Where did this myth come from that Shade of Aran has no threat table

Shade of Aran can absolutely melee his highest threat target and kill you.

He does have a threat table and if you play a backstabbing class like a rogue or feral, having aggro on shade is both life-threatening and sub-optimal dps.

I just won’t understand where people got the idea that they don’t need salv or a tank on this fight.

The boss randomly targets people with spells and if he is fully interrupted he will just run to someone and attack them. Aran attacks who he wants to.

Shade of Aran - Karazhan Burning Crusade Classic Strategy Guide - Guides - Wowhead

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He generally only melees repeatedly if you interrupt all his schools.

High Astromancer Solarian in the Eye will absolutely crush a rogue for 11k if not tanked though.

This is just blatantly not true. I typically run very high threat, and in non-salv pulls I would essentially take all the melee hits until I die.

Now we run a tank who legitimately tries to tank the hits, and it keeps Shade relatively still with his back facing me.

I can see logs where 100% of the melee hits in a given pull were on the actual tank.

How else can this be achieved if what I’m saying isn’t true?

he has a threat table - everything does. he just doesnt obey it. all his casts are not threat-based.

It’s the melee hits that both either kill me or kill my DPS though, which is what I’m referring to lol

Right, which if he’s not locked out of his spells, he’ll continue to largely ignore his threat table and keep randomly casting on people. Where folks run into trouble is when all three schools get kicked and he’s left with nothing to do but to sprint off. That doesn’t mean he doesn’t try to melee between casts sometimes, as he absolutely does and that’s how you can kinda joust-dance him into a better spot during Blizzard, but generally speaking threat is a non-issue if people aren’t being too trigger happy with the kicks.

Arcane Missiles is the best thing to leave unkicked for two reasons: easy to heal through and it means he’s locked in place with a channel spell for a bit, letting Fire/Frost schools come back with him meleeing almost not at all.

That’s all. You can absolutely get away with no Salvation on that fight, but Warriors struggle the most with that concept since they can be so utterly Rage-starved when not taking any damage.

I feel like I’d still prefer salv to prevent any and all possible chance that he faces me during the fight. It’s an absolute killer for DPS…

Well you’re kinda screwed on that front anyway unless you ensure no one stands behind you the entire fight as well…

Several times now I’ve interrupted his first cast and he’s walked over and melee’d me 3 times in a row, despite having schools available. There are bugs with this fight whether people acknowledge them or not.

He’s also still overlapping his “super” spells, meaning people can be stuck in a Blizzard + Flame Wreath combo. Not to mention that Blizzard’s damage profile is quite a lot larger than its graphic would imply.

The strangest thing about these bugs is that they are inconsistent. Past few weeks we’ve one shot him with no issues, and now we’re wiping six times in a row because he just won’t behave.

Seems more like you don’t understand the difference between a threat table and him randomly attacking someone, which yes means he’ll randomly attack a melee.

He will face you regardless of threat if he targets you for any spell.

He DOES have a threat table, for his MELEE attacks, his spells are chosen at random.

He will not melee as long as you do not interrupt all three schools of his magic.

I typically elect to let fireballs go through or be grounded. Interrupt arcane and frost.

You only lockout fire and frost, keep arcane open and he wont melee anyone. If melee are dying to melee hits, tell whoever is locking arcane to cut that crap out 100%

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We don’t bring any positional characters to our Kara group, so it really doesn’t matter, but I suspected his melee does usually follow his table.

I much prefer to interrupt arcane as it deals the most damage.

Fire and frost do roughly the same damage but with it being a very mobile fight I’d say the frostbolt slow can be more troublesome.

Let fireball go through, grounding totem it if possible.

Like everyone already said 1000x before, his melee attacks aren’t random. He follows his threat table for his melee attacks. If he decides to melee someone, he will walk over and smack them.

That means if a melee has top threat, Shade won’t move around much. But if a range has top threat, Shade will run over to them whenever he’s not casting spells. Anyone who’s been in those situations sees it clear as day.

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He will never melee people as long as you don’t interrupt all 3 schools of magic. Stop interrupting arcane missile

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100% he melee’s between cast. I keep aggro on him . It also makes it easier to deal with blizzard when I keep him in the middle of the room. His spells randomly target people his melee is all threat based.

This is incorrect.

Yeah, the random casts are brief so they aren’t a big deal for DPS, but if he’s locked out of all 3 and permanently facing you…yeah that sucks.

I’ll try to ensure people in my groups/pugs don’t lock out all 3 schools. Good lookin’ out.

I still think he melees intermittently though.