All that talk and still not a valid defense of removing a core mechanic of the spec to address a wonky interaction with a short-lived stat that wasnât even overpowered.
Do you think they were right to remove the initial tick of Serpent Sting?
What about MoP, SVâs all-time height as a spec, before Multistrike even existed?
âClassicâ Hunter players (quotation marks very much needed there) sure do a lot of forgetting about how agility gave 2 ranged attack power and 1 melee attack power per point, and how Survival gave +15% agility.
But it was very much overpowered for SV to the point you could easily drop 20 ilvl on an armor slot to swap for multistrike and increase your DPS.
On the other hand mastery was incredibly weak. They removed the initial tick of SS AND buffed essence of the viper at the same time but it was clearly not enough (ES nerf to compensate for mastery was stupid imo). This should have happened way earlier in WoD and tune SV accordingly. The buffs came way too late in HFC and MM was still way stronger anyway with all the target swapping.
Wow maybe they shouldnât have tuned SV around it to the point of making Multistrike SVâs attuned stat. This isnât an excuse for removing the initial tick.
The correct answer is that it was never the right thing to do. It was a key part of the spec going back several years, and they even brought it back for Serpent Stingâs reintroduction in BFA. If they were worried about the multistrike interaction, they should have fixed the multistrike interaction. This wasnât even an issue since SV was already underpowered going into 6.2 due to its damage profile not fitting that raid and the nonsense that was the legendary ring, and they were going to remove multistrike anyway. There was no urgent problem, meaning it was another Blizzard-invented non-issue to disguise an ulterior motive.
Didnât you say you were giving up several posts ago? Why are you still here insisting on dying on this particular hill of all things?
Itâs crazy to pretend it was a design flaw. Having SV add an initial tick to Serpent Sting provided a powerful and unique bonus to an otherwise classwide ability. Because back then, believe it or not, they actually cared about class identity. So some aspects of each spec were shared while the spec they represented had unique improvements to them. Having this as the primary mode of AoE was a very simple and effective way to make SV a strong AoE spec with a fun playstyle.
Lots of specs in the game have key mechanics; removing which would gut a specâs viability. Itâs nonsense to judge a spec by the standard of âdoes it still hold up if we start arbitrarily tearing parts out of itâ.
It was not most popular. It performed well so it was picked by majority because of The performance. SV is considered least played spec , but when they made spec perform good in M+ and raids , suddenly it was only picked hunter spec.
I will not deny that it had more popularity then current SV spec, but calling it the most popular spec itâs completely wrong.
That was a typo i was talking about hunters being the most popular class by a large margin when they were tripple ranged dps so it seems that people vibe with the fantasy. However when survival is strong it does not dominate the other hunter specs in % of players in a similar way than when BM or MM is strong or even back when SV ranged and strong.
Mentioned it above, warcraft logs. You can also look for babylonius google sheet where he tracked spec po
oulation numbers and % but he only covers WoD to nathria, there is a wowhead article on it you can google for if you want a link. His numbers might also be just from the last two weeks of each tier, dont remeber exactly was a while since i deeped dived into the numbers.
Having no experience with SV hunters I do however have a Marksman (yeah I know the flavor fav) One issue Iâve noticed, and this is with every MMO Iâve ever played. Most NPCâs tend to be melee, and melee with a gun is counter productive! I wonder what would happen if the closer something got to you the higher chance of crit went up. Melee range, you crit all the time. One aimed shot to the face and itâs all over for you!
you the one saying I was raging lol so whos really making up reality here
I dont, I point out the flaws in peoples points or mock the silliness that is spewed here. If I were to rage here I would end up seeing you next year when Im aloud to post again
Lacerate was the only melee DoT that Hunterâs had. It was the 31-point talent in Survival Hunterâs tree and requires a melee weapon. However, itâs damage was worse than a Rank 4 Serpent Sting, because of this it was considered the worst Talent in the game, let alone worst 31 point talent in the game. Very few people ever took it for anything other than a joke. So, in less than a year after its introduction it was removed in Patch 1.7.0 (2005-09-13) for Wyvern Sting a completely ranged ability.
Survival Hunter was not a melee spec it was that its tree improved on traps and melee abilities. Just as Beast Mastery made pets stronger and Marksmanship increased ranged abilities potential.
Classic Hunters were a range class with melee abilities that we used when it was necessary. You didnât start off with a pet until level 10, so you needed those melee abilities for survival as it was not always easy to get away. Hunter were always designed for range combat first.
No you want to stay melee now, you only attack from range if you have no other options.
You keep trying to argue points people do not make. You try to bend the truth so you can continue to argue. And you say things and then turn around and deny saying them even if we just scroll up and see that you said them. You need to relax this is a gaming forum, if you wanna talking about how much you love survival, do it. Just stop lying and talk about why you love it instead.