You just showed that the word long, in which you reference, as a sort of number representing a time frame, is entirely arbitrary. If and when it is removed, the damage will already have been done.
What you do to combat overcrowding is make more servers, larger servers, and limit the population of accounts on that server to the maximum amount the server can hold. Then, if there is a huge rush and 9k people online all at once, there wont be 3 layers of 3k, where you see a 1/3rd of the people, but you will see 9k people. And there won’t be a que or wait, because the server is big enough to hold 9k people already.
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I can deal with layering for release and phase 1 but I don’t want it past that point.
It’s not the “best” it’s the cheapest.
The best would be server clusters that share character databases with lines of code locking them to their current server on that cluster. Merge servers on that cluster if they ever grow too small.
This leads to no issues with character or guild names. This is also far more “classic.”
You’d have the traditional queues if too many tried to join the same server on a cluster, which would naturally cause players to spread out.
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So… if I’m following you correctly, you want to have multiple crossrealm servers, effectively, with linked economies and communities, that then get forced together after the tourists go away, and that is supposed to be far more classic? And still have queue times? All to have more ‘purity’ in the first few weeks?
Layering is cheap, yes. Servers are expensive to buy, and expensive to maintain. And with the money being split between both retail and classic, they don’t have infinite funds to distribute and stay on budget.
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Figured. Any pvp server players out there pro-layering?
No each “cluster” is it’s own list of servers that share the same exact name.
Example: Dragonmaw-1, Dragonmaw-2, Dragonmaw-2.
Charcter names, and guild names are unique to each cluster to aid in the eventual merging process. You could actually make an argument here to have the AH be shared across the cluster to synchronize the economies for easy of merger. Not sure how I feel about that personally but it does fix any economic issues.
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Soooo, effectively the same as layers, but with more expense to the company? That’s some interesting thinking you got there.
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Nothing at all like layers. Layers you can hop between to abuse on PvP servers. Abuse for resource gathering. Abuse for rare spawns. It also looks pretty terrible when people are phasing in and out.
It’s also going to create the issue where people are going to go “too many people are doing this quest, lets log back out and back in to layer hop.” Which frankly is just going to get old fast. Horde camping in STV? “Ok you log out and invite us.” Horde camping BRD entrance? “You log out and invite us.”
Not sure how keeping a friends list just to layer hop around to avoid PvP is a positive. Also it’s just utterly immersion breaking. Not to mention the fact where you generally won’t get to know people on your server simply because you run into them often. You’ll see them 1 in 4 times you log in. How wonderful. I don’t want another crapfest where people never talk, or reputations aren’t earned simply because you have 12k people to choose from. Be an a$$ to 1/4 of them? That’s fine, 9,000 more people to go.
Also here is a crazy thing about servers. It’s going to use similar bandwidth regardless of having 4 layers, or 4 clustered servers.
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WoW-Classic is designed to support 2500 - 3000 players per server not 12k-15k. Unless you add x4 times the amount of enemies on the open-world that will never work.
A quest usually takes you 7 minutes to complete with server congestions will take you 35 + mins.
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Layering sucks, remove it.
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Some reason I still cant reply on the account that made this thread. I wonder if they stopped other people?
I’m Cozer.
So you meant to tell me, lets just say 9k per server is max. Layering doesn’t add to the 9k? ( But I think it’s more like 2.5k ) It sound to me that this phrase fits here “KISS”
Keep it simple stupid.
crickets chirp and tumbleweeds roll across the forum
I think even an undead male rogue called Stabuface ganking lowbies wouldn’t be interested in him and others having the ability to escape through layering.
Sure, he can escape ganks too, but it’s much worse to have your prey escape unfairly when you’re trying to be unfair
Not to mention having PvP situations where people will miss out on tarren mill and BRM battles because your unfortunate soul was placed in the wrong layer… while on other layers, at exactly the same place, people are having a massacre. (and even that event isn’t save either from being disrupted by layering)
As a pvp’er myself, i can only accept being beaten by other players (and even that 1 i don’t always manage), cause they are in the same world just like me, with the same opportunities. Fair enough.
But to get beaten because of the game itself, which allows to interfere in PvP by providing a tech that allows escape like this…? NO. I don’t even stand a chance, how could i?
PvP servers are gonna be an extra special mess if layering makes it in… Restrictions or not, the whole game will be changed (even more so with new restrictions to the restriction aka layering) and players will figure it all out no matter what Blizzard does, and find another way to use it to their advantage and play by the newly introduced game.
You understand that the other layers are also PvP flagged, right? If someone gets an invite to get moved to another layer, the can get moved right in front of a bored 60 that feels like camping them.
Yes because 2 bored level 60’s campers are going to be standing in the exact same x/y coord.
Seriously do you hear yourself?
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It is as likely as one solo ganker having a friend that’s solo ganking in the same zone, but on another layer.
Layering is happening. Let that sink in.
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You might as well appeal against the thunder-storm as against layering
–William Tecumseh Sherman, letter to the WoW forums, September 1864
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This may have already been said, but I think there is a very simple way of resolving this entire issue:
Make Classic WoW it’s own standalone game.
$60 purchase price and it’s own required $15/mo subscription.
I believe doing this would almost dissolve all “tourist” attention - Ya know, the folks who love expansion WoW and the ones Blizz is betting on quitting after coming over to check out what all “fuss” is about; resulting in the creation of layering.
The people who never experienced Vanilla but might be willing to commit to purchasing it and subscribing to it, might just end up sticking around for longer than the ones who are going to log in with every intention of going back to expansion WoW.
Seems like a win-win to me with a slight downside of, how some will inevitably describe as “depriving paying customers access to an older, outdated version of a game they are already paying for”
To you I say: “You have no power here; azerite-demigod, hero of Azeroth and beyond!”
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So lets run the math. Lets pretend 2 million people are trying to play Classic at launch (weakauras tweet said bfa lauched with 3.2 million). Now you say they have 3k cap with 4 layers that 12k pop per server. If we take that 2 million and divide it by 3 (simulating NA population) and divide that number by your 12k cap. Blizzard will have to create 56 NA servers with all even population for 0 queues. Does this seem reasonable?
To take this a step further. 3 - 4 layers is assuming 60%-80% attrition but what if Classic goes over like gangbusters and attrition is 50%. We are looking at servers with 3k player queues after layering is removed. Lets go the other way and assume 85% attrition. Now of these 56 server how many will be “healthy” with an 1,800 player population?
Yeh I want layering gone; by the end of phase one when Blizzard have said it will be gone.
The long-term stability of my server and its population are more important to me than your ‘the sky is falling’ fear-mongering about people abusing layering mechanics.
Ive had to transfer off of dead servers before, and I’ve no desire to do it again.
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