someone was asking for a wailing cavern run in alliance, they wanted to pay 5g for 5 runs.
another person was expecting solo deadmine runs at 5g a run.
I understand people can offer whatever they want, but to run a normal 70 dungeon and get lucky with unwanted blues or some greens (I sold a level 70 green plate piece with +100 something healing for 50g for example)…
I don’t understand why people aren’t offering 30 - 50g for solo runs like that.
I’ve done a lot of free dungeon runs out of pity and I’ve never taken money for running people through dungeons yet so I’m not greedy… I’ve have done quite a bit for free actually.
Just to get someone to run my warrior through WC a while ago, had to offer 30 g per run to get a mage to do it.
Because not everyone buys gold or has thousands of gold to spend so they are trying to find the cheap deals.
I’m down to 300g myself because I just stockpiled another 400 elixirs. I’m letting my guildies use the marks of illidary while I use elixirs. Saves the guild gold overall which has helped buy gems.
1 Like
if someone is paying 5g for one deadmine run, I would be losing money from my repair bill.
Gotta make them buy 5 runs for 25g and add 3 more players.
Easy 100g.
1 Like
Your repair bill shouldn’t be 5g unless somehow you die or are using the force reactive engineer shield.
But regardless you can easily just get 3 more people to pay 5g per run as well.
Also, you out level that place so much you could take off all durability gear and still easily clear it.
Tell them to ‘piss off’ Seller makes the price and the buyer has to agree to it
Because people don’t want to overpay. A service is only as valuable as the market says it is. If that price isn’t enough to make a run then don’t agree to do it. It’s really just that simple.
Here’s the thing…
You’re not required to give them five WC runs for 5 gold.
1 Like
Is this the first time you’ve had an interaction where you’re selling a product? You will always have lowballers trying to bring you down to where they want you to. Since you’re the one selling the product, you get to dictate price.
Solo runs are naturally going to be more expensive.
could you die less in deadmines as a level 70? that should help with the repair bill.
3 Likes
What kind of troll post is this…
1 Like
You should be selling strat runs anyway
Probably because they don’t have a lot of gold?
Believe it or not, some players are new.
3 Likes
10-60 boost is around 1-2k depends on if get some deals and yes to some players thats a lot of money but 60-70 is think i spent 3k of warrior and was rested for most of it
If i got another dungeon boost would probably only get boosted to 60 then quest/dungeon to 70
You sound like a bad Paladin if you’re worried about repair bills in Deadmines. Better stick to being carried in your groups.
I boost people in stockades for free. I gain nothing but 8gold of repairs. Sometimes its not all about the money but having fun and helping people… should try it out one day and not feel entitled to reserving items as tanks and such.
you people make me angry and yet when you speak down to me I get forum banned when I respond, to be honest doesn’t bother me anymore…
running through deadmines or mass pulling anything creates a very large repair bill
people can ask for w/e price they want, and you can demand a price for your service. That’s just how it goes. Don’t get too heated up about it
These prices were largely set by boosters who started n vanilla classic - but they could clear efficiently and make the gold worth it - not sure what kind of repair bill you are expecting from deadmines.
The runs also take way less time than TBC dungeons, which also carry bigger repair bills, you can make 50g from your blues, but a mage can bang out 5 deadmines in the same time and make double with full party/5g per run.
Wearing plate is why you have a large repair bill,