When I started playing it was “I have to get my kara attunement done” and “I have to farm motes for the gbank.”
I think we like having to do stuff.
When I started playing it was “I have to get my kara attunement done” and “I have to farm motes for the gbank.”
I think we like having to do stuff.
I can’t speak for everyone, but I have never said that once this expansion, nor have I talked to anyone who has said that. We make our own fun in this game. If we treat it like a job, it’s going to feel like a job.
You don’t need to run a certain number of mythic dungeons per week, because it’s optional. If you don’t have fun doing it, don’t do it. I have fun queueing for solo shuffle while farming mounts, so that’s what I do in retail.
Log in, play for a bit, log out. The fun should come naturally. If you’re forcing it, whatever you’re doing in the game, it’s going to stop being fun and start feeling like a chore.
And if there is GENUINELY nothing in the game that you have fun doing, it might be time to find a game where you do have fun. I don’t mean it in a negative or malicious way, but insanity can be defined as performing the same tasks over and over again while expecting different results.
It never went away. Stop treating it like a chore. If you don’t want to do mythic+ this week, then don’t. You’re not missing out on anything. The vault will be there next week. Also, taking a week off might make them more enjoyable when you come back.
Sure, but there’s a huge difference between RNG loot in a dungeon you can run as many times as you want until you finally get what you’re after, at your discretion, and what is for all intents and purposes a weekly loot box that you have to fill by completing repetitive tasks.
I still have fun with the game too and I still like running dungeons, but there is validity to criticism of the way that the game is designed around elements that really wouldn’t seem out of place in a free to play phone game.
Why do you think I’m so vehemently for Delves and defend them like a nut?
Absolutely this.
I fill out my vault every week. Not because I get on and tell myself “I must do X m+”
But because I enjoy m+. I pester friends, etc. “Hey, who is up for progressing in m+”
Do what you enjoy.
Sometimes I log on and just collect pets.
So…m+?
I cant tell you how many times I’ve run Cinderbrew specifically targeting that neck.
My issue is the double standard and cherry picking of information.
We absolutely can run dungeons to our hearts content to get what we are after. I do it all the time.
Pretending WoW is like a free to play phone game, or even on the same page. Is so dishonest, its only said to troll.
Nah.
In TBC and Wrath you ran them for Badges which is no different then running Keys for Vault.
I’m not saying you didn’t have fun but no one has ever run a Dungeon dating back to Vanilla without the prime motivation being loot.
Usually 3 or 4 months into the season when you have about as much gear as you’re going to get
I think the game is fun but it is more fun when I’m not gearing up (again and again and again every season). In DF s2 I was full geared in like 3 weeks and I loved that
I always laugh at how rigid your thinking is.
It absolutely has time-gating elements that are similar to those used by phone games to keep people playing. To interpret that as meaning anything other than what is said is dishonest. That’s not a slight on the quality of the game or a comparison of its core gameplay or mechanical elements to those of a phone game; only the time-gating elements that are clearly designed to entice people into logging in more and completing repetitive tasks in order to make any kind of progress.
I can honestly say, without trolling, that I believe WoW has the same types of time-gated progression systems as those you would find in a phone game, for the same reasons (which would be engagement metrics). Can you honestly say that those systems were genuinely designed with an intent toward respecting the player’s time and allowing them to have the most fun experience possible?
No, not really but this dumb hill played itself out with sl.
In the past you could farm bosses for upgrades outside of raids. Now you gamble each week. I can see how it can be improved myself.
WoW has the same gating system as a Tycoon game.
Its like arguing soul like. When people talk about it bring an rpg what they are really saying is " I know your right, but I like it and need to deflect "
But it’s fun now
can’t wait for the new fable
Would you care to elaborate on that? Because I’m specifically referring to any kind of mechanic that says “Do x of y, then log in tomorrow to get a reward and do x of y again to get your next reward.”
The last Tycoon game I played was Rollercoaster Tycoon, and you just booted it up and played it. It didn’t lock you out of building a new rollercoaster for the week until you’ve done your theater troupe and logged in the next Tuesday.
It is a favorite junk food game for me but wanna see it before buying now that lionhead is gone.
I already have that. I don’t do things i dont want to do. That nonsense is for m+ people.
I want to do delves on like 12 characters but that’s too many. I’m currently able to juggle 6 comfortably and I’ll do the rest once the first crop are delve maxed at 671 and have unlocked their mythic transmogs.
I want to raid on several characters but I limit myself to 1 or 2 at a time.
I want to farm more old raids now that my alt army is geared enough to clear the SL raids quickly.
There isn’t enough time in the day to do all the things I like doing. It’s a good thing seasons are 6 months long.
That’s Animal Crossing, that’s a Nintendo Game Cube game.
Yeah it’s a theme park.
Your belief is based on ignorance of why phone/P2W games have those time gates.
It’s to inconvenience you and get people to pay to skip/speed them up. You playing longer doesn’t put money in their pocket.
Just make it fun!
Find activities you enjoy rather than having to grind. Use abilities that make you feel cool about your class, talk with friends. Do an old challenge or farm for a mount you find cool.