wasnt it supposed to be solo content? isnt the group equivalent of a delve just called a dungeon? allowing in and trying to balance delves around groups seems like the equivalent of allowing in and trying to balance dungeons around full raid parties.
Blizzard may be trying to have its cake and eat it too. The problem is that it’s very difficult to adequately develop content that’s meant for solo and group play interchangeably. They’re going to have to pick a lane on this, and it should be solo.
It would be the same issue if they started allowing soloists to do keys. They would have to change things that would affect group play. Both demographics would be unsatisfied with the result.
It’s best to leave the keys as the group option (unless they allow AI followers in those), and keep delves as the solo gearing round. They should also add mythic tracking to delves.
They currently want health and damage to be the primary difference between solo and group delves.
This just isn’t enough. 1 interrupt vs 5, 1 class tool kit vs 5. Health and damage has a ceiling before people are getting one shot, the very mechanics of group play are going to have to be different. Probably are going to need to spawn more mobs, probably are going to need to speed up cast times as well.
It’s going to be very had to keep solo and 5 man close to the same difficulty.
The type of players delves were designed for want to do everything in groups. Delves were originally intended for solo play. Adaptation to groups was an afterthought, which is why they bungled the difference between solo and group play so badly.
Some classes are just awful to do alone on and it’s impossible to balance. If every class had a 30 second CD silence then you’d balance it easy around that. But as we know some classes have long silence CDs like Shadow Priest who have to give up a spec talent point and a second if they want it shortened to 30 seconds compared to Shamans who have their silence in the class tree on as a 1 point node on 12 second CD.
was intended for small groups and solo players. Personally thinking full groups are too large for them tbh. But 1-3 players would probably be a good target, but if they must nerf them down in size. I wouldn’t be super happy if they went lower then a max group size of 2. While it don’t affect me I simply think its wrong to take away activities that families can do together without outside help. Delves tbh is a great family activity.