Why are Ret offhealing capabilities gutted?

I wouldn’t mind if it were based on how well you did your rotation (Ret and Disc have always had a lot in common). But since it’s not, I’d rather have, for example, a shorter cooldown on SoV than Sacrosanct Crusade. That way if I’m tanky it’s because I pressed my buttons correctly.

LoH is great. FoL has the potential to be good, but prob won’t be buffed enough. WoG is pretty strong in PvE atm with all the crit we’re stacking, and has been great in PvP in past xpacs.

Utility doesn’t just have to be off-healing either. Scrap all this passive healing nonsense and make Spellwarding a class tree talent already. Spec tree talent for one spec and PvP talent for the other two? Give me a break.

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I posted something about Seal of the Crusader and Lightforged Blessing in the PTR forum. I don’t know what the idea behind Word of Glory increased cost is, if you nerf Healing Hands to only work on the Paladin why increase the cost, not only am I now being forced to use my DPS resource to heal myself but I can only do it a limited amount of times.

Except without Healing Hands our ability to offheal is basically nothing. We contribute to group healing with the other sources you mentioned but it’s definitely not healing anyone to full outside of LoH, not to mention Seal of the Crusader is only 1 person, and Lightforged Blessing is only 3, including yourself.

Except it’s not just offhealing it impacts our ability to heal ourselves.

Meta? I’m pretty sure this is/was never meta, nor is it something anyone normal even does.

Still a healer in there, and a BM, which is the #1 target of rets passive healing. Let’s see it with a different tank like a DK.

Oh, I think he’s running that Chinese Divine Storm build where you play Herald and never press TV. So now I understand the 277k hps. :joy:

Although I love SotC, this actually sounds like a great idea. Well done.

Well said. Now, if only Blizzard would listen to you. Again, therein lies the trick.

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As a casual ret player in pve, I’m used to incredibly yo-yoing of how good off healing and the like are, so this isnt that much of a surprise.

What I personally don’t get is why they keep yo-yoing at all?

They buff offhealing, then they nerf if when it works, only to buff it later and repeat the cycle.

If they don’t want ret to fill health bars, why not give them more proactive utility to mitigate damage? Like i dont know, casting WoG on yourself causes a radiating aura that mitigates 1-5% damage for 6sec or something like that.

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Do people forget “healerless runs” are not just 1 prot and 4 rets? Where are the nerfs to aug, fury, sp, ENHANCE ? As if ret is the only responsible for healerless runs.

Either way, if this is a pve nerf why does it have to trickle down to pvp where rets healing capabilities are ALREADY TRASH.

Personally, I was never a fan of passive healing (seal of the crusader, lightforged blessing). Active healing from wog, healing hands, selfless healer, SHIELDING WORDS(i miss this so much) is a much better compromise because it costs the spec Holy power (damage aka performance).

What does it mean to be a ret paladin? It means you can help your teammates with buffs immunities and healing when needed. Without the support we become a weird warrior. And I didnt sign up to play a warrior doing dps all the time without cares, I like the paladin support capabilities and them being gutted seriously affects my e joyment of the spec Ive played since the beginning

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LAY ON HEADS? LMFAO I CANT BREATHE… :slightly_smiling_face: :blush: :face_with_hand_over_mouth: :face_in_clouds: :hugs: :man:

Welcome to the modern hybrid tax. Blizzard did it in 2004 by making Paladins low tier trash and now we’ve come full circle.

Head on over to Death Knight and you’ll see that for some reason, the plate/magic/melee combo is NOT allowed to survive. If it wasn’t for the class design 20 years ago, ret wouldn’t have LoH, Divine Shield, or BoP. They gutted the self healing on purpose, just like they made DK Death Strike complete garbage. They hate you and they aren’t afraid to show it.

Shamans will continue to one cast to 100% and so will priests. Don’t worry though, every year your surviability will be ticked away. Lmfaoo what a joke just play SoD if you want fun pvp

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Offhealing WoG to save wipes feels very aligned with what a Paladin - even a Retribution-focused paladin - would do. I sacrifice my DPS gladly if I can help someone. To me it’s an expression of player agency to sacrifice a GCD and 3 holy power to save an ally in a critical moment. If anything, Healing Hands shouldn’t be nerfed in throughput, but rather WoG should become very mana-costly for Ret so they can’t really use it for prolonged periods. Let us save our friends if we choose. That’s our whole thing, thematically. We may be Retribution, but that doesn’t make us Oathbreakers. All this change will do is make Ret tunnel damage more, since the decision to spot-save has been removed from them.

I fear the gutting of Healing Hands is just one brick in the road to FFXIV-level homogeneity. You know what DPS get to do to help fellow DPS in that game? Nothing. You get to watch them die. WoW has such more rich and dynamic variables in high-end and midcore combat and we may not want to peel too much of that away in the name of balancing.

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I think the general idea is to make it impossible to do high keys without a healer.

Maybe. But the problem is that blizzard has a tendency of changing things on a whim, promising a rebalance and then doing nothing, like how they said they would make interrupting more impactful, by removing the possibility of interrupting with stuns and ccs, and then rebalance based on that, but at the end of the day what they did was just make ccs not interrupt, and leave it at that

A full group of title + players in voice comms should be able to run a key without a healer using a hybrid dps to spot heal the slack. (For reference see the NW 15 with zephyr and zmok.)

…change my mind?


That said if the goal is to make the throughput of off healing so weak that it cannot (with no reasonable level of skill making up the difference) supplant a healer, Blizz isn’t just pruning options, they are pruning gameplay.

Very, very dissatisfied with this current design choice.

I think their goal is to not require dps loss to off heal.

The buff to FOL is not enough but I’m holding out hope they buff it more once ptr gets going.

I would love to see more buffs to other things that help us keep the party alive without dps loss and lean into this design direction even more.

Blessing of Sacrifice for example could get buffed even more.

One idea would be to increase the effectiveness of FOL on targets with sacrifice active

or even just increase all FOL casts on any target while sacrifice is active regardless of who sac is on and who you’re healing.

This makes me very sad because I absolutely love to off heal. Wish eternal flame could be a non specific hero talent spell

no group should be able to do group content without a healer, we shouldnt be encouraging the removal of an entire role to keep this poor niche of offhealing overheal alive

Lmao. None of this is suggestive of eliminating the healer. Throwing the occasional spot heal during peak damage in no way is replacing the healer.

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I hate to say it i flat out disagree, the best players in the world should have the option to run no-heals, no-tank, no-dps, no left hand, no monitor plugged in.

If someone is willing to put in the effort to support non-standard gameplay, Blizz should at least allow that.

Anything less is insulting to the player.

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Pop any of the 3 healing citrines in your new ring and watch it outheal even the talents about to be nerfed. Use all 3 and enjoy your 100% healing parse.

I’m happy that they keep buffing FoL but why did they make it so weak in the first place? I enjoy my free heal on the go so the 35% buff will be nice. Absolutely no justification for the WoG mana increase though. It already costs holy power. This just feels bad.

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