Why anti duel spec?

Then why haven’t you?

Because I’m waiting to see what criteria you demand, so as to prevent you from:

Because easier is more boring, because it feels less rewarding. There is a direct correlation. If there is no risk of wiping and your team’s level of play doesn’t matter, then defeating a boss feels empty.

All one has to do is look at LFR in retail to see that.

Change priest with paladin or druid and it’s perfectly balanced. A priest has never had the potential to tank so you’d never bring one for that purpose. You could however bring a priest in place of a mage since CC was no longer needed to clear the dungeon and spriests had a reliable AOE by that point.

If you weren’t aware, “bring the player not the class” refers to the design choice that bringing specific classes for unique abilities was attempted to be reduced so that in the context of tanks, any tank spec could reasonably perform as well as any other tank spec in most forms of content.

This was to combat the denial of some classes as tanks due to the inability to perform a style of role, IE aoe tanking. Threat changes were made for most abilities, and tank specs were changes that enabled all tank specs to better hold aoe targets.

“bring the player not the class” does not refer to the ability of a non tank class being able to perform as a tank. Hope that helped.

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Why? I thought this was about bringing the player and not the class?

But here it seems you’re mentioning specific classes?

:thinking:

Indeed, but where does it say bring any player for any role?

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I’m not anti dual spec, I’m just against unnecessary changes.

It’s like I have a slight headache and someone offers me some painkillers. I say, “nah, I’m good, it’s not so bad”. I’m not anti-painkillers.

This isn’t true.

Speed running easy games is extremely popular. MC was extremely popular, more so than Naxx. Even the creator of warcraftlogs theorized the popularity of Classic could likely be the ease of raiding with friends.

Good, now you’re dismantling your whole “Wrath was designed around Dual Spec” theory. Well done! Took us a few responses, but we got there. :+1:

Then change what I said from “the majority” to “half.” My point remains the same. I’m sure many of those guilds broke apart along the way because their progression stagnated.

This is a pretty weak comparison.
If you had a worse headache, would you then take painkillers? in your example, the thing still exists for others to use, and “nah, I’m good, it’s not so bad” implies that you could still use it when you wanted to use it.

To keep this logically consistent with your dual spec stance, you would need to be ok with dual spec being in the game because “I wont use it, because I don’t need it”

It is. It downgrades the game to the lowest common denominator and makes it boring.

Then you have to add garbage to drag out the time played or straight up time gate content or add rng to just keep people paying the sub fees.
Then add micro transactions to have people pay to skip the grind.
Or paying for cosmetics and then the priority goes to developing the garbage and not the game.

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Your interpretation is wrong. Bring the players not the class was the design philosophy around Wrath, arguing otherwise is just being dishonest.

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Correct. Linking it to Dual Spec is “bing” dishonest.

Some people are way too worried about what other people do even when it doesn’t have any negative impact on them. No different than the people who whined about the CE.

dumbing down the game is negative for everyone

I know those kinds of people. They’re called “Karens.”

Sure, of course dual spec doesn’t do that. If anything getting more people involved in more aspects of gameplay increases it’s complexity.

like Raid Finder?

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