We can go 3 years by going through the vanilla content first.
At that point, Blizzard can add new Classic Content or make a TBC server.
When we get to that bridge, we will cross it.
The thing about vanilla is that new content doesnât trivializes old content, as long as itâs made with vanilla philosophy.
Naxxramas doesnât has a catchup dungeon, BWL doesnât has a catchup heroic dungeon, etc.
Most of the time, youâre gonna have to progress through each unless you get carried.
Iâd find it really hard they wouldnât go the OSRS route.
You seem to be complaining that legendary items will be everywhere because Classic will have a long lifespan.
Iâm asking you to tell us all how adding things that were NEVER part of vanilla to Classic will shorten Classicâs lifespan and prevent those legendary items from being everywhere.
Naxx had Tier 0.5 and âcatchup gearâ added to several of the (retuned) Level 60 Dungeons. Heck, Blizzard is even taking steps to ensure that gear doesnât show up until the âNaxx Phaseâ as well.
Better gear to catchup to lower levels, not to naxx itself.
You could run forge of souls or saron for example and be icc ready easily, the âcatchupâ for naxx is being able to actually start raiding.
Yeah. Itâs small. Of course it is. Itâs an old game. But itâs still active. There are still people streaming it. The diehards stick around. Classic will stick around for the diehards.
From what Iâm reading thereâs around 15k active players in Diablo 2. Thatâs enough for several WoW servers. Iâd expect Classic to maintain a significantly higher population than that.
Thatâs fair, I just think it is smart to discuss it before then though to make sure that itâs not a last minute thing and they freak out and add something stupid.
Thats the point I am trying to make, just cut or unfinished content maybe some new raids and dungeons; Iâd rather see Naxxramas as the best raid gear wise, just something new to do.
It wonât, but seasons are not a healthy âfixâ either as it will kill all old servers every single time. It has been proven countless times with games that focus on Seasons, or shifted to it like Diablo 3 later down the line.
Yeah sure itâs enough, but why should we settle on only having .001% of what we could have? The more money Blizzard makes on honest design, the better for the player and the developer.
From the playerâs perspective thatâs completely irrelevant. Youâll be on a server with so many thousands of players at most and youâll never interact with anyone else even though there may be millions more players.
As for Blizzard making money; well thereâs a certain crowd that wants Classic. By introducing changes youâre doing the thing they asked to not be done. Iâm unconvinced that would be a good thing for the health of the game.
And another thing, J Allen Brack did say theyâre perfectly fine with the population dwindling after a time.
Right now the general consensus is that one of three things will happen after all the Vanilla content has been released.
More classic geared content will be added.
A TBC server will be spun up and transfers to the server will open up.
Classic will remain as is, much in the way private servers are today.
Which option will occur will depend on multiple factors. I expect most of these Classic players to drop after 6 months. If there are only a small portion of players left on classic servers (100k subs), Blizzard may just leave the classic servers be.
The cheapest short term solution for them is to spin up a TBC server and handle transfers. If I were to hedge a bet, this is what I think they will do.
The other option is that Blizzard might expand the Classic world to add new instances/raids. If there is enough player interest for this they might go this route. This is expensive, and would require a large player base willing to pay for it.
Iâm not advocating âseasonsâ or server resets.
Iâm just pointing out that adding things that were NEVER part of vanilla will not reduce the amount of time in which those legendary items are available or prevent those legendary items from eventually being more common.
Iâll ask you again to tell us all how adding things that were NEVER part of vanilla to Classic will prevent those legendary items from becoming more common.
Iâd also like to remind everyone that this is already a proven problem in private servers.
Thereâs only so much you can do post naxx, people eventually drop out, private servers tried to slow this down with resets (something blizz would never do) and even then, it didnât do much.
The server died or the playerbase went down substantially.
That is, until the next vanilla server gets people excited again and they do it all over.
It happened like this for years, over and over, sometimes same people, sometimes different, sometimes newcomers, so you end up with new servers taking the spotlight until the next one comes and now this server population goes down and the cycle repeats.
Now add the factor that theyâd have to keep paying 15 a month.
I honestly hope they donât do what private servers do with having a 10k cap, thats very toxic for the game especially for material gathering, it really sucks having every single server have a Devilsaur Mafia (something illegal on retail) etc.
Thats a fair standpoint.
I wouldnât be shocked to see them go through WotLK and never add new content. It opens it up for exploitation though with transferring gold unless thereâs just a set date that everyone is copied over. Just like the PTR and betas everyone copying their characters, or if your account can only copy once just send it to your friends and have them give a cut back.
Iâm not sure that they should⌠BUT for the sake of argument, lets say they DO decide someday to add new content to classic.
Instead of just following TBC and the path of current WOW; iâd prefer they take a horizontal approach rather than a vertical one. Everything stays at level 60, and new abilities are added into the game via spell tomes, hidden quests, rare raid drops, etc.
Expand the world from within the current scope of the world. Make whatâs there bigger, deeper, and better rather than head off to new zones every expac. Keep it all 60, and just keep it grounded like that so that all the content remains relevant forever.
Iâm not even sure how it spun into this specific discussion, haha. My bad. I donât think the legendaries themselves will matter much at least for the first 3 years in terms of âeveryone having them.â
The new content is to keep people engaged, while filling in the gaps of stuff they didnât get to complete and release due to time; NOT adding in new stuff that wasnât intended to be in Classic.
This is why âseasonalâ design is very bad at its core, it allows you to relax and do nothing but upkeep servers; something that does not retain anyone. There are healthy ways to retain, Titanforging is NOT (I think it would be pretty unanimous to not add WF and TF to Classic).
You do realize that Vanilla was launched with the expectation that it would only be able to sustain 100K players?
100K suscribers is a profitable/âsustainableâ MMO, so long as you didnât spend tens/hundreds of millions up front developing the thing. If you did that, then 100K subs is a horrible flop.
Itâs dumb to never ask, because they will rush and add something lackluster and dumb if we wait for 3 years and ask 15 months into Naxxramas progression.
I want a horizontal progression too for after Naxx, not upwards. Especially level wise not going up. Adding levels immediately invalidates all of the old content and makes it feel bad to have to sit through, especially if the expansion zones are more fun. It also adds in a huge number creep because suddenly all the raid gear is invalidated in a level or two, and you still have another 8-9 levels of increase and then all the raid tiers at the new level cap.
Yes and no. The âhuge number creepâ was a design choice by the Devs in order to allow other players to âquickly catch upâ to people in the Tier 3 epics before they hit the next level cap. This was probably done in part to help encourage bringing ânewbsâ into the new instanced dungeons as the gear disparity quickly narrowed.
To do this, they inflated the Ilvl budget allotted for gear belonging to a given level.
If you donât deliberately inflate the ilvl budget, most of that particular problem goes away. Although it still presents a challenge for the newer players who arenât in Naxx Epics.
Yea, they leave because theres a new server of the exact same game being released. And why would you only want to experience the patches once? Donât you want to relive that throughout the years? And if you want to stay on the previous servers then you can. People donât just want to play through the patches one time and be done. And yes, you can just keep making alts to play through vanilla but people want to play through the patches multiple times. They can take what theyâve learned from the previous set of servers and get a really good start on the next set of servers. If you donât want to play on fresh servers then just donât do it. Donât say they shouldnât be added when no one is going to force you to reroll on them.
No! Never! Classic should remain a time capsule of what was once the best MMO ever made. Iâm all for making TBC or WotLK âClassicâ as well, as long as theyâre on their own separate servers. If you want new content, thereâs plenty of it in retail.