic rewards tightly to themselves.

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This is most certainly not a WoW-only problem either. Accessibility in games is a hugely divisive topic in general.

Imo WoW seems to have found a workable medium. One advantage of having such a big game is they can keep creating rewards for all types of players.

I don’t think it’s an exclusivity issue, I think it’s a division between periodic quitters vs. people who play continuously.

The constant threads of “I just came back to the game and I should be able to do unlimited Horrific Visions every day to get my cloak to 15 this week”. (And then quit again, although they never say that part.)

The problem is the people who periodically quit, resub for short periods of time, and want everything handed to them during those short periods.

They want a game that only has 2 weeks of content a year. But that would require removing the 99% of the game that’s happening the rest of the year, which is unacceptable to people who play year-round.

WoW is designed to entertain continuous subscribers year-round. People who jump on periodically and want EVERYTHING RIGHT NOW are annoying.

I’d expect no different of a response from a gnome.

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Imo we are coming up very shortly on one of the most iconic types of exclusive content in WoW that is much beloved and shows how removing content is not necessarily bad:

The Pre-patch.

The pre-patch always gives unique rewards only obtainable for about a month. And people look forward to them largely for that reason.

I think as long as they keep 99% of the game permanently obtainable, it makes that other 1% very special. And everyone looks forward to getting their own slice of that 1%.

I like your guild name. :smiley:

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And yet, just as with game changes intended to make people grind more boring content to get their rewards, yet turns off many and results in them playing less, such an emphasis on haves vs have nots has created an atmosphere of petty jealousy that makes the game an unpleasant place to be.

People who feel petty jealousy vs people who work to trigger petty jealousy… I wonder why they thought this would make the have nots want to be more like the people who despise them for being newer players.

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Trust me, WoW is on far better side than ESO toxicity and it’s ToS Hitlerism.

This is a multiplayer game and people have the right to feel competitive about it if that’s their way to have their fun. Also apply that thinking to your opinion, why do you care that other people got more exclusive stuff then? That thinking never worked.

Ah the great hyperbole at the end, because exclusive stuff is the reason wow will die. I’ve got a couple pages of suggestions before even getting close to there.

its not SPITEFUL to want Consistency

at least on that subject, I don’t think they need to make it easier to catch up, but I do think it could’ve used some help on feeling less overwhelming all at once.

The answer to the problem ideally is not to make it be less work, but to not inspire a sense of dread of “I’ll never catch up” which I think it somewhat does? I don’t think it’s that bad but with all the new systems they added throughout BfA it feels like a monumental climb even though it’s not

Catching up wasn’t a problem in the old days because they didn’t force irrelevancy on the content.

After quitting in classic, I resubbed a few months after Burning Crusade came out and there was never a lack of people to do “old” content with like Kara, Black Temple, etc. Because that stuff was always current since you needed to do them in order to proceed to the next chapter.

The reason that “catching up” is important is because Blizzard funnels everyone into the latest content rather than let them play through the expansion at their own pace.

Imo “consistency” and “fairness” are overused as a paragon of perfect game design in terms of rewards. (Obviously abilities absolutely must work consistently and fairly for instance).

The goal is to have fun. We don’t play WoW to experience consistency. The very occasional breaking of consistency can be good for keeping things spiced up, adding special value to a few things, and creating fun.

What I care about is the atmosphere it creates, where newer players are told that it’s their own fault for not having subscribed before they ever heard of the game. And yes, I’ve heard the word “lazy” used many times by those who see it as some sort of obligation to trigger petty jealousy among those who have every reason to quit a game so full of petty people who can’t see why new players wouldn’t want to be like them.

Content, cosmetics, and story, all ripped out of the game to feed the special snowflake contingent who can’t be happy unless the game appears broken to new players.

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Friendship moose, friendship bird, and friendship Drake are all amazing community events which only were possible because of their uniqueness in being a limited time only thing.