I would love to, but the the spec is just to boring and is a spammer swap swap swap thrash thrash thrash. All you do.
Mual I have not had it on my action bar for 2 expansions
Our defensive feel underwhelming In performance.
Other tanks just seem to bring more to the table and are much more fun to play
The spec just feels bad and lacks flar.
1 Like
The enitre gameplay style for all the Tanks I have tried just feel garbage (Paladin, Warrior, Druid). The gameplay feels very RNG heavy and not consistent. The Active Mitigation for all is literally Increase Armor/Block which all essentially do the same thing. No flavor, no difference, just bland concept. No level of your survival should be based on RNG, I dont know who thinks this is a solid idea for tanking, but they are wrong. Tanking should be consistent, deliberate, with meaningful choices.
Legion Druid actually had this. You could choose between high armor or magic defense. This was fantastic from a gameplay pov. You had an actual choice instead of spamming one thing off cooldown like we do now. Now instead of having actual mitigation choices they have given us all these RNG proc effects that removes any sense of deliberate, consistent gameplay and breaks all flow of what you are doing. It takes your focus off the fights themselves because giant blinking lights and notifications in the middle of your screen pop up constantly to let you know PRESS A BUTTON RNG JUST HAPPENED!!
What a terrible, terrible, terrible way to go about Tanking classes, and they are ALL THE SAME. Hello Blizzard? Just one Tank that doesn’t revolve around this failed concept please? Just one that is deliberate, consistent, and full of defensive options? PLEASE?
Oh well, Blizzards current ideas fail miserably for Tanking, but for DPS its not so awful. Shadow Priest and Moonkin actually feel good to me atm. So im ditching my Tanking role ive tried to hold onto and mained since Vanilla for DPS because they messed it up so terribly over time.
1 Like
Lol. Even less Tanks come SL. Those DPS queues are going to be super long
Queue: “Time in queue: 1 sec.; Estimated wait: 4 hrs.”
Thanks for your time,
Bareapanks
2 Likes
If you are single spec, and dungeon focused then Venthyr is still likely the play even after the reduction. If you play Resto at all the Night Fae is probably where you want to be as it’s decent for Guardian and strong for Resto.
Since the wipe I’ve been playing a lot of Venthyr with Ursol’s Fury Remembered, and Galactic Guardian. Frenzy and Berserk are perfectly synced with CD and duration, and GG feels quite strong with the Moonfire changes. Ursoc’s for that middle of the road defence vs dps, but Luffa’s is more damage, while Barkskin leggo is more defensive (for more options). Feels decent across the +6 to +14 keys I have done in the last few days. Anecdotally I have been seemingly having less threat issues running GG over Incarn, and I haven’t really missed it as much as I thought I would. However, while you still feel pretty immortal with Rav Frenzy/Berserk/UFR, the 15 second window is definitely noticeable compared to the old 20 sec of Frenzy with 30 seconds of Incarn.
I haven’t started logging and analyzing yet so it’s all still freely-craft, but I feel much more capable defensively than on my Paladin, though damage output and utility-wise it’s no contest for Pally.
2 Likes
Very true, I will fortunately be a Moonkin or ShadowPriest and will definitely be going Disc or Resto for dungeon groups. Not as fast as Tanks which are instant, but not nearly as bad as DPS queues. Then ill DPS in Raids where its actually quick to find a spot and Tanking becomes harder to find a spot in.
I will be, although I am just getting back into things and apparently bear is in bad shape? I also like Balance and Resto so I will find a role to play, but I’m committed to bear out of the gate. Unless it is absolutely unviable I will make it work for the content I plan to play.
If all you care about is being “viable”, and not actually good at anything, then bear is perfect for you.
1 Like
Lots of doom and gloom, and while bears may in fact be the second worst tank at the moment, the spread between all the tanks the aren’t Warrior isn’t that big. The thing is bear is fine in isolation, but other tanks simply do things better than we do. The current balance strategy is to nuke what’s strong, so the likely case I think will be seeing the top end tanks brought down slightly and reduce the gap even more. I can’t see Prot Pally or VDH damage going live as-is, just as UFR was too strong and tuned down a bit.
Specifically speaking about M+, defensively, bears are pretty good, though an additional way to mitigate magic damage would be go along way to putting us in the upper tiers of tank rankings. Offensively we need some work, but realistically we’re just a good tuning pass or a Thrash potency conduit away from doing respectable damage.
1 Like
I’ve taken advantage of the dead time to level every tank through dungeons. My lowest is my brew at about 100. The tanking rotation on the tanking styles and rotations on brew, dk, and veng (the ones you haven’t tried) actually feel noticeably different.
Brew has a whole little mini game in managing stagger damage. I found myself getting a weak aura to clearly display how much stagger damage I am carrying.
Veng has a mobility component where you can eat orbs in a pinch or just wait to burn them for more burst, which I have not even close to mastered, but seems interesting.
Blood has low mitigation, but crazy self-healing on demand if you keep the resource reserve.
I find all three to be way, way more interactive than guardian, which, sadly, is not saying much.
I was really debating on the covenant myself. I am deciding on Night Fae purely for aesthetics. The more I thought about it, the more I found great things in every covenant, so I just went with what was pretty.
Necrolords came in second.