I was playing a priest when I saw the Quick Strike Tinker Gem and I immediately wanted to try it on a melee toon. I’ve narrowed it down to a few specs, but I’m hoping people can provide the right information for me to make a choice.
Which spec would benefit (however you define it) from the Quick Strike gem?
Really? More so than Fury? Alright, well that’s good to know.
Havoc DH does well with this.
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Interesting. I dont have a DH capped. Thanks.
It’s busted. It’s supposed to work.
For some reason it only works off of Death Strike.
Well thats [explative deleted]
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Rogues and warriors, especially arms and sin if you add it with enkindle and meteor storm, oh boy.
Sin over outlaw? Really? I know nothing about Rogues so ill take your word for it but that surprises me.
Sin if you have more than 200% mastery then you can play with one hand and still be top 5 in the damage meter.
Monk (both Brew and Wind) - both have things that proc from basics
Shaman (Enhancement) - Windfury attacks proc from basics, and more windfury is more win
Warrior (all specs) - More basics = More rage = more everything else. Special note for Prot: Devastator exists.
DH (Havoc) - See Prot above but Demon Blades
Druid (Guardian and Feral) - Bears have Tooth and Claw while cats have Omen of Clarity
Hunter (Survival) - Lunge
Paladin (Ret) - A slew of things that build into making basics better
Arcane mage and Resto druid clearly
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Unless haste reduces its cooldown, it seems like garbage, even on paper.
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The 10s cooldown makes it seem pretty worthless compared to most other tinkers, but I admit I haven’t actually looked into what’s recommended in Remix. I’ve just been using gems based on my gut feeling.
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It felt pretty good when I was playing warrior. Instantly fills rage bar
Hey now, if you aren’t kitty-weaving are you really playing resto? xD
It was probably the tinker that made the biggest difference while leveling my warrior as arms. Melee is also a significant portion of your damage at low levels, so it’s almost like a one shot proc at certain levels.
At cap it gets overshadowed because you’ll have enough haste and crit to be swimming in rage anyway. Can sub it out then.
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