Who else is irritated thats in 2019 and we still dont have flying yet?

Nope. Tenchars

Nah. I remember P2 of Legion being gated and stretched out over 8 weeks or so if I recall correctly. P1 took me until a week or two before P2’s “release.” I didn’t complain but the gating of P2 was pretty bad. P1 of BfA only took about 3 weeks.

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Odd, the massive drop in subs during WoD says otherwise. Pathfinder only exists as a petty way to keep flying. Blizzard made flight the issue.

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No, it makes the game less fun, for you. For me, and many others, flight makes it more fun. Stop throwing your opinion up as fact.

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That’s because they’re too lazy to consider flying when mapping out zones. If they want to create danger zones, they can add towers that shoot at players and/or aggressive birds/pterrodaxes. If they want to add jumping puzzles they can put them in zones with winds that are too strong to allow flying mounts to land. That’s not the fault of flying in and of itself.

It was of interest the first week or so. After that, it’s a tedious waste of gold. Staring glassy-eyed at the gryphon following an inefficient flight path isn’t fun. Watching helplessly as the gryphon flies over nice nodes, rare bosses, and digsites isn’t fun. Flying in a straight path towards your destination, seeing an interesting event, and choosing to divert your course in order to take part is fun.

If you had ever actually raided, you would know the frustration of waiting for one player in your 25-man group to show up so that you can actually, you know, RAID. Forcing PvP on raiders to make it interesting for them is one of the dumbest arguments I’ve ever seen. How about if you’re forced to kill a raid boss before each battleground? Would that make PvP more interesting?

Again, this makes no sense. If you’re flying to an instance, others are already helping you to clear the instance. You don’t have to ask people who are already helping you to help. How does that diminish camaraderie again? “Hey, warlock! Please interrupt your before-raid snack to pop up a portal for me so that we can bond better.” Is that really your definition of team building?

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While I think you’re right, they could do this to add interest to flying areas, I don’t quite understand the underlying argument


Why is it that ground travel becomes “boring and tedious” after a short time and becomes a “tedious waste of gold” (I’m guessing because of the cost of the flight path and repairs due to fighting an occasional mob?) but “dangerous flight” with towers that can knock you out of the sky, and possibly kill you, along with birds and such in the air that can also knock you out of the sky, resulting in at least fighting an occasional random NPC and possibly killing you from the drop alone, wouldn’t do any of this?

I honestly am curious. I never understand this argument really and would like to hear your further thoughts on it to help me get how one is bad but the other is good when, in reality, they do the same thing.

I think the massive drop in subs would have happened regardless. I completely believe that there were “extra” sub losses due to flight, but I truly believe that for many the flight issue was more “the straw that broke the camel’s back” than the sole reason for leaving the game.

I think that if the content of Warlords would have been good few would have even been all that bothered.

Don’t get me wrong, I totally love flying and have a mount collection that I’ve worked long and, sometimes, hard to obtain, but I think great content could have outweighed the loss of flying overall.

The main problem was that Blizz gave us nothing in the way of good, even remotely decent, “stuff to do” then told us “oh, and by the way
we’re not letting you fly anymore either”.

I could be totally wrong; jut my 2 cents.

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It wasn’t stretched out over 8 weeks or so. The only “gate” was reputation earned through WQs. Only exploration of the Broken Shore and Revered rep with the 2 new factions was required and it could all be completed in 2 weeks.

No it didn’t. The game has never emphasized faction based PVP.

This is a PVE game that had side games related to PVP. Hell, instanced PVP didn’t even exist in the game at launch.

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Because I do none of that. I find flying fun.

Just because YOU do these things does not mean EVERYONE else does.

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If Bliz made a combat sysyem while we were on flying mounts, THEN not as many people would complain about your idea.

Bliz tried this idea without one though. It blew.

What idea? I didn’t express any idea. I asked a question.

I’m confused
 :confused:

I don’t know why people so desperately want to stay on the ground and run past everything.

Whether it speeds up travel (that’s mainly the point), or not is not your concern. How someone flies or runs is not affecting you in any way. Your choice to not fly shouldn’t affect others. WPvP is just like flying: you have a choice to partake or not. Flying does not hurt your precious pvp, so drop it.

Stop making decisions for others, and assuming they play for the reasons that you think they play. And what you think has said effects on others, isn’t true as you put it all in a negative example. Don’t speak on other’s behalf.

If flying triggers you, don’t fly. The rest of us will decide if we want to or not, after all, we earned it and spend money (gold and real) on it.

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The game is certainly better without flying.

Allowing players avenues to literally fly freely over mobs, environment, etc. is a bad choice for the most part. There are some exceptions, such as maps being designed with that in mind (Outland, for instance, or underwater zones).

I’m not too beefed about it in older zones, but current content? No thanks. I prefer a game not filled with people flying off and leaving roads empty.

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[quote=“Disglain-wyrmrest-accord, post:516, topic:74317”]
The game is certainly better for me, as I personally don’t like to fly. quote]

Fixed.

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Eh, it does not bother me to be honest. I know how to get around easily. If it is like Legion the second part should be quick.

You say that as if the roads aren’t already empty. The only places I see people are quest hubs, world quest locations, and meeting stones.

You know, the same places people would congregate if we could fly.

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It’s rediculous

I don’t mind not having flying, but what irritates me is Kul’tirans and zandalari aren’t playable yet even though the latter was advertised with the expansion sale.

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Thanks for that enlightening comment.

Now, onto a useful discussion.

I run into people on the road all the time. Maybe you’re on a low pop server?