This is why I’m not really buying that this will hurt MM in solo content.
Pet tanking in TWW is just generically hot garbage. Pets are both very squishy, and pull basically 0 threat, so the pet either dies, you pull aggro, or both.
This is why I’m not really buying that this will hurt MM in solo content.
Pet tanking in TWW is just generically hot garbage. Pets are both very squishy, and pull basically 0 threat, so the pet either dies, you pull aggro, or both.
The problem mostly is with agro, that hunter can manage with misdirection
With a good pet you can do the +11 delves and its very doable, they cant tank a lot of damage, and the healing bran throw also heal the pet.
If he dies, you can revive fast enough to not be killed
Nonsense. What does a marksman hunter do against a delve boss without a pet? Disengage? Then what? Aimed shot in melee range, or frantically run and fire weak shots.
Again, how do you think it goes in a delve without your pet? If this is how you foresee things going with a pet then what chance do they have without one?
Plus you know you can heal your pet, right? And it has a taunt, and you can misdirect to it. And you can feign death to drop aggro. This is basic hunter stuff.
In my experience, playing petless MM in delves, really not that bad.
Yeah, you’ll have to manage brann healing pots, and know when you can kite away with rapid fire, but that’s about it.
Right. Sounds like it doesn’t really work then. You run and the boss follows. You can only put so much distance between yourself and the boss. And your big damage requires you to stand still. Even mages have an easier time of it because we have better defense and can hit a lot harder while on the move.
Managing brann HP pots still applies with pet, since otherwise the pet just dies.
As for being on the run, (at least with my build), you end up doing a lot of damage with explosive shot and black arrow, so this is less of a big deal that it first appears.
but it don’t really work that much differently than playing Destruction, where the voidwalker is just so bad at tanking that it’s better and more valuable to run felhunter for kick.
The pet gets by fine with just mend pet, let alone with Brann pots. I’m in a delve at this moment with my pet tanking for my MM hunter. 592 in a tier 8. The pet hasn’t come close to dying and holds aggro. This notion that our pets are squishy and ineffective is just false. You just have to heal the poor thing occasionally.
So, mine has significantly better gear (626), so I just did a pair of T10s. The only times I actually felt in danger is from stuff that the pet wouldn’t save me from (casts, brann/his pets pulling extra, or other forms of avoidable damage).
Yes, you may need to learn more about using traps/kiting in solo progression content, but that’s good. If removing the pet means more hunters are forced to learn what Exhilaration and Survival of the Fittest do, and when to use them, good change. It’s also going to get easier next patch, since you’ll have more explosive shots, and black arrow will be a bigger part of the rotation when it can consume precise shots, and slipstream will be up more, so you’ll get more reduced cast time aimed shots.
Itll pass. Look at survival. People were upset, still happened, they moved on.
Well I envy your optimism. But even aside from the pet issue I really dislike the new build. It feels entirely worse than what we currently have.
Not all of us have moved past, SV is dead to me now.
Part of the optimism from me is that I think the direction is good, and most of what it needs is numbers changes.
Updates to the focus economy, or changing (or removing) aimed shot cooldown would go a very long way.
I just straight up hate the double stacking of streamline. Because you invariably and regularly hit times where you only have one stack and you just have to cast aimed shot with one. Which feels bad. Leave it at one stack only and lower the base cast time of aimed shot. Plus that slower auto shot speed is total crap. Get rid of that. And ideally, bring back wailing arrow and barrage. And combine some of the other talents. It’s so bloated.
I mean, preferable to all that is just don’t really change our current tree. I love how it plays at the moment. With or without the pet, it’s just better.
How bad are you that you have growl off, don’t pull with MD, and use feign to reset threat?
Threat is the least of the issues for a class that still has the original mob puller kit.
We know what they do, because they’re not that complicated and we still use them with our pets out. Hunters have less defensives than other ranged DPS, and by a wide margin. Part of that is due to having a pet, because that pet gives us a lot of survivability.
This sentiment is out of date, especially with dark ranger and running tenacious/tenacity pet.
We have less defensive and less powerful defensive, than mages.
That’s just a fact.
Edit: and there are no tenacity pets for MM, nor should hero spec matter
Mages are the absurd high end.
But hunter has more active defense options than warlock, historically viewed to be a tanky class (they only thing missing is some %HP nodes)
MM still has the tenacity pet active (fortitude of the bear) on live with no pet out, only thing missing is the passive DR and HP, which is being added to the tree next patch.
Doesn’t change that they have more and better defensives than we do. It also can’t also be out of date if the rework doesn’t give MM back defensives in the tree that it has taken away: our pet.
Haven’t played Warlock in a decade and so I can’t comment on it. However doesn’t Warlock have a variety of self heals available? Siphon Soul or something. MM doesn’t have anything like that.
Are they going to give us plate level DR and double our HP?
Locks have Life Drain, Health Stone and arguably Void Walker’s Sac. Power (bonus HP).
Hunters have Exhilaration and Bear (if using a Tenacity pet, or the Tenacity choice node in PTR).
My biggest issue after having played around with the changes, not including the loss of pet access, is that there are now so many dead spots in the class tree. Locks at least have some effect gained if using Sacrifice. MM needs something similar for the same reasons now.
The spec tree changes themselves seem fine, there is some tweaking to be done still, but the general idea is there. There is absolutely nothing in the gameplay changes that requires the loss of a true pet. Especially when you consider that the ‘eagle’ is just a glorified spell effect.
Honestly, the loss of the pet scream of the “Massive negative change they can take away later to say see, we're listening
” if the rework is poorly received.
I wouldn’t say a variety, or at least, not much of one. You got Soulburn: Healthstone, a combination of two different capstone talents for a rather large heal every minute, and mortal coil for a more mid one. Soul leech is technically a shield, but it passively builds up over time. The numbers on it are pretty small, though. Then there is drain life, which is currently laughably bad, even when soulburned.
No we don’t. At least, not in any worthwhile measure.