The population of the game’s playerbase has been actively declining for many, many months now.
Faction balances are already screwed beyond repair, so, what is the point of keeping realms locked off from transfers at this stage of the game?
The game is dying. The launch hype which created the need for server locking is long, long, LONG gone.
Just let the people who actively continue to play this game play where they want, on the characters they already have an interest in playing. (And pay you Blizz $$$$ to do it hello??)
And before it gets said … No, rerolling is not the solution. The solution is giving the players autonomy in their playing.
that’s all dependent on which server, as grobb’s population is still healthy balance wise as well as numbers wise.
but I think it’s safe to say they’ll probably keep the big three (faerlina/bene/grobb) locked until ICC launch so queues aren’t worse than they’ll already be. that’s just a hunch though, given the fact that every time there’s a queue people are crying on the forums.
I’d be pretty interested in gaining some insight as to why Grobb of all the PVP realms happens to be the one (so far) that has held out with decent faction balance.
It’s an appealing proposition for those who would wish to play on a balanced server, even if the buy-in is rerolling.
Keeping transfers blocked to the 3 most active realms while the game is actively hemorrhaging players week after week isn’t doing any favors for anyone. The realms have been locked for like 9 months … There is no reason for this madness to continue.
Was about to come make this thread, wondering the same thing. I transferred servers with my guild a long time ago. What sucks is that one of my boosted characters is stuck on the old server and I haven’t been able to transfer them over to my main server for well over a year now. It just kinda feels like Blizzard straight up stole my money as they refuse to give me a refund on the boost and refuse to transfer the character over to the server I actually play on.
RP-PVP realm. There’s incentive to keep some faction balance because a good chunk of the server identity is WPVP, plus from an RP standpoint the open world is far more immersive/entertaining with both factions around. Back in TBC when pop was slightly bigger on Alliance, iirc (I was new to the Classic scene so I can only go off what I saw others advertising) we had quite a chunk of the RP community actively trying to coax more people to play Horde.
The actual RP-PVP community has been pushed to the margins on Grobb now but many who transferred here or continue to roll here came because they heard we’re the server that still has balanced WPVP. If you really like WPVP there’s a good chance you pick the smaller faction to have more targets to hunt- look at the people who roll Horde on Bene or roll Alliance on Faerlina just to gank. We also have regulars in the RP-PVP scene on Grobb who play both factions and tend to log into whichever faction is less active in WPVP for the day, again because they’ll have a bigger selection of potential fights.
It also helps that Horde has an edge in PVE and Alliance has an edge in PVP. Different players prioritize minmaxing different parts of the game. On most private servers I used to play, Horde was the bigger population by far because people mostly liked to raid and PVPers were a small crowd. On the few PVP-focused realms I’ve played, almost everyone serious rolls Alliance (the racials are more balanced in early phases but there’s no denying Ally has the PVP edge on servers that have been fully-progressed for years). Grobb has plenty of raiding-focused guilds and plenty of PVP diehards, so our pop has reasonable incentive to roll either faction.
Hate to break it to you, but we are well beyond and past that point.
The game is losing players week over week, not gaining. And has been this way for many months with “jUsT sIt TiGhT aNd WaIt FoR iCc” as the only copium left to hang onto.
They should be consolidating to slow the bleeding, not sustaining fragmentation and continuing to steadily bleed out until there’s hardly anything left of anything anywhere.
see the cool thing is, i didn’t say all was fine:) in fact, I agree with you. the state of the current servers is genuinely laughable.
I was just saying your argument doesn’t work for one of the three(?) or four(?) locked servers. it’s the ONE balanced server, so I don’t see blizzard saying: “y’know what, let it become a 100% xyz chosen faction server just like literally every other (RP)pvp server, so open it up since some people on the forums wanna transfer over”.
wrath is losing players per month, but opening servers isn’t the only way to fix the hemorrhage
Have cluster for pvp, pve, rp and be done with it. We already layer, why not? Seems like a better solution than paying blizzard so we can abandon realms for a similar outcome.
I chose to be on a medium server because I didn’t want to deal with this mega server thing. You’re free to go reroll on them if you really want to play on them. Catchup in wrath is really quick and heirloom is boa. You won’t even need to get your Hodir rep again on another server.
And just downright wrong. Surely you would be accepting of a larger player-base, so long as the faction balance remained in tact, and the server didn’t hit a queue, but guess what?? That’s never going to happen again in Wrath Classic. Not even in ICC.
So stop the gatekeeping. Let players play where they want to play.
The prominent RP community Grobb once had is already quite diluted thanks to the two major transfer waves in the past already. There’s plenty of really, really bad / inappropriately named characters everywhere now. You can’t openly RP without SOMEONE laughing about it. So no, they would not agree.
If the regular PvP playerbase wanted balanced PvP servers, they wouldn’t have trashed all the other servers and made the 99% one faction megas. Grobb is the final bastion for a reason.