Adult males, age 18-41
The guy whose comment got deleted may have been onto something.
Yeah no I’ve been raiding at a mythic level since legion and have never encountered a guild like this.
The whole game isn’t made for anyone, little bits of it are made for different demographics and as the patch progresses those demographic shift somewhat as players get stronger or changes come in.
Ok so
1: Breaks are usually to stretch your legs get a drink or just relax a bit, if you need the loo another time just say so and go nobody will be mad at you.
2: Attendance is relevant but nobody expects 100%, just try not to drop that you won’t make a progress raid boss you’re needed for a few hours before raid starts.
Ultimately if you don’t wanna play one night and want that control raiding mythic can’t be for you. But on the other side of that a raid guild of 23-25 people can’t progress a boss if they keep having to make substitutions and never have the same comp to build consistency, especially if people with important assignments or necessary utility are often missing.
WoW is for people who have $12.99 to $14(5?).99 per month to spend, depending on the duration of the subscription.
I am a casual old time player. Not sure what you’re on about. It sounds like you’re just done with WoW. That’s fine.
An MMO is “anything with a fishing minigame.”
I would kind of agree with most of the OP’s post, that the game doesn’t seem to serve any demographic well.
I don’t get this part, though. TWW is the game they wanted to make. Why do you think a new MMO from Blizzard would be any better?
It’s okay to stop playing a game that you’re not having fun with anymore. I wish more people understood this.
There’s no need to rail at the game developers for not keeping up with your specific tastes as they’ve changed over time. Would you really still be here if the game was still “Grind 10 bear spleens” and then raid or die? Because if that’s what you’re into, SoD and Classic are right there.
I’m still having fun, as a generally open-world content casual. Do I have nitpicks? Sure. But I still pay for the game because I still like it. As someone who was fully a whole adult when the game came out I don’t have nostalgia for any other rose-tinted time when things were so much more awesome. From my perspective, it has always been this, and it has always seemed like to me that the changes people perceive are more with themselves than the game’s content that is largely the same with a few tweaks over time.
If you don’t like it anymore, don’t pay for it. It’s really that simple.
I think the biggest problem isn’t fundamentally anything balance, mechanic, or demographic related.
When WoW came out, it was very unique with its huge, expansive world. It was also a time before mainstream competitive eSports and matchmaking mechanics.
Guilds, PUGing, and meeting people in world at that time were unique because instant matchmaking wasnt something players expected. This basically allowed for a very social experience with a massive in world game. The graphics and content were also good for the time. With a huge player base playing with you. Mining stats, content, and the web were less advanced so you relied on other in game players more.
All of those circumstances are gone. Even re-releasing classic cant bring you back to the 2006-2010 timeframe. You would need a time machine.
How players interact with games has fundamentally changed. WoW is no longer as advanced and amazing (in comparison) as it was then. Players have higher and different expectations. Instant matchmaking and hoping on for instant gratification is
expected now. Overall the game has more features and easy of use then ever before. Think of classic wow for raiding or just having to look up quests you got stuck on in Thottbot, things are much more streamlined now. But the issue is features and expectations are always relative to the competition. MMOs have to also compete with other genres now because the internet and matchmaking now allows playing with other players in other genres that never really had that option back in the day.
IMO the fundamental problem is try as they may, Blizzard hasn’t advanced WoW as quick as the culture and competition in video games has gone. That’s not to say the game isn’t worth playing. Its just not as exceptional as it was compared to what was available in 2006. It was a cultural icon then. Times are a changin.
No. What players want really hasn’t changed at all.
Blizzard just doesn’t deliver what those players liked anymore.
WoW was big because of PvP and leveling. The two aspects of the game that modern blizzard gives the least craps about.
Sure people can go play classic (and they do). But do you expect people to play classic for the next 100 years? Even a great game get’s old eventually. And the classic team doesn’t get enough money to make anything like a proper expansion.
I don’t know man.
I think it’s made for all of the above.
Casual means you lack time to play. So you have access to everything including mythics
PvP - it’s there maybe not to the level you think it should be, but it is there.
I’m 44 not sure what your idea of old timer is.
New players I could agree here, they have made it easier for new players to level and play the game but the transition from new player to end level player is really brutal and they could do a better job of explaining what each new player needs to start with. They attempt it with the adventure log but new people really need a step by step guide.
RPG - this is a mmorpg, not dragon age. It does have a story, in fact each side quest is a story. But this is what you make of it.
In truth the issue with your post is that you are giving a bunch of generalizations, but acting like they are super specific points. Almost every point you made needs clarification on what you consider said complaint to be.
“Grind 10 bear spleens”
I’d rather do that than these modern quests of “get in a turret and shoot down 50 angels as an annoying gnome screeches in your ear.”
But in classic the best content is usually with humanoid enemies. Because they have more mechanics than most beasts, and a humanoid settlement has more points of interest than a typical forest or field.
But even the “kill 10 bears” quests were ok because you were doing combat. Which is the whole gameplay loop. It’s just not the most interesting combat.
hey, i’m casual and having a good time. what makes you say this?
ill take things that destroyed wow for 1000 alex?
Casual means a lot of different things to different people. Casual is the attitude you take toward the game and its other players, regardless of how much or how little you play. If someone thinks almost everybody is playing the game wrong and needs to be forced to play the way they want them to, they are not a casual.
Read my last paragraph…… I explained why the op post is lacking
They won’t be unless it’s a routine thing. If I have bubble guts one night it’s fine, sure, but if I hammer booze every night I play and need 15 bathroom breaks, that’s going to annoy people eventually.
Most common thing I’ve always seen is expecting a 90% attendance record.
I know, that’s why it seems odd to me that saying ‘I don’t want to play WoW on a schedule’ is being met with a few people acting like being a member of a raid team isn’t a time commitment.
I think the larger concern would be progress raiding drunk but ye, in that case playing on your own time would largely be necessary.
Yeah I don’t think you’re being unreasonable, and maybe the WoW forums “Quote = Reply” feature makes it a bit less clear I’m not aiming this at you. It’s moreso that so much of people’s comments regarding mythic raiding frame expectations as unreasonable, when in reality it feels more like courtesy.
You’re not in the wrong, you know what you’re about and you know that doesn’t fit with that environment. And that’s fine.