Greetings! I’m just some scrubby outlaw rogue who does normal raiding with 15~20 folks of various backgrounds; grandmas, asthmatics, various forms of physical disabilities & mental illness, etc. You know, regular people you might run into at the grocery store or work.
We’ve been raiding with each other a long time, with myself joining them back in Throne of Thunder. But our true heritage starting with Flex mode in SoO.
While I, myself, can pump out respectable DPS when my dice let me, and perform mechanics well… this isn’t true for the whole group.
In past raids we’ve done pretty well, including the last raid where we progressed to farm the whole thing, and even dabbled into the first few bosses of heroic for S&G.
Something is… off this raid tier. We are struggling to get the first boss down three weeks in a row now. We have, but usually with just me, the tanks and maybe another person alive at the end.
My team is just normal folks, not bleeding edge or even try~hards. Just regular folks. While my 9k~ish dps on the first boss would probably make it trivial had the rest of my buddies pushed it, they don’t. They sit around 4-5k. This has never really been an impediment before when doing Normal raids. It’s actually been par for the course.
So why don’t I just join a heroic guild? Because I want to play with my friends. Chill, relax, have fun.
9.2 raiding has not been fun.
Flex-mode was made in MoP for “friends and family”. It was later renamed normal. This is the content we do, what Blizzard designed for us.
What changed this tier? Everyone is saying it’s tuned for 2 legendaries and tier bonuses? Really? Even the first few fights when nobody has those yet? I can understand later fights being harder and needing better gear. But not the very beginning.
I don’t know. The 2 1/2 hours we meet twice a week has usually been more… productive? Maybe Blizzard doesn’t think organized raiding is for our types anymore? It’s been disheartening.