I wish I had more likes to give.
I missed your sarcasm as well. But that’s the mark of good sarcasm, that it ALMOST sounds sincere but isn’t because of tone/context. This is hard to communicate in forums so people often use “/s” to compensate.
Normal folks?
The limiting factor wasnt ability. It was time. We have a hard stop. My post is only an argument in your favor if you decide to assume things based on things that arent there.
Thats actually called delusion.
Im losing nothing. You’re making up things and its actually really funny. Most of your last response is completely dismissable garbage.
“Let me argue against points no one is making, add my own made up argument to argue against, then claim you are losing!”
Lol ok.
I mean, the original PvE endgame ideas were nothing more than weak by today’s standards and has already proven to not hold up multiple times over.
Look at how quickly everything was cleared out in Classic and BC Classic. Was farming consumables and world buffs for AQ40 and Naxxramas fun? I certainly didn’t like raid logging all week to keep WBs to one-night a pushover raid with, like, 2 mechanics per boss. I certainly didn’t like spending a year clearing Molten Core for Thunderfury bindings, only to never get either one.
Personally I felt the appeal of classic WAS that it was easy. It meant you didn’t have to treat it as srs bsnss sport/job but a fun night with friends. Of course if you tryharded it then it wasn’t (and people did, for some reason)
There is a lot of that on the forums. “You’re wrong because I disagree with you”, and “this opinion is fact” but can’t provide a source when asked, are the 2 most common I’ve seen.
You haven’t done LFR recently if that’s what you would consider a good raiding experience
Well LFR currently is a little toxic due to players who dont have tier sets needing to speed run it each week to have another chance at tier.
When a 30% damage increase is locked behind getting 4 specific drops people are going to go crazy trying to get it as you go from not killing bosses because you cant meet the enrage timers, to killing them with 1-2 people down.
This illustrates the issue with the difficulty. LFR makes you queue. The FnF guilds want to run content with their guild, not involve randos in LFR. If you could do LFR with a static group of 10 or more, I might be inclined to agree with your otherwise arrogant post.
The problem is that players now just expect the bosses to fall over to them with no thought to mechanics, or how they play. It’s why the skill gulf is so massive now. You can take the most basic core class and there’s plenty of people that don’t understand the fundamentals, so applying it even the most basic environment is beyond them.
Nowadays, I see that players aren’t just hitting the wrong buttons, but that they’re just not hitting buttons in general. You can’t autopilot a ‘challenge’–at that point you’re just watching a movie.
I very much agree, but only because this is normal. Anduin especially you would expect to be a late heroic boss, maybe final normal. Not some mid raid gate.
Have not done organized raiding in many years. I like the flexibility of m+.
Its impossible for normal to cater to everyone, there are people in this thread who said they want normal to be clearable with any comp (that would mean 0-30 dps characters with 0-30 tanks and 0-30 healers) this is just not possible with the way things are structured now.
Atm normal seems to be pitched as raiding for world content geared characters (so 240+) who are willing to follow some basic team size rules (2 tanks/ X healers and / 3-4 X dps) and have a willingness to do mechanics.
Most mechanics are lethal if you dont use a defensive skill and very few are lethal if you do use a defensive (for example Blasphemy on anduin does 80k damage and a 240 geared player with priest buff has 55-60k hp so if you use a bigger defensive 40% or better you live through it).
Each patch in SL personal responsibility has increased for every raider at all difficulty levels. I quite like it as it means people raiding are getting better.
Are they really though? See I think that’s bad because they shouldn’t be increasing since they have a seasonal raid approach. In Vanilla/TBC that worked because not everyone would be in AQ/Naxx or BT, so those could be higher difficulty. But now it’s funneling everyone into one tier, so that tier has to be designed to appeal to the majority now.
I mean think of 9.0 to 9.2 first boss only
Shriekwing (boss 1) dropped puddles if you didnt dodge stuff that would hurt/kill other people in your raid
Terragrue spawned mist that would 1 shot you if you didnt move
Vigilant guardian does pulsing of damage you die if your not in the safe zone
Difficultydidnt change too much for the 1st boss mechanics its still pretty much up to the player if they die. Biggest difference is because we gain so much power this patch that right now losing people is bad because you dont have as many people putting out ridiculous boss damage numbers yet. That comes over the next 6-10 weeks
Is a “typical” normal raider the kind of person who gives up not because the raid is overtuned, but because they don’t even follow the basic mechanics or give the dungeon journal a quick one over?
Because if you’re wiping to anything earlier than Anduin in Normal, THAT’s the issue.
With all due respect, I don’t think you really “get” the issue. Just like the devs don’t.
Let me just clarify: You don’t get the issue because you don’t experience it. So it’s a cut and dried situation for you: Either you’re “good” and get it quickly, or you’re “bad” and… shouldn’t bother? Should unsub? I’m not sure what the “or” part would be, but it’s there anyway. It’s not an issue you face, or likely have ever faced.
What mechanic is too hard in normal?
Its hard to understand where you are coming from without an example
Honestly? I find the biggest issue is the myriad of effects and flashing that encounters have now more than anything else. But I would say off top of my head:
Guardian and Skolex are fine actually, I would not have had the double random tankbuster mechanic on normal for Skolex (i.e. he only does one) but it’s a fairly good example of a fight I think.
Xy’mox: Actually fun but I would not have had the multiple rings come out at lower health.
Crab: Garbage fight IMHO all around. Orbs should disappear when touched in normal, the whole fight I think is just bad all around because someone wanted to show off a boss that crashes through walls and moves forward. Volan, a world boss in Rift, did it way better.
That’s just off the top of my head based on what I’ve personally seen so I’m don’t want to comment on fights I’ve only seen videos of.
There’s something I can’t put my finger on about the design of fights since Legion that makes them vastly different than what came before, even Cata, MoP and WoD which IMHO were the sweet spot of encounter design.