Why are cross realms enabled for battlegrounds and not for dungeons?

Those discs, which are CDs, btw, not even DVDs, do not provide any installation of bnet or any link to it.

There was.

I knew just about every pvp player of note on my vanilla realm pre-xrealm bgs, and definitely knew all the r13-14s even of the opposing faction.

Gotta remember, OG realms where smaller than the current classic ones by about half… Horde knew when Alliance crafted the server’s first sulfuras, and the ret-paladin it went to, for example. People had names, and they where the same people you saw out in the world, and in bgs… If you didn’t know their name directly, you probably knew their guild and could make a judgement accordingly, as your guild tag said much about you. There was a rank 14 husband/wife shadow/warlcok combo on alliance for example… They lived under the same roof and account shared to help one another hit their ratings, and I fought them enough times to be able to tell the difference between when the wife was playing her toon, or when her shadowpriest husband was on the warlock. And to be clear, he wasn’t bad at warlock either, just his playstyle, rotations, and reactions where different than hers. You got to know the people you saw all the time.

It’s much harder to do that on Classic realms given the massive population numbers and the fact that the primary means of interaction in pvp will be xrealm.

It doesn’t matter.

I have literal physical proof.

Nothing anyone says matters.

Maybe there was versions of the game that did not include bnet, but it launched with bnet

I feel like you already know the answer to your question

dawg.

the new marketing tactic is catering to nostalgia. what idiot wouldn’t want to double dip on the old money pool if you could?

look at how rockstar has literally double dipped 2 launches in the past decade.

Big true.

I didn’t think the population increase would matter so much, initially, but it has.

It has mattered so much more than I ever would have thought.

Because battle net wasn’t it’s own standalone client. It was baked in with the game to allow you to use your internet to access their multiplayer servers. He even states again in another interview: " But Diablo didn’t have multiplayer modes - or code – for most of development, so in the last months of development a team from Blizzard North had to actually move down south to work with Blizzard South on getting Battlenet support built into Diablo"

My realm was 70% alliance. Hardly any Horde guilds were raiding. Alliance would have been way better geared.

There would have been no bgs without x realm.

But I don’t play classic anymore. I started doing bgs again in retail and stayed.

Best part of the post mortem, bnet ran off one pc

I’m not sure I understand what exactly you are saying.

Are you saying D1 was hardcoded in a back-door sense to be able to support bnet after it was later implemented?

Edit: Battlenet literally did not exist nor was available for use when D1 launched.

If people are arguing that they back-coded it to use that functionality later, well, I can’t deny that.

No, it was in at launch, much like when you hit multiplayer in d2, bnet was part of the game itself is what he’s saying

But idk why you keep arguing it wasn’t there at launch when we have proven otherwise

But that just is not true.

Battle. net did NOT exist for the intial launch of d1.

I’m really sorry, but it just doesn’t matter what internet interviews say.

Physical reality trumps internet videos.

Battle. net Classic

When the service initially launched with on November 30, 1996,[[4]] Battle. net offered only a few basic services like chatting and game listings. Players could connect to the service, talk with other gamers and join multiplayer games of Diablo . Besides user account data, no game data was stored on the Battle. net servers. When a player connected to a game, they would be connecting directly to the other players in the game. No data was sent through the Battle. net servers. While this made the service quick and easy to use, it quickly led to widespread cheating since players using cheats could modify their game data locally. However, since there was an option to create private games, many players ended up playing with people they knew.

source htt ps://w ow.gamep edia. com/Blizzard_Battle .net

Except your entirely wrong lol…

I understand why you’d think that, but I had internet access and a hardcopy of d1.

There just wasn’t any internet functionality there.

I don’t know what else to tell you. At least not in the earliest version of the game. Which I own.

You can quote articles and videos all you want.

Hardcopy reality trumps that.

No, I’m saying it was in there from the beginning of the launch and like I said earlier, they were sitting on this for a bit but were waiting on a game to actually release it with. They put in the multiplayer functionality at the tail end of their development before release.

I have my old box from Diablo, or well my father’s because I was four at the time but it directly states in the corner: “Compete Free* on the internet.”

They then doubled down with this when they released Warcraft 2 again with a “Battle Net Edition”

My box is all black. There’s no bnet logo anywhere on it.

My box is black with a red picture of Diablo, much like the icon for the game. In fact I googled a picture of a cd case for you:

https://i.ebayimg.com/images/g/3dkAAOSwSzpbQwYd/s-l300.jpg

Right there in the corner.

I also want to know how you expect Diablo to predate bnet when they both released in 96 and Diablo released Dec 31 lol