Which class requires the least amount of skill with that class to effectively pvp with?

Honestly want to know.

Before you suggest Rogue, Rogue is a bit gear dependent, and is better in solos than BGs.

They all take some skill.

Maybe holy paladin is the easiest since you don’t have many ways to break the cc of others, and can be pretty effective using only like 5 spells.

I know they all need some level of skill, but I was asking which needs the LEAST. that is the question.

and i answered the question: holy paladin.

However, the difference isn’t so much that one class is harder than another. If a player can get good at pvp on one class - they can likely do it on any class. But most Era players never get to the point in which they can play any class decently in pvp.

So if you 're asking this question to pick a class - pick the one you enjoy the most (and that is most meta).

Probably a healer. As long as you throw out heals, you’re ‘‘effective’’.

obviously, a healer has so so so much more to do than that, especially if that healer is a priest. But as long as you ARE healing, you’ll be effective. I would agree with holy paladin, thought you have a lot you should be doing, if you just heal you’re a plate wearer with an immunity, plenty of room to mess up.

I would guess Shadow Priest is pretty easy. In my limited experience Shadow Priest is easy but also fun which is a great combo.

I’m not interested in healing.

Same question, but for dps classes.

No caster DPS is the easiest for the simple fact that you have to learn how to effectively fake cast, something physical DPS never has to worry about. Casters have a lot of interrupts to worry about against rogues, warriors and mages all of which are probably the most common classes to run into in a BG.

But shadow priest might be the easiest of the casters. Not sure though. Depends on the environment. In group play you also have to manage pw: shields, dispells and occasional heals to meet your full potential.

At the end of the day a bad player will be bad no matter what. A different class won’t make you better.

A hunter that:

  • helps control mid
  • peels for their flag carrier
  • traps banana

will be decently useful even if they only do those three things.

Warrior is a bit more complex because it really depends on your team, rogue you have to defend and then hunt the FC.

I agree shadow priest is probably also on the easier side - especially since your team will always have dispell (since priest has it and I assume you will be using it all the time) which makes a massive difference versus not having it and enemy team spamming faps.

The casters - warlock / mage - are good too but I think they can be a bit harder than like a hunter or shadow priest.

I wouldn’t agree with a hunter or warlock, if you’re someone who is actively looking for simplicity and doing the bare minimum to not be a burden, pet management is OFF THE TABLE. In which case, probably rogue. Unless you afk in stealth, you can always sap/stun.

The reason I said hunter is that a bad hunter versus a bad rogue or bad mage - the bad hunter is in a good spot.

If a player can see objectives and be cc-god on rogue, even with zero gear they can be just as, if not more, effective than most full bis rogues in wsg these days.

The thing is often rogue players don’t play objectives and kinda struggle to be positioned properly - so they provide much less to the team than a bad hunter.

But in the end I really wanna emphasize that class doesn’t matter too much, one skill will be displayed on whichever class they play. No class will make a bad player useful and no class will make a good player useless.

a bad rogue is also far less likely to disrupt critical CC than a bad hunter though. If your goal is not to improve but to not be a burden to being carried, helping less to help more is often the play.

Rogue/mage/reckoning ret pally

True, though it seems to happen all the time still :joy:

Not only are they not using their own blind, but they will backstab a blinded target or something kek

That post you replied to is cope. Rogues can make a huge difference in bgs, even without entering combat. Sap can buy your team so much time to recover in wsg

Nobody is denying that, I even stated it a few posts above.

The issue is that players who are bad on other classes rarely cc properly on a rogue, often they stealth around trying to get high K / D ratio or do other things that provide nothing to the team.

But duckling is right that they are less likely than other classes to accidently break cc.

What exactly do you mean by cope here? Xfour and I are just talking differing opinions on what we feel is able to be helpful when piloted by an unskilled and unwilling pvper

The other issue we haven’t mentioned about rogue / mage is that to really be useful you should know how to FC if you are playing those classes in wsg.

If players are trying to learn the basics it is unlikely they will be useful at FCing for a while.

I would recommend paladins to go holy if they are new / bad - ret reck paladin is extra hard to play because players have no idea how to play with one. So not only is the player having no idea what to do, but their team is unlikely to know how to work together either.

Holy is pretty easy:

  1. find the biggest warrior on your team (the one with MoM)
  2. follow them around
  3. keep up blessing of freedom and sacrifice

Even ret paladins should basically be doing that except outside very key situations in which it is time to kill EFC or like they need to break to save FC.

It becomes a bit of a circular discussion as we assume PvP roles we’re not talking AB/AV in which you’re freed up to be a bit more zug-minded, and WSG every class has a defined and important role they excel at. A druid FC may be the most known, but you want a mage to get a flag out to the druid in a heavily camped EFR. Or a rogue to play swapsies with if the enemy runs a kill squad to lock down a druid. But if you move away from FC roles, you look to mid controlling classes like warrior, priest, and warlock, but a warlock managing a felhunter effectively is going to be too steep a learning curve for someone who doesn’t WANT to approach steep curves. The warrior from the outset seems the most zug but the moment you become a mid zugger with no idea how to fall back or push in, you’re just a dps bot and nothing more than Willing (lol).

So I think its best to approach it from what class you do the least amount of disruption of allies on. Which tends to fall to, what class can you do the least amount of uptime on to be effective (imo, of course)

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True I just figured from a purely objective standpoint you can make a difference whether that is healing or damage. I’d say in terms of impact holy reckoning would be better than ret/reck. Anyway, I enjoyed your recent pvp video.

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