Why all of the hate for WoD?

I would too. BFA and even Legion at the beginning are waging war on alts for some reason. And while I think doing the same thing on 8-10 toons is bad, I also think that designing the game around people only playing 1 character is equally bad. There was a middle ground in Wrath-MoP which people seemed to really enjoy.

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Idk, FFXIV/FFXI did a great job. You can literally do everything in game on one character, very respective of players time and money

I have plenty of basis to create a post. I specifically asked why people hated it, because I wasn’t there at the time. Not that you have any authority over what I can or can’t do, or the judge of what I’m “qualified” for.

Learn how to read. And get off your high horse.

Offbeat opinion: if it had a third patch that actually addressed the problems of the early expansion, it would be remembered fondly.

Expansions since MoP seem to be largely judged based on how well they recover from their stumbling points. MoP and Legion had issues on launch, but were fun by the second or third major patch. WoD didn’t really have any worthwhile content outside of raiding and PvP. Rather than fixing this issue, they just ended the expansion early.

I also think BFA will have a similar problem if it doesn’t have a stellar third patch and final raid tier. They’ve had an entire year of feedback and subscriptions from dedicated fans, so their ability to make a patch that addresses what most people dislike about the expansion is going to be what determines the long term reputation of it.

It’s a little different since you can change jobs on the same character to create a new gameplay experience. Very few people in the game only ever play one class. I do like the way they designed it though.

Once they got caught in the lie about flying, total deception, I started to feel the dev team was against their customer, not for them. WoD is when it started. The dev team lost ALL integrity when they did this to us. And they have yet to apologize for lying and implementing their “flying” fix.

I’ll comment I was there for all of it and on this toon to be exact (pre race change) .

I enjoyed it even with the small amount of content it had due to Blizzard butchering it so they could try to release the next expansion after one year. We all know how that worked out .

I enjoyed the zones the questing , the story ,the dungeons and the raids.
WoD was the last expansion I would pug into a raid without my guildies . Matter of fact it was the only expansion I got AoTC in and that was HFC. Legion I would only pug with guildies and BfA being the :radioactive: :wastebasket: :fire: it is I don’t want to do LFR past doing each wing 1 or 2 times before I don’t want to see them any more let alone do normal or higher this expansion.

If you think I hate WoW and should stop playing it then you should of stopped playing back at WoD. I hate BfA I love WoW for the adventures I have taken in game , for the people I have met through playing it and hope to continue to play in the foreseeable future.

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Man, where to even begin… Seeing how folks have already pointed it out, looking at the expansion pack after it’s over is a very different perspective from how it is to experience it live, because believe me, Warlords was a gargantuan disappointment and the worst expansion pack by a long-shot.

Let me put it into perspective… Wall of Text INC.

On release, WoD was pure hype. Blizzard did a good job lining things up for things to be amazing, and when we finally sunk our teeth in, it was amazing how good it looked on the surface. Even if you didn’t like the story being rooted with the orcs, the cinematics, the visuals, music, everything all came in this really pretty package that was sublime. The first couple weeks were astounding, barring a few things.

The leveling experience from 90 to 100? Amazing. Easily some of the best quests that the devs put together.
The dungeons? Spectacular. Fights in Grimrail and Everbloom were very memorable.
The Garrison System? Pretty sweet. It wasn’t Player-Owned Housing, but it was near to have our own command base.

Everything was looking like it was going to be a super memorable expansion, and I don’t know a single person who wasn’t excited to see what new content was going to be added. We were all super eager and couldn’t wait.

And then nothing happened.

When you hit level 100, the amount of things you could do was VERY scarce. As far as content you could do daily, you only had Apexis Dailies from the scout in your garrison, which compared to Tanaan, was INCREDIBLY mediocre. All you did was go to a location, kill enemies and objects to fill a progress bar, and that was it. Then there was Ashran which was broken for a good while with how it would bring in players, making a lot of teams VERY uneven at the start.

6.1 is announced and we’re expecting some new content to breathe life into the game. The S.E.L.F.I.E. Camera is given to us with Twitter integration, and that was it. Months of waiting for new content, and we’re given what amounts to a single toy and some garrison quests.

But some of us held on to hope in thinking that the expansion would be fixed later on. 6.2 was looking to be MUCH better, giving us a raid, a new zone, and more content to do, and for the most part? It was pretty good! It gave hope that 6.3 would be better and that the expansion would shape up.

And STILL nothing happened.

Blizzard announced that 6.2 was the final patch before the next pre-expansion event, and THAT was the final nail in the coffin. It was a total sucker punch and slap to the face, and then Blizzard had the audacity to say that they gave us lots of new content with these two patches. I’m not surprised that people began to quit in droves, because I was almost one of them.

The biggest problem with WoD was that there was next to nothing to do outside of raiding. To its credit, the raids were pretty awesome, but that wasn’t enough. They gave us this big world that had nothing to do in it once you finished the one-time objectives. It was sad. It was depressing. Evidently, a lot wound up on the cutting room floor and it showed. Hard.

The dailies were soulless. No dialogue or characters at all, just a table that literally just told you to go to a different location to kill things and report back. The reputations were soulless. There were no quests surrounding them, so you barely got to learn anything about them. The world was soulless. So many beautiful settings that had nothing to do in them.

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And then there’s this. WoD had some pretty alright class design. It didn’t quite come as close to Mists or Legion, but in its defense, it and Legion had fairly similar structures. BfA may not be anywhere near the quality that Legion was.

But at least BfA has a game to be played. No Content is not better than bad content, and even then, god, WoD’s so far beneath BfA in stuff you can do.

Oh, and the worst part? WoD cost more than any other expansion did. Paying more for less always leaves a bad aftertaste. It was insulting. Blizzard KNEW they could have done better.

That makes a lot of sense. It’s definitely different going through it now, as opposed, I imagine, to living through it then. Which ironically enough, I don’t even play the “current” BFA. lol. Every current expansion, with its level cap reaching that of mobs, seems grindy and lacking in content, but also challenging in its own right. I just want to have fun, and this expansion in its current state is so smooth.

The hype was definitely there prior to its release, like you mentioned. When they added the Garrosh quest at the end of Pandaria and before WoD, I was super pumped, as everyone else apparently was. Then they added the main enemy listing, with some 7 major bosses including Garrosh, and everything looked incredible.

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I will say WoD was the first xpac, and probably only that I enjoyed leveling over end game content.

Most of the Orcs who commented seemed to enjoy it quite a lot. Lmao.

The Tauren… not so much.

Instead of a raid tier and new zone, we got a selfie camera. And that’s it.

Then we had that zone and raid cut.

Then we got a shoehorned forced ending where the bad guys were suddenly good guys.

And we had to suffer through the same raid almost as long as SoO.

That’s just a few reasons why.

Honestly, this is the issue I see with BFA, but in a different way. There’s a lot of stuff to do outside of raiding and mythic+… and all of it is mind numbing garbage. I feel like their answer to ending up with no content was to product tons of innocuous content, so nobody could complain. “What do you mean no content? There’s 4 hours of world quests for you to do every day”.

I’ve realized that in this arms race to make instance content as fulfilling as possible that they’ve left the rest of the game in shambles. I’ve enjoyed the hell out of the last 3 raid tiers even with the class design issues, but the fact that that is the only part of the game that’s fulfilling to play at all is really unfortunate.

They haven’t really come that far from WoD’s raid or die state, they just filled the rest of the game with busy work.

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I actually played it when this toon was a goblin and as a Worgen before faction change early on in the expansion .

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Is BFA so bad we’re actually considering WoD a good expansion?

Not like this.

Ah, right on. I was also a Worgen during Pandaria. The Tauren is the most fun I’ve had so far, especially as a Druid. But Warcraft Orcs were always awesome. Good choice.

That’s fair. I won’t lie - I enjoy BfA, but its flaws are very apparent. World Quests aren’t super flavorful as they could be. I won’t pretend they are. But dear god, there was at least an effort with them as opposed to Apexis dailies.

Honestly, if we got just one more raid tier, that would have seriously softened the blow. Like I said earlier, the raids were pretty good, HFC especially. The new tertiary stats were sick (RIP multistrike). Again, neat class design but a serious pity we couldn’t do more with it.

Oh this toon has been through many changes since I created it back in Cata

Cata : Goblin Mysts: Goblin WoD: Server/faction race change Worgen then back to goblin up to BfA when I got Mag’har allied race and now Mag’har.

From the time I created this toon I enjoyed how it played until Legion then even less so with BfA . Most of my hate for BfA comes from how my toon plays in my opinion and to me how enjoyable your toon is to play is more important then content. Doesn’t matter how much you have to do if how you do it isn’t fun .
Which leads me back to WoD . Yes there was not much to do but how I was able to do it was fun .

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I liked it as well, so I asked this when I came back. The easiest answers without shouting that I got were:

  • The story is random time-travel stuff that opens up all kinds of random problems for Azeroth.
  • People who played during it lamented the drought of content.
  • The game world was quite empty because everyone sat in their garrisons.