Who are these Dungeons made for?

I don’t know why everyone’s worried about it. If M+ is tuned where a bunch of people are quitting, it will be addressed by next season. If it isn’t, those of us not doing them right now (myself included) will just have to either try harder, or find a new game.

Go do some Delves/raiding, take a season off, whatever.

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Ok bud, we get it, you are really skilled at wow.

Not one of the posters of your ilk can post anything that cant be summed up with ‘get good’.

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I mean… that’s largely the problem here. Keys aren’t massively overtuned to the point of being nigh impossible, you complainers just refuse to adjust. Ran a +6 Ara-kara yesterday on my Devoker alt, tried giving someone advice on the last boss since they were repeatedly dying and none of it sank in, they even tried blaming the healer after getting sucked in and 1 shot.

Simply too used to the old, far too forgiving system.

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Healthy in name, Healthy in mindset.

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But if speaking about difficulty, you’ll need a frame of reference.

I just really like this xpac, man. I think with the addition of solo queue rated Blitz (rated solo shuffle already existing), and Delves that things like M+ can be tuned wherever people want them and the more casual players (like me) still has plenty to do. Even when I was doing mythic track keys I didn’t bother to max my gear, I would just play until I got where I wanted to be and that was the season, so I don’t know what the big deal is personally when I’m getting basically free heroic raid gear from Delves.

If that’s not enough content for people, then normal and heroic raiding are always doable by basically anyone (and world content is even sort of decent right now). I don’t see the harm in keeping mythic raiding, KSH+, and arena exclusively for people who want more of a challenge. And if Blizzard finds they don’t have enough of an exclusive player base to support this stuff, then by next season I’ll be able to faceroll to another KSH, so just seems like a non-issue.

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This has been an odd thread.
I don’t see a lot wrong with the current dungeons. Was just going to say there are a few changes they did to older dungeons that can be extra punishing with no counter play. Mostly in Siege, but others as well. Things that use to be dodge mechanics got turned into group unavoidable damage. Not sure I think that’s a great change. Other wise, meh.

I’m not sure if this would effect it but I have a setting on called “show only achievements for this character”. Maybe it’s something like that? I do it so people can see what I’ve done with what toon.

On a side note, I have never wanted to quit a M+ season more than now. Even trying to get through +5s is absolutely mind boggling rough. KSM easy pz in other seasons but this one is just annoying. Everything feels so overtuned and healing just feels horrid.

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Do you heal?

You mean the system more people engaged with? M+ infinitely scales, meaning ppl who want a challenge will always eventually find one. Now its different, because the rewards progress changed for the worst and you cant seem to understand that. You think people are either complete noobs or elites, and when theres most of players exactly right between these 2 types you constantly **** on. You argue the same way, its 0 or 1 for you, nothing else. Thanks for also proving my point.

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Not at all, but please keep victimizing yourself if it makes you feel better.

You’re spot on with that, the real challenge starts at +12 where communication is everything. Before +12 you can honestly brute force it with bare minimum defensive and utility usage.

The changes are only for the worst for people who refuse to put an iota of effort into learning, the people above that (the majority, not just the elites) are doing just fine with the “new” system, which really is not new at all, they simply cut out the useless key levels that did nothing but waste the majorities time.

There are 11 levels of difficulty in dungeons now, plenty of room for each level of player skill for them to enjoy. Rewards only changed for the worst for you and “so many” others because they aren’t as easily accessible as the welfare Vault in Dragonflight. Want that shiny KSM mount or the Mythic armor particles on all your tiers colours? Put the effort in and improve.

I was very tilted this week because I was failing 4s and 5s, then I did a few 9s on my main and it was very easy. The difference is the higher level the key, the more likely that you attract people that have actually dragged abilities onto their bars and are pressing them.

As a tank or healer I honestly haven’t found the difficulty of the dungeon any different from 4-9, the difficulty all comes from whether people in the group press defensives/interrupts/CCs or not.

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Sosari wasn’t nice about it but quite frankly you were dishonest with your OP. You don’t have to lie to have an opinion. If you think the dungeons are unfairly tuned or difficult that’s 100% ok and can be discussed , but creating a made up story to support your opinion is bizarre behavior. Nothing to be ashamed about we all embellish at times, the doubling down is a bad look though lol. Take the L. We learn!

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100% percent agree - starting to lose players now - keeping a raid roster together is difficult in the best of times and this is far from the best of times. We have overly tuned and punishing content with a gear squish so people are hitting the wall at ~616ish with no way to realistically get additional item level because the top crests are gated behind 9+ keys. Blizzard wanted to slow down the gearing train in DF S3/S4 - they did that by creating a barrier most players can’t get over so they wont keep progressing they will stop, and unsub

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One of the biggest problems is the 15 seconds subtracted for a death. It’s an extremely punishing affix when it’s early in the season and players are still gaining experience. Typically a wipe results in a brick unless your group was headed for a +2 then you can still squeeze out a time with +1.

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How many other characters you going to log on bro lol. This is pathetic

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no idea what you mean. I’m not Sosari. I’m cameltowoo. And, this is the only toon I use to post to the forums. No idea where you got that idea from.

(edit) if you don’t believe me, check out the achievement points I have and how many Sosari have. You’ll quickly notice they’re different. (end edit)

Yes, that affix is brutal. However, it isn’t only affixes. It is the dungeon, and boss mechanics themselves.

I will use City of Echoes as an example for now, since I am salty about it. Key was a 9, now it is a 5.

The Final boss.
You need to Hit/kill adds to drop puddles. But, you cant hit too many or the room gets covered in it.
You need to avoid friendly players during the poison waves, but can’t move too much or you will step in puddles and get rooted and spawn a slime.
You have to move out of a 1 shot AoE circle, while avoiding puddles to avoid slimes.
You need to go into a puddle to root yourself, during the great suck, to avoid a 1shot. To then go into melee range and aoe the slimes down, because they focus and cant be taunted.
All of these overlap each other as well.

So, you need to hit adds, but not too many. Dont stand in bad, while avoiding friendlys, while avoiding AoEs. Than get rooted, to stun/displace slime to break root, while being AoEd. To group up to kill slimes while not being grouped to avoid poison.

2+ of these mechanics overlap each time. Sure, it is great with completely coordinated groups, but 80%+ of players want to play the game and not be so damn sweaty. That is the problem of WoW. It forgets it is a game, not an esport, RWF, elite of elites who make money by playing great.

Cosmetics should be the only rewards for the top 1-10%, not power. They prove how good they are by using the same gear, tools, and so on as the masses and show their talent and skills by being better. That is what WoW and gaming forgets.

Edit:
The Best players shouldn’t be getting the “Best” gear. They should get rewards in the Cosmetic Realms.

The Best player in Average gear will do more damage, survive more, than the Average person in the Best gear. Giving the top players huge gear advantages on top of skill advantage will lead to a serious power creep problem, which we have been experiencing in WoW for awhile. Most people do not see it, as they have been playing 5, 10, 20 years. It is what has been pushing people away.

The top players should stand on top by skill alone, not by gear and skill. The Average person should, with reasonable challenge, get the best gear in the game. After that, gear and rewards should be cosmetic mounts, armor, and spell effects. Which would give rewards to the top 1% of players to continue to push forward.

Here is the best part for Blizzard. After 2-3 seasons pass, those cosmetic rewards. Armor, Spell Effects, and so on (not title), can be used once again as rewards for open world, old content, and new quests. The people who had it previously, able to show off their level of skill for Months ahead of anyone else, and by the time to general populace gain access to them. The Top players have 1-2 seasons of Cosmetic effects (Spell effect mostly) ahead of them.

2 birds with 1 stone. Rewards the top players for being great, while eventually giving the populace a way to gain these items after a sufficient period of prestige was given to the “winners”. Recycling content, so Blizzard can give everyone things to do with less work.

I also believe Heroic Raid should be the Highest gear level, and Mythic Raid should be cosmetic only as well. In the Raid situation, you wouldn’t have to disseminate the cosmetics to the open world like M+ and PvP, because in 1-2 expansion time people can farm it freely.

This is all Horizontal progression, which the game desperately needs.
Continuing to say the Top players should be rewarded the top gear is good in theory, but in reality it makes the game worse. As the top players, in the best gear, would need to be balanced around. Which should never be the case, as it makes the game too difficult for the average “bad” players.

I have more thoughts on how to make M+ a fundamental better experience as well, but. I said enough for people to chew on. Hopefully it is written in a way that is easy to understand.

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You can also check pets and mount collections which is a better way to check.

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and you’re either a sockpuppet for that person or his friend.

Sorry, but trying to derail and discredit someone instead of actually DISCUSSING the topic is trollish behavior period.
Between him and a certain dracthyr who just seem to LIVE to try and tear everyone apart instead of actually discussing topics. There is a reason we ask for account-wide ignore.

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