When is WW getting meaningful nerfs?

???

So tired of this broken damage in arena.

If I don’t get an external on the opener, I have to use nearly everything I have but turtle, including trinket. Even stacking ROS and SotF does literally nothing. They just kill me right through it. This is so stupid.

Edit: Just so we are very clear what the issue is.

Imgur

387.1k damage in 1.1s. Personally, I think that’s a bit much. This is post RSK nerf.

32 Likes

You complain a lot.

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delete this post brotha

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Assume in 10.2

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i’ve been doing good into WWs, usually have been living fine just RoS’ing before my pet gets swept and can get away with feigning after

not sure if it’s an MM thing though having 70% slow and an extra knock baseline

my only annoyance is 9 yard leg sweep. with current tuning and mobility they do not need to be able to land that from the length of a nagrand pillar.

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Most of the time My pet is on or near the monk, so it’s getting hit in the leg sweep with me half the time. Especially the case if they have a dk or ret with them, or even holy pali.

Getting too many games with 1700-1800 healers that don’t invest enough on the opener. Sucks to have to blow trinket or even turtle when your healer isn’t even in CC, but it feels like the norm. Feels like you get about a 1:30-1:45 and that’s that. By the third leg sweep I’m dead barring peels or externals.

WW has incredible damage the second they make contact. I can kite them for 1/2 the game and their single target damage will still be on par with mine. I’m not sure what WW is weak against, but if they need buffs in other areas to stay competitive, I’d be fine with that.

You’re playing soloq in the rat leagues. You don’t rely on anyone but yourself, even if it feels bad to do. If you need to trade, you trade.

Yes and no, lots of mini buffs add to a lot of big damage. They’re just going to kill you in very small windows and it’s annoying. The reality is that you just are going to lose to WWs randomly at times.

Fought ww aug rsham and the guys fist of fury was ticking for 100k lmaooo

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Then that means losing the majority of matches. =/

That’s my main issue. They’re all to capable of doing 70-80% of your health or more in 2-3s or less. It’s like Sub rogues setting up for themselves. Any spec that can CC the healer and their kill target on their go AND do that kind of damage is going to win.

Most of their goes have incredible overkill in them. I rarely see the third tick of FoF before it’s 100k+ RSK and you’re dead. Or better yet, you die to two 90k+ FoF ticks in .7s.

Yep. =/

Even without Aug, have seen as high as 90k. It’s ridiculous. That it slows and parries as well makes it all that much more laughable.

Yes but sometimes it is what it is. Sometimes you just HAVE to send it, because the alternative is guarenteeing the loss rather than having a chance at a win. I don’t want to respect sub rogues, but sometimes you just have to trinket the last quarter cheap to not die.

Yeah, WW is grossly overtuned right now. They just need to nerf Thunderfist + the tier and they should be okay. I’d also just like to see the return of a more dampener style WW rather than this burst WW. Images need to be the prio CD rather than Serenity since there’s outplay on both sides for them, and pet micro separates good and bad WWs.

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For sure and I am. That’s kinda my point though. By the third leg sweep I die without any help. Its incredibly dumb that I can stacks two defensives and still die if I’m not careful. Even using scatter to interrupt FoF at the cost of removing my damage.

I have tried saving CC for the monk as well, but it does nothing to help me on their go. Even if I kite them 2/3 of the match, they only need extremely small windows to dump all that damage. It’s incredibly excessive.

I’m not sure what WW needs though past that. If they’re entire damage profile is just… pump and dump, then what are they left with? I don’t want to see ANOTHER melee with the majority of their abilities being ranged, but I wouldn’t want WW gutted.

Well I would, and that’s from someone who’s played it since release.

But this is all there is to it, you don’t have to gut their burst, you just lower their burst to more meaningful numbers and buff their consistency. The simple way to do this is to incentivize using Tigereye Brew, nerfing or outright removing Alpha Tiger and/or Keefer’s, and buffing things like BOK/SOK/RJW. Combo all of that with not making their talent trees a bunch of external buffs to overbuff their burst goes and they’re fine.

Bring back Chi Explosion btw. Chi Orbit too. @blizzard

Also fun fact for any WW out there, if you can’t consistently kill tankier classes, play Tigereye Brew and RJW at the cost of a middle tier node. You’ll massacre them.

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If they have consistency to buff and their are good targets where that is meaningful, that would be great. I’m not sure what WW is weak against, so not really sure how to compensate. I don’t want to see changes to SV really, but the fact they can burn through two defensives on a go like its nothing is problematic.

You havent seen me yet

Mage first. But WW after I’m cool with it.

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mage mage mage

gut mage plz

and devs need to pick up The Eye arena buff for the invisible rogues under the radar

then nerf other stuff

Hunters, mages, rogues, ferals, warriors. That’s generally the 5 things that will roll a WW. There’s more nuance to all of that obviously, and a WW can beat them all respectively, but for the most part WW isn’t favoured vs any of those.

my average starsurge with incarn up is 60k buff moonkin
here i got you bro distract them from wws FoF hitting 90ks
just had a 5min game and my average starsurge was actually 51k

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WW and marks hunter are like melee and ranged versions of the same spec right now. Super high base rotational damage. Deletes certain things, gets deleted by other things. Very specific weaknesses. Both need paladin/mage class level reworks before you’re going to see them be anything other than what they are right now.