Why are people so mad at being ʷʰᶦˢᵖᵉʳᵉᵈ?

I got quite a few angry followups under PL. Unless I knew you, I wasn’t trading. I could use the mog, enchant mats, or vendor gold. I will continue to believe these same people are the ones who get really mad watching the dice roll. In this system, I actually pass on things.

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I simple say that the content itself is not the only important part, the rewards are what people care also a lot. Timegating the rewards in some content is timegating that content progression as your gear is your progression too same as killing bosses.

You can’t ignore the fact that rewards also are part of that content.

Oh-kay. Let’s try it from a different angle:

This was my entire point. You want to increase the rewards devaluing the rewards. Which at the same time reduces the amount people play over a longer period of time, making incremental gains. And instead dumping it all onto you as fast as possible.

The more rewards faster you can get them, the more burnout you are causing.
If you can obtain the same amount of rewards over a longer period of time, whilst maintaining the enjoyment of the game, the healthier the game will be for Blizzard and us as players.

Increasing the rewards decreases their value.
You are literally making my point for me when you said that the rewards are part of the content.

I want to increase the rewards because the progression doesn’t feel good. No one wants 2 items to drop per boss for 40 people like in vanilla.

Devaluing rewards you can blame catchup gear aka free gear for that. Clearing hard content and getting rewarded? That’s not devaluing rewards.

Then the entire restaurant cheered. Or something like that.

really says a lot when people only do it for the incentive and not because it’s fun enough to just want to do

I just don’t respond…

that really pisses them off…

that’s what most people do in an mmo with being gear obsessed.

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Tell me about it… I once had a rando message me asking me if I was a “butt man” - ugg. I was like… listen pal. I don’t mess around with the Orc ladies for their faces… c’mon 'bout dat 'donk

Oooooh I hate that!

I wouldn’t roll need on it if I didn’t need it dude.

Seems simple but people can’t handle it.

Good that it doesn’t work like that then.

If the gear is lower than the gear you are obtaining from your current form of end-game content, there is no devaluation of the gear. The only people whose gear is devalued by catch-up gear are those who doesn’t participate in any content, and even then there’s some weekly-specific world-content gear.

It is if you increase the rewards to the point where those rewards aren’t rewards anymore. The faster people are fully geared, the less challenge the content becomes, the less challenge the more gets put onto farm, the more gear becomes available.

Increasing the amount of gear available has a compounding effect on player strength. Which in turn also increases the gearing acquisition. Which in turn makes the game go even faster as to when the gear that drops ain’t rewards to anyone anymore.

This is the only thing you have said so far that is actually true. And it is massively subjective, but overall the game seems to be in a healthy state in terms of PvE gearing acquisition. There’s two points that seem like it might be contentious and that is Pip’s Emerald Friendship Badge and Cataclysmic Signet Brand. So those two trinkets are contenders for not being that healthy for the game’s overall PvE balance and pacing but… that’s literally it.

In terms of M+ it is the same thing that is every season to both the joy and dismay of players who like M+. Namely that there’s the decent options and then there’s the best options, but that is also the nature of gameplay loops like that of M+. So that’s unlikely to ever change, and even if it did change it might not actually be good for it to do that.

Which was apparently Blizzards plan if they felt group loot wasn’t working well in LFR so clearly they think it’s fine :dracthyr_shrug:

More loot in LFR. Because once I hit week four with nothing to show for it, I stop doing it regardless. They can think they are padding their time played metric all they want, if I don’t see an upgrade in 3-4 weeks I’m not going to further participate, in part because other activities not as strenuous will have given up the drops. LFR is entirely too barren to even be considered good solo content compared to literally every other activity that gives you an automatic 411. So you can’t use it, at least you got something.

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they should really just add bad luck protection, like dinars. something like, if you run a certain difficulty and make a minimum amount of rolls without winning anything, you can get a token to turn in. this would mostly be a thing for pugs since in a coordinated setting you just have loot councils distributing gear, with the only rolls being for ffa items. sure there’s the vault, but that only covers so much. it would also add a little more parity compared to m+ where you can run the content for gear as much as you want

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They did. The Vault.

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I forgot about that. Ty for the reminder.

It’s probably too late to delete my comment but I will try to just avoid talking about stuff I know nothing of.

Progression is valuable when each step is important. Devaluing any step of it is an attack on the progression of the game and makes your time spent in it less valuable.

Stuff like the great vault from M+ giving better rewards than what drops massively devalues content outside of it. Same goes for when crafting is too strong, hence why it got nerfed this patch.

Then I will point again to m+, you can get full heroic ilvl gear in one week this is mostly Blizzard not wanting people to raid log by pushing people to farm M+ and Blizzard does this by not giving raids enough loot to feel like you could be done and you have to farm M+ instead.

That argument is also pretty dead in the water when Blizzard added many more sources of gearing through expansions. Even with the gear reset this patch being higher it had no effect on progression of players much.

Heroic raid participation and lower isn’t healthy and has been dropping a lot since M+ has been added, it’s not to surprise anyone that a lot of people that like raiding went to Classic and that classic raiding population even if smaller is pretty substantial.

Raids also need bad luck protection for those things, at least we got bad luck protection for the legendary this tier but a system like the dinar system in Shadowlands should be used for every raids in some way. As pure rng is not a good way for longterm rewards if you want to respect players time.

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obviously it’s not enough if you still have people here crying their eyes out

Nothing is ever enough for them. You could mail them gear for logging in and it wouldn’t be enough.

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I can’t stand people who beg. If you’re desperate and hungry it’s one thing. If you want an item in a video game it’s pathetic. Don’t people feel embarrassed? :woman_shrugging: