When will wow be just fun again?

I kind of get the complaint… im starting late this tier but even when im not. I kind of get annoyed running 8 dungeons for a weekly loot chance.

Rather have mythic track be earnable from 12s or something and roll a alt over repeated dungeons on a geared toon.

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I think this may really be more a mentality with a healthy dash of some kind of timeframe bias.

I didn’t really enjoy the Argent Crusade Tourney dailies 15 years ago (they’re still available to do now if ya wanna do 'em!), but that time was also pretty good in life. It allowed me to engage with more in-game friends, and so on.

I also think it’s interesting to note that, worldwide financially, 2008-2010 was some pretty grim years, yet, paradoxically, they’re viewed positively maybe because WoW was such a good escape back then? And, perhaps, that escape really anchors our memories to something fun, unique and safe.

I like the dailies.

This expansion, I’m pretty on board with all of the 4 weekly things: the theater, Lightbringer, the Spiders thing, and the machine quest is MUCH better without the delay.

My favorite is the Hallowfall stuff with the timed events and what not.

I enjoy flying from daily to daily, picked herbs as I see them, grabbing fishing of opportunity.

That’s all been fun.

I have not bonded at all to Undermine. It’s a neat place, but…eh.

Rather chase treasure chests in Ringing Deeps.

One thing I learned long ago, notably in WoD, with the garrison chores. IF you feel you “have” to do something, stop it. Play your way (or not at all, if it’s simply no longer fun).

Getting off the primary gear treadmill this expansion has been a game changer.

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Which was what, exactly?

I only ask because the “I have to” mentality is player based and has always existed in one from or another.

For me, it used to be, “I have to pvp for 8 hours every day this week to have enough honor to rank up.” Then it became, “I have to get these attunements done so this raiding guild will accept my application.” to “I have to farm a couple hours every day so I have consumables for the raids.”

I dropped the “I have to” thinking a while ago and just do what I feel like when I feel like it and I enjoy the game a lot more because of it.

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I ran dungeons for fun today.

Sorry you arent having fun.

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I kind of wish warbound gear was at level parity at least… I get it feeling dull to farm 10s in full heroic gear after a few weeks.

What stopping you from having “fun” doing RPG things?

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Time gating over skill gating rewards

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But the statement implies it was different in the past.

It wasnt.

So I am specifically looking something new to “these days”.

WoW always had various lock outs for farming high end rewards.

I’ve been chasing that 2005 wow high for a long time… sometimes I get close but you can never get all the way there… :slight_smile:

But if I didn’t get any joy from it, I def would not be playing still. I try a lot of new games and within short order they are usually deleted.

Sure it was… in the past you finished 5 mans then raided and rolled a alt.

The chore system while not new. Is relatively new in wow. I definitely think it could use improvements. If we can’t get power repeatedly farming for vault why not make warbound equal ilv to the content?

Make it feel like your getting something from it beyond a bar being filled.

I am not talking about warbound gear and people trying to avoid playing alts.

I am talking about how it was stated WoW is less of an RPG “these days” and its apparently because of time gates.

Which always existed.

I mean. Its also hilarious to be all “WoW is less of an RPG these days because they make it tough to skip actually progressing on a character. I have to actually play a character to gear it! Thats so unRPG like. WoW would be more like a RPG if I could avoid playing the character, but still have it progress”

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I always pick up the weekly quests because I might as well get “free stuff” for playing the game anyway, but it’s really easy to avoid making the game feel like a treadmill or a chore.

Set your own goals. There’s thousands of collectibles (which are all likely to be more useful once housing launches). Instanced content can be fun if you let it be fun. I only do dungeons occasionally. I even jump into a random battleground sometimes just to mix it up.

When I decide it’s a “WoW night”, I decide what my goals are and choose a character accordingly. Tonight, I wanted hunt for Undermine treasures to work toward unlocking the Gallagio login camp screen. I unlocked the scrap mini game along the way and completed world quests that also completed my weekly. And I made a good amount of progress toward my achievement goal. Free gear, valorstones, and crests while I did the fun activity I wanted to do anyway.

Choose your own adventure.

PVE is boring.

PVP is the last evolution, Epic BGs the true end game.

Transmog and Epic bgs.

“Fun” varies from person to person.

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I never really felt wow was much of an rpg myself… it has rpg elements but it always played more like a action adventure game.
If you love rpgs though the do 8 to gamble a reward must feel arcadey to you.

RNG rewards has been the cornerstone of MMORPGs since inception.

They dont bother me generally. Not saying things are perfect.

WoW is absolutely a MMORPG. We’d have to drastically change the definition of the word for WoW not to qualify as a MMORPG. And in such a way specifically designed to exclude WoW.

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That’s not a great argument because no one is saying that they want to skip character progression, and character progression in RPGs is certainly not synonymous with time-gating.

The time-gating in WoW has never been more regimented than it is now. Even say back in TBC, when you had to do all kinds of tasks in order to get raid attunement, and you had to grind rep to get your starter epics, you could still just do most of that stuff at your own pace, whenever you wanted to.

The game right now is pretty much ALL weeklies. You do your weekly raid, your weekly dungeons, your weekly world quests, maybe your weekly delves, your weekly profession grind, and once you’re done with all that, there’s nothing else you can possibly do to progress your character until the next Tuesday, when it all starts over again.

You’ve got a weekly cap on crests. You’ve got a bi-weekly cap on crafting. Absolutely everything in the game revolves around this weekly chore schedule, and that definitely was not the case throughout the whole game’s history.

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Is Zelda not an RPG adventure then? Fable? RPG is a large category.

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They want warbound loot to be the same level parity as other loot being dropped. So they can ship off that loot to alts, and not have to progress with them.

Its never been easier and faster to get geared up right now.

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