Who wants ZG sooner, rather than later?

Well, not too soon.
ZG would mean casters will beat out a lot of melee DPS.
And with such a huge increase in DPS, BWL will become a lesser raid than now.

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Are you even playing wow classic? Because this statement is so incorrect.

I don’t think a couple spell hit % is going to make casters suddenly double their current DPS.

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That t2 is fire for elemental shamans.

Do you mean ZA?

ZG will not trivialize BWL for the bulk of the community.

For the very small % of the community that can clear BWL in 40 min, ZG is a meaningless increase to their already absurd speeds.

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For casters a LOT of ZG gear trivializes previous gear. Bloodvine set will be BiS for pretty much every warlock, mage, elem sham, moonkin, and maybe shadow priest.

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ZG gear is often a sidestep or fill in for pieces that mc just doesnt have.

People who think bwl needs to be on farm first forget ZG is mostly blues.
&
ZG is actually great for the casual guild / player and wont push progression.

April release sounds great.

6 Likes

yep, cannot wait.

For mages, the 3pc bloodvine set = tier 2 PLUS 4% hit. Hardly a sidestep.

And that includes two of the best pieces of tier 2.

“BWL has taken LONG ENOUGH… STOP DELAYING IT BLIZZ”

BWL releases

two weeks later

“So ZG is pretty much a staple of vanilla, how much longer is blizzard going to keep us waiting for this content that should have been in the game at launch?”

3 Likes

You didn’t notice, but I used the word often.

That’s not a fair and complete comparison.

Wearing the three pieces of T2 that the Bloodvine set takes up leaves you with an extra:

45 Stamina
34 Intellect
6 Spell damage
30 Fire res
20 Arcane res
10 Nature res

a set bonus, which depends on how many pieces of T2 you’re already wearing.

VS

4% Spell hit.

45 Stamina - LOL, not a raid stat. If mages are taking significant damage, you’re doing it wrong.
34 Intellect - worth about 6 spell damage
6 Spell damage - OK now up to a total of 12 spell damage
30 Fire res - LOL
20 Arcane res - LOL
10 Nature res - LOL

So 12 spell damage or 4% hit.

Not even close.

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You make it sound like 4% hit on a mage is something extraordinary.

It’s worth about 50-60 spell damage. It’s the single best mage stat in the game.

It is extraordinary.

You clearly have zero experience raiding on a mage.

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Alright let’s use that upper value.

48 spell damage VS

everything I listed and a set bonus.

No but I know that 48 spell damage on a mage isn’t significant at all. If you give all the mages in the raid 48 more spell damage, that’s what? 1% more raid dps?

lolol.

zero experience.

2 Likes

I’ll take your two word response as admitting you just lost lol.

I can’t wait till WCL comes back and I can see just how bad you are and how much that extra stam would help.