I’m not happy to have dead talents, that’s just an objective assessment that the remaining talent at this position won’t be taken and therefore the point can be put somewhere else.
Such as on a second point of Fervor.
I’m not happy to have dead talents, that’s just an objective assessment that the remaining talent at this position won’t be taken and therefore the point can be put somewhere else.
Such as on a second point of Fervor.
Bunch of ladder pulling idiots who like to watch other facets of the game be degraded all so “their” mode can shine. I engage in all facets of this game pvp, pve everything. This is a tiny “buff” if you even want to call it that not worth to pvp.
Yup. This is a terrible change for pvp, not only we can’t use it to break stealth anymore, but we also can’t use it to break snares on us with the Hallowed Ground pvp talent. So now that pvp talent is dead. Mythic players complaining that they have a dead talent not worth using a talent point in it is ridiculous considering the change really affect our mobility in pvp.
Also “If you want to play a game that caters to pvp you play the wrong game” is a stupid argument. Blizzard should cater to all their players and they know it, that’s the whole reason why they made Delves, to cater to players who do OTHER THINGS than M+.
Really hope they come back on their decision in a future patch.
Damn you blizz give me back my consecration, already stole my holy wrath, exorcism and the best pally talent ever, divine intervention.
This is really stupid!!!
There are NOT “so many talent points.” There are a LIMITED amount of talent points. And EACH talent point is important to which talent you wish to use. And an extra talent point is a buff.
But they don’t, this is fact and players know this. It is what it is.
Unfortunately one of these groups, usually PvP, tends to get screwed at times since they are always limiting abilities in PvP or certain abilities don’t interact well from PvE to PvP perspective and my heart goes out to you. This is where PvP players can petition the devs to change things for PvP without is affecting us PvE players.
We PvE players don’t mind this as long as it doesn’t go back into making it a useless talent point.
Maybe they could add to a PvP talent like Hallowed ground that Consecration now has its own button ? Best of both worlds ?
Was thinking, instead of wasting a talent, why not add a skill to enable/disable consecrated blade and when disabled, allows regular consecration usage? This way we don’t have to wasye a talent for it and some pvpers that lol thinks that they can get rogues out of stealth with it can use it.
I think you are just trying to justify the change, saying in essence that it is not an issue if you play properly. Yes, you can play around it by watching pulls, BUT it is still bad design to have a normally single target ability to occasionally turn into AOE/cleave automatically without any control.
The basic problem is the general idea of talent trees. When a tree is poorly designed, players have to take talents they don’t want in order to reach talents they DO want. Consecrated Blade was one of those talents that people had to take because of it’s position in the tree. What should be done logically is have Consecrated Blade be a node hanging off the top core Blade of Justice node. People who want to use a talent for it have it, but others can skip it. Blizzard did not do this because probably they didn’t think the tree should “look” like that, although I admit I don’t always understand many of their bone-headed decisions.
The nature of talent trees is the root cause of many issues that players have raised. “WHy do I have to take this stupid talent?” Because of the stupid talent tree design.
im just gonna say it, if you think con being attached to blade of justice is bad in any content, then thats just a skill issue
While I know how to deal with it, I did not have to before because I could cast Blade of Justice and get consistent single target action. You can quit your gaslighting (I assume you like that the change because it does not cause any issues for you personally). It is still BAD TERRIBLE DESIGN to have a single target ability that occasionally turn into AOE/CLEAVE without any control from the player. Again, I understand you probably like that change. Fine, but it is still bad design. It is not good design just because you like how it works in endgame content. I don’t mind it myself in dungeon groups, but it is a pain in open world. If it were only active in group content, I would actually be OK with that.
More like a logical fallacy then a skill issue
No, I’m telling you that it’s not a concern for CCed mobs for anyone who learned how to pull and solo stuff.
You don’t tank / fight beside CCed mobs, your issue is a non-issue if you bother to play intelligently.
To me what you’re describing is the same as someone who’d come in here and complained about some world content mobs being too hard only to realize he’s using ONLY DS in single target and didn’t talent into AW at all.
Like, you’re doing this to yourself…
Imma give props where it’s due though, it’s seems to be a legit downside for PVPers.
It replaced consecration. They ruined the pally by doing this. It is now procs from a single target damage skill. I don’t want it doing AoE when I am using my single target skills. It seems like the most stupid idea ever.
Fixed it for ya.
It’s another 1 post sus account…
Big skill issue
I mean I do play highish m+ every season and feel this change isn’t good for outworld content. I do not pvp, but I know this is used to try and bring out players from stealth and it gets messy when dealing with cc.
Its not necessarily a skill issue, its more of a convenience issue. Like outworld content is usually where I can turn off my brain and watch a tv show on my 2nd monitor and not have to worry too much, but the problem right now is being stuck in combat due to consecration persisting on the ground. Previously with the option of speccing out of this, it was just mash buttons and go on with your day, but now, you have to actively not press the one of the core rotational buttons to stay out of combat in dense mob areas/fast respawn areas.
Sure, it may have its merits for instanced content, but for outworld content, where content is not hard its just a hassle more than anything, I think most of the people against this (me included) are just asking for an option to turn this off, not go back to having it as a talent.
Even when it was a talent, I never specced into it, cons was not a big part of your damage, it was just a filler spell, you pressed it when there was nothing else to press, there were better talent choices if you wanted more damage. Also it made you have more control over where your consecration actually is/was (outside of searing light procs).
Saying its a skill issue while not understanding why we are asking a change just sounds like you want to argue than provide actual feedback.
Saying this is a good change for all pve content without acknowledging theres drawbacks to having consecrate attached to blade of justice 100% of the time shows that you’re kinda not getting the point of why others are asking for a change.
Instead of trying to undermine the voices of people asking for a change in this to be an option (again, without adding it back as a talent), try to suggest things to make it better than it already is. Having options is almost always a better choice than to not.
i love nerfing the spec more, good suggestion
Its even more clear now that you’re just posting here to argue and not provide actual feedback.
You are not funny.