Neither was WoTLK but it was still implemented. That’s because it solved problems, the same problems we have today.
Actually it was. They had changed their design philosophy to “Bring the player not the class”. Heroics were made easier to accommodate this as well.
It didn’t solve problems, and problems we don’t have today.
Wow that was easy.
WoTLK was not balanced with Dual Spec in mind.
It’s not nearly as weak of an argument as, well, they already ruined it so might as well ruin it all the way!
Of all the arguments for or against, that one has to be the dumbest.
If you like playing with people than you have to relax a little and allow some improvements to the game. You can’t expect people to want to continue to play when you have to wait for hours to find a healer and tank to run dungeons. Sometimes you get lucky and find a group right away and others you end up logging after a couple hours of doing nothing. It’s not fun and it’s why people quit. I’m just going to have to disagree with no change Andy’s if they think the mass exodus of players is healthier for the game rather than small quality of life changes.
Actually it was.
Do you think that heroic dungeons went from being a medium challenge to faceroll over night by accident?
That suddenly prot warriors and bears got amazing AOE threat by accident?
Or that dispel restrictions eased up considerably?
Or that all dps classes suddenly had aoe options?
All of the above was added so ANYONE could throw on a shield or change spec and still do capably. It wasn’t until the ICC 5 mans that people actually started needing “proper” tanks.
Keep your head buried in the sand if you like.
The boost did not help the “community” aspect of the game. It basically put a lot of strangers into an established community of people who leveled, grouped, raided together from vanilla. I suspect that might be why it’s so difficult for people to find tanks or healers to do dungeons with.
As a healer, I have a bunch of people on my friends list to /w if I want to run a dungeon or whatever. Also, my guild. Other then that, I’m on my hunter alt farming or questing. I’m not going to magically decide to heal for pugs because dual spec gets added. I don’t think it’s going to have the effect everyone is suggesting. It’s not going to fix the “tank and healer shortage”, so please stop pretending that’s why you want it added.
A random new player to server who bought the boost because they wanted to “just play TBC” isn’t on anyone’s radar. They are going to have to work at becoming part of the community and I don’t mean spamming the LFG channel for hours and then deciding the game needs more upgrades so you can play it as you please.
Talk to people. Join a social guild. Try going outside your irl friends group and add people that you met in game. You don’t need dual spec to “encourage” more tanks or healers. It doesn’t- it just adds another step towards retail and pushes people to keep demanding more changes to fix “problems”.
Tanking isnt fun for a lot of people. Just because the ability to swap to tank spec is now “free” doesn’t mean you will get the tank who raid logs to run pugs with you. It means he might swap to pvp spec and pvp with his guild.
Which is good for the tank player, but the problem of “tank” shortage isn’t solved for you.
If the Blizzard developers from WoTLK straight up said they weren’t balancing content around Dual Spec, would you believe them?
You could be exactly right and everyone just needs to be able to make friends better. But the end of the day that kind of thinking is just going to leave you with empty servers. Maybe your ok with that small community feel with no competition.
This is another really dumb argument. Because all of the content is super easy for the top guilds then raid difficulty doesn’t matter at all??? Those making this argument are probably not even in one of those top guilds… they have probably just watched them stream and strangely adopted the streamers’ accomplishments as their own.
The majority of people clearing Karazhan will never clear Sunwell. Just like the majority of people who cleared MC were never able to clear Naxx. The difficulty scales up with each tier, and by Sunwell, raids will be quite challenging for the average guild, which is a good thing. Making them easier is a bad thing.
It makes already fairly easy content easier because depending on how it’s implemented people could just respec to fully optimize for every encounter. That said, if it could only be done in certain circumstances like free once a day and only in shattrath or something I could be onboard.
so why keep doing it when we know its bad for the game?
How?
It’s a frickin’ video game. Not a professional sport or a degree from a top university.
Anyone thinking accessibility to content is a bad thing needs to get over themselves.
Every single guild on my server ended up clearing Naxx.
16,368 guilds cleared Naxx. 31,507 guilds cleared Molten Core. The principal reason for this large disparity was the difference in population from the beginning of Classic, to the end of Classic.
Even if every single guild that cleared MC was still around, 16,368 is more than 50% of 31,507. That’s a majority.
Yes it was.
No, it wasn’t.
Yes it was.
It doesn’t matter if I link evidence contrary to your beliefs. You’ll find some way to move the goalposts or start grasping at straws.
Please give me the citation where Dual Spec has anything to do with their design philosophy regarding WotLK.
There is no scenario where a Priest with Dual Spec would ever fulfill a “Tank” role. If you have a player who plays as a Prot Warrior and his Alt is a Holy Priest, then bringing the “player” doesn’t make that Priest any better at tanking than a Prot Warrior.