When the "Full Original Run" is over, should they add new content?

Yet you seem to keep constantly trying to speak for everyone else on your high horse,

There is nothing wrong with that viewpoint at all. I am not saying either of us are wrong or right, just trying to make people think about the discussion. People don’t seem to understand the kinds of problems of things like 10 years of Naxxramas being released as the final raid.

Said this in another thread. Lets experience the game when its finally out first then talk about possible future content.

See how it does in terms of population over an extended period to see if it should even warrent additonal content.

It’s metaphorical for a reason. We just simply don’t know how many people raid. I know for a fact that many PvPers raid because it gives them a pretty hefty edge in PvP, which helps bring the two faces of general MMO (not strictly WoW) max level content together.

That’s why I only want things that were going to be in the game, not random quality of life additions like Flying.

It’s all just speculation, they might not add any new content they might never release TBC onward. I know that a pretty hefty amount of players participate in raids, I would assume at least 35-40% if you count that PvPers will heavily raid as well. Even if they didn’t add any new raid content or gear and just made max level zones, it wouldn’t be necessarily unhealthy. Or something like actual rewards from holidays that were adding in TBC, though that one goes away from my rule so that’s an example of too much change.

Not a bad idea to just wait it out, but waiting until a year or two after Naxxramas is released is too much of a drought. You can’t save something after it’s already “dead.” Not to say that literally everyone is going to quit that fast, I highly doubt it. The game would probably last for 4 years with a healthily large playerbase if they did not add anything after Naxxramas.

Never gave a specific time frame. But hell who is to say the servers wont be “dead” by naxx? What if all this turns out to be a flop due to a certain change or bug? Anything could happen, only time will tell how popular this will really be. If this gets as much steam or close to retail avg numbers im sure blizz/activision will jump on the chance to do more. Go where the money is at kinda thing.

That’s what I am assuming as well. I fully believe that we will probably see the largest sub numbers, or at least approaching Wrath peak, for the first few months up to half of a year. But I expect it to quiet down and level out around 2-4 mil players until the drought after Naxx if not by then. But even then, that’s around BFA levels or higher. We just aren’t forced to communicate anymore in modern gaming so a lot of people won’t know how to make friends and get lost in the grind and quit.

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You seem to have set yourself upon a high horse also with your attempts to speak for others.

Unlike you, though, I admit that I can only speak for myself.

As for Naxx being the final raid, IMO, it is you that does not understand that there is nothing wrong with that.

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Which high horse am I on specifically? The brown mare or the pinto?

So you want every single Warrior to have Thunderfury, and every caster DPS to have Atiesh? After a long enough time, we will have the same problem we did in MoP and WoD where you just don’t get invited without it by pugs, maybe even to AQ and BWL pugs. I might be wrong, and I’d hope that part is; but there’s still the possibility.

It has been discussed to varying degrees in the past.

I’m still of the view that the Classic WoW Dev Team’s next project is likely to be to find a “timewalking” type means of bringing Vanilla (not Classic) into Retail, and while at it, introduce their own easter-eggs/tweaks/additions and other things into the mix along the way.

I fully agree with with John Staats that the hardest thing for the Classic WoW dev team has to be the “do not touch”/“keep it authentic” aspect of the project. IF Blizzard is allowing them to “Passion Project” things on the side, I wouldn’t be halfway surprised if the Franken-Retail Vanilla project isn’t already more than half-way complete as it it. Depending on how they did that, it’s possible that Classic Players/characters may become able to access that same content as well, but I’d expect restrictions/mechanics to be introduced to keep “Alternate Vanilla” content(gear/items) out of the “Classic WoW” ecosystem, even if it makes use of the players & characters.

That said, I’d expect Activision is likely to push for a TBC Classic and Wrath Classic project depending on how “Classic WoW” does. I’m still inclined to think they’re going to ultimately find a way to cross-link the “Classic” characters between expansion tiers, with a comparable mechanism to what they’d have to do for the “Alternate Vanilla” option.

But that’s just my guess as to what’s likely to happen.

Sure you can, just go to retail if you get bored.

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“YoU cAn AlWaYs QuIt HaHa”

Why is that everyone with 3 pulses per minute’s response? Jaysus.

@Katerina I wouldn’t be surprised if they do nothing to change. But I can see a “Classic Timewalking” being added, and Activision pushing for up through WotLK.

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I think I would opt for TBC servers to be created that exist alongside Classic and allow Classic characters a one-way transfer to TBC servers. I could see this sort of model working for all of the expansion. I would only be concerned with the potential fragmentation of the playerbase.

Tell us all how adding things that were NEVER part of vanilla prevents that from happening.

Uh, Blizzard has never been known for being particularly innovative?

That’s not what earned them the reputation that would draw in legions of players. They always were actually pretty conservative rather than innovative. It’s part of the “problem” WoW has, they refined what the other MMO’s had been doing prior to 2004. After 2004, they sucked all the air out of the room for MMO’s and everybody has either been emulating Blizzard, or going for Pay2Win, which isn’t a direction any gamer really wants things to go.

“Blizzard Polish” on gameplay, and often the storylines(at least, pre-Activision-Blizzard) were the primary draws for their titles. They took what other developers were doing in a particular genre, deconstructed it, put it back together in a more functional way, and built game worlds around it.

Thats why they need to add fresh servers. Everyone can move to those servers while the people who don’t want to do something different or experience the content again can stay on the dead servers.

Gief PTE options

They do have some artists on the project, they’re the ones who would be figuring out any issues that crop up regarding art assets. Like the torch with a purple light instead of white.

Would make sense, yeah. Fragmentation is pretty bad. From what I remember reading on forums, most people only played WotLK servers in 2012-2015 until Classic started getting some heavy attention.

I’m talking about legendaries being accessable from severe span of time of being available… You are completely ignoring what I said…

That honestly is pretty accurate. Their problem is making the formula perfect, better than everyone else. But then not knowing what to do after they gave it their good ol refinement. The same problem happened to Rift with Trion, their Classic was so well done that the majority of players thought it was going to finally be the true competitor to WoW - just to have the main guy leave and they went F2P P2W and sold raid items in the cash shop…

Fresh Servers/Seasons are VERY toxic and allow game design to be lazy and lackluster, which makes people leave in droves over time. Reaper of Souls arguably revived and completely saved Diablo 3, just to be abandoned by Blizzard shortly after very good public reception.

We learned that the lights in Westfall were actually bugged for like 14 years and never fixed because of them haha.

We get threads on this at a rate of about 2-3 per day.

There is no consensus that I can tell.

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No, I am not ignoring what you said.

Even if they added things that were NEVRR part of vanilla, there will still be the same “severe span of time” that those legendary items will be available.

Tell us all how adding things that were NEVER part of vanilla removes, or even shortens, that “severe span of time” in which those legendary items will be available.

What? Can you word it in a way that takes more than 30 IQ? That was all over the place and had no clear cut direction at all.