I honestly think flying mounts don’t belong in classic, the game wasn’t originally designed for it, so like the individual above said, they need to design content around flying. Simple solution that works great for everyone? If you want QoL, Flying, etc, just play retail! Its designed with you in mind.
I will say, what I don’t understand at all is this desire to progress through the expansions. This should definitely be a separate development path from Classic+ (if you will).
Hear me out. Everything that was done for BC and onward was done to continue to grow WoW financially, and to appease the community. It’d be nice for once to have a MMO that just stays 100% true to itself and follows the design paths, goals, and experience that the original developers were aiming to achieve. Real gamers themselves, and not investors. Something wholesome and original, and not crowd sourced by the loudest critics of the games original design.
There are lots of elements of retail that us purists think are great and don’t effect the root of the game that would be amazing to add to classic, like pet battles for example, more gear, more story-based progression raids (like how you need to be attuned for certain bosses because their fire is more dangerous for lore based reasons), cosmetics, transmog, etc. But there were many decisions made over the years that just seemed designed to keep us in game and paying that monthly subscription that have obviously backfired. I mean they’ve thrown probably billions at wow with no significant increase in player base since WoTLK.
I think the resurgence and sheer number of people still playing classic currently speaks volumes to what a large portion of the community loved about the Blizzard from back in the day. Unapologetic game design that created experiences through the good and the bad.
Like as an example, in many ways, a lot of mainstream gamers would play Diablo 2 today, and see a broken game that needs “balancing” and nerfs. But the reality is that these exploits, the crazy fast dungeon running, power-leveling your friends, min-maxing, finding ways to leverage the game mechanics, etc, were what original gamers loved about that game. I say original gamers meaning those of us who played games back when it wasn’t mainstream. It felt like an achievement to get around some of the mechanics that are forced on us today. And the best part? There was still so much wholesomeness to the core game. The quests, the adventure, the story, the progression. It was all still there to enjoy. Diablo 2 only really had the one expansion IIRC, and that was all it ever really needed, and even that expansion didn’t violate core mechanics or provide QoL changes.
I worry we all are missing the point here from the return to Classic. WoW’s core game design and direction weren’t originally broken, it was just never finished. I would love to see all the original scrapped plans for Classic come to fruition in Classic+, and for retail to remain what it is for those that love it.
Also, just a note to everyone, If you think retail is better, then please stop commenting in Classic threads, your opinions are potentially giving the wrong impression about what direction needs to be taken, we have no need to defend classic versus retail in discussing classics direction forward as it doesn’t effect retail players.