On standard classic servers, no. They should be maintained for those that want classic.
However, a new server idea that expands classic beyond Naxx would be a real possibility if there’s enough demand for it and classic is popular enough.
On standard classic servers, no. They should be maintained for those that want classic.
However, a new server idea that expands classic beyond Naxx would be a real possibility if there’s enough demand for it and classic is popular enough.
I wouldn’t mind seeing the two separate either, that could be a healthy compromise.
There’s plenty of ways to expand Azeroth without sh1tcanning everything that came before.
The thing about adding more content is, you’re just spreading the playerbase thinner and thinner. Add more bgs? If you added 3 more bgs good luck getting a queue on wsg or av to pop outside of an honor weekend, and mudflation begins to rapidly increase barrier to entry for new players. You end up with the EQ problem where it became impossible for new players to catch up.
I mean I literally stated in the post that the gear doesn’t even need to be better than the items from the original content, and by the time Naxx hits there will be cross realm Battlegrounds anyways.
Eye of the Storm is my favorite battleground, and it could just get a reskin to look like Plaguelands or Blasted Lands to be honest.
I counter with Diablo 2. It’s been going for almost 2 decades without any sort of content updates and people are still playing it. Sometimes the right choice is just letting a good game be a good game.
But its shadowed by Path of Exile. It’s a small niche community.
Source: Playing both still.
It doesn’t help that diablo 3 was kinda terrible. At launch it was shallow and pay2win which kind of drove a lot of people off.
I played it initially, but the thrill that diablo II had was gone. There was no character customization and every unique was available for a piddling amount of gold in the AH.
At least the legendaries themselves were pretty meh for there being ease of access. I think that they deserve some credit with Reaper of Souls fixing most of the problems the game had at launch, but they just keep making the power creep more and more ridiculous rather than trying to add new stuff to the game. Wheres D4 or our scrapped D3 expansion? I think the biggest mistake was removing trading though, you should be able to at least trade items even without an Auction House.
Lets stay on topic, though.
I think even discounting arguments about whether they should have anything but a reset after the authentic 2 year period…
There’s some extremely valid concerns about whether or not anyone would have any faith in current blizzard being able to create new content for vanilla… The design, feel, graphical appearance, and game play would have to be similar to vanilla… I honestly would be skeptical that it gets done right.
I mean they still have the old database available to make new zones. I think just resetting is not a good idea. You are acting like its hard to put 10-30 quests in a zone since that’s what zones averaged. Of course we can all be skeptical, but the Classic Dev Team seems to be MUCH more willing to listen to us than the retail team. Ion has an “I’m better than you” approach, but the classic team listens to us in that they changed the loot trading somewhat quickly. Of course they would have to put anything on the PTR before putting it in the game and go through a voting phase I’d say before patching it out.
The part that most people dislike about seasonal content is always losing all of your hard work every time. Seasons are just a “get rich quick” scam. It killed Diablo, it’ll kill classic WoW. Does it take 4 years, does it take 10? Does it take 15? Who knows, but it will.
The second that the WoW team gets into developing “new” content for Classic is the same second that Activision dips its grubby hands into the project to try to monetize it to the fullest. That’s because creating this new content wouldn’t involve the 3-4 guys who’ve been working on Classic so far, tossing up some old assets and calling it a day. They’d have to pull artists, writers, quest designers, game designers, encounter designers, Q&A and the rest of the whole crew off of the main WoW team and the whole thing would suddenly get very expensive.
No thanks.
If there is ever any expansion beyond Classic, I much prefer Classic TBC servers. But really, right now I want to just shut up and play Classic.
They literally said they will hire their own developers for the classic team, NEVER taking from retail, several times. It has NOT been 3-4 people working on Classic so far. They have hired a lot of people.
That’s for the current project, which was to restore 1.12 and make it work with the modern server infrastructure. They can’t and wouldn’t be held to that if they went to creating new content for Classic. They’d have to have an entirely new budget, a much larger one. You’re right though, they’d likely have to hire outside too as well as poach from the current WoW team.
I doubt you can prove that. They hired one guy from outside; there’s Omar and Brian, maybe one or two more if we’re being generous. The project is all programming work. They don’t need a gigantic team when they have these very experienced guys who know what they’re doing.
I mean I specifically said discounting that aspect of the argument since I didn’t want to derail the topic… But all of this I’m quoting is patently false, save for the part about people not liking to lose their progress.
Seasons are the only thing keeping diablo 3 remotely interesting or relevant anymore after being a fairly terrible game. I’d add that both official wow realms and private realms ALL function entirely on limited duration servers. I’d think that the fact every server dies horribly whenever a “fresh” realm is launched to replace it might illustrate that point… Seasons aren’t why the game dies, they’re the only way the game lives… outside of official progression (the expansions) or alternative progression (like you are proposing here). Stagnation is the thing that kills the game, as evident by every single major content drought in WoW’s history and the resulting sub loss that happens until the next tier launches.
That all being said, I’d prefer to keep this thread on your topic of alternate progression, and perhaps invite any reply on resets to one of the other threads already focused on that aspect.
Along those lines, again skepticism is pretty real regarding alternate progression. The modern blizz hasn’t innovated a really noteworthy product in a long time. Diablo 3 succeeded mostly on its own name. Overwatch is debatable, being successful, but appearing to lack the longevity of other top shooters. Modern wow is circling the drain enough to justify launching classic, a game that will only further cannabalize retail’s players… Sc2 was a let down, hots was a bust… And the only things in the pipe line are classic, wc3 remastered, and a mobile game being outsourced…nothing actually being created… It’s very hard to have significant faith in new content creation given the company’s past few years.
And you got your information from where that is 100% accurate? There is no way they only have 3-4 people, they literally had job postings for the last like 2 years (well, year and a half or so) and keep adding more lol. Why would they poach from their own team unless the guys ask to move to Classic… They said they wouldn’t, which sure could just be a cover up. But I doubt that every last word every single business in the world has stated was a lie.
@Apocalypse With seasons, I only log on the first week now and quit every time which leaves me not playing for months on end repeatedly. I really love how D3 gameplay feels but it has nothing of value to keep me interested as I’ve done it all for like 7 years straight now (5 if you count Rifts). I guess I’ll give credit that it’s the only thing that makes me stay updated, but it doesn’t actually turn me into the kind of player the game needs to keep going. Yes, droughts kill the game not exactly the season reset. The season reset is what allows them to make no additions though, which does not increase the playerbase. It is a VERY slow death that happens over time. Path of Exile said that the current season was their second largest launch to date, and that has to go to some credit of they add new content in the form of new game modes every single season.
Yah. This is why I was thinking adding “race” servers would be really neat. Separate from the main server list so players can have that original experience. But, calling them Ladder/Non-ladder or seasonal servers would probably be better. I also really like the idea of them having rewards for being the first few to clear Nax. But, they could really go all out and just copy Diablo 3’s system of having a bunch of small goals that give you something neat each season.
I’m not 100% against seasons, I just don’t like them and don’t really want to see them tbh. It feeds into the GOGOGO mentality too much I feel.
There was never a point where there were tons of job postings for the Classic team. In fact, there probably just aren’t that many people out there with the exact qualifications to even work on the Classic team.
Why is this so important to you? Once they figured out what needed to be done, the Classic project was pretty straightforward from their point of view and just needed time and a few people with a lot of skill and knowledge in a certain area to accomplish. I am not at all saying that what they’ve done is something simple because hey, I can barely write HTML myself. I’m just bemused that you seem to think that they have this huge team filled with artists and game designers and whatever it is that you think their team consists of.
When did I say they have a huge team of “artists and designers?” Please don’t make things up, I am trying to have a proper discussion.