What's the hate with survival in M+?

I can and do have a favourite hammer. It’s still a hammer. I don’t necessarily agree with his stance but I do consider that as a goal oriented player my character is a tool to achieve those goals.

one: he’s saying it’s a tool with NO attachment

two: after you build something is it the “thing” you built different or the hammer (I would think hopefully the hammer is the same).

Whether or not it’s different doesn’t really matter to me, it’ll all come and go with each patch cycle anyway. What matters is what I did with it. The achievements and accomplishments are mine, and I used the character to get them.

And yes, for the sake of a complete answer the hammer is mostly the same. It’s getting a bit banged up and there’s some blood on the handle (It’s mine don’t worry) but it’s still essentially the same hammer.

but for analogies to work there has to be something to go off of, in this case changing your tools is usually not the objective of most things, it’s to change the thing you’re using the tools on.

Changing my character isn’t the objective of my gameplay either, it just happens either by necessity or as a consequence of what I’m trying to achieve.

Anyway we’re derailing this kinda heavily, bottom line is it’s not impossible for someone to see their character as something to use, specialised for the environment in which it exists, instead of something to build up for the purpose of building up.

so you be fine if they just delete it and replace it with a generic thing “blob” that does the same thing

*kinda of the whole point of this argument…

I can’t say I wouldn’t have an emotional response, after all I really like that hammer.

But as long as it played the same mechanically, and I was able to continue doing the things I want to do and achieving the things I want to achieve. Nothing for me has ‘really’ changed.

I know that’s not everyone’s stance, many would consider it antithetical to what an RPG is and should be. I’m not disagreeing with that, simply saying that the game currently allows me to perceive things the way I do without repercussions.

well in this case the blob also really does not function the same either in these"analogies" either if that help.

but in the end game world is only there to shape and let us build our toon’s the dungeons mobs etc are just a elaborate build a bear accessory racks.

I guess it just depends what your goals are. Are you character focused or accomplishment focused, personally I’m the latter.

your toon is really how you display your accomplishments too (so not really a tool for you it’s a display case).

I guess, but I don’t necessarily care that it’s displaying them as much as I care that I did them.

Welcome to the joys of the community perception boss. Survival hunter’s uncapped AOE is nutty strong RN. Feral druid has top tier single target. but both of these specs were complete memes for almost all of BFA, so in the eyes of the low to mid level key crowd, they are still memes.

To bring things back on topic, aside from the bitterness surrounding msv rsv (Just add it back bliz 4th spec or a spec of a new class).

Survivals single target right now is just pitiful, cleave is good, access to hunter utility is good, but the boss damage is just kinda upsetting. I don’t know what to do to fix that, but I do also know that when I play sv I’m only really enjoying it when I’m lobbing bombs and mongoose chaining, so maybe those should be the core focus of the spec without talents (Establishing a new tuning baseline) and then talents should be added to augment and improve the output / gameplay from there.

Instead of needing a full suite of talented abilities before I feel I have a compelling enough spec to want to play.

I think many players forgotten that foresight a long time ago once certain websites told you what to build etc etc. Nothing wrong achieving in high end content, but ridiculing others that doesn’t share the same because their random build is fun for them. Elitist mindset in the making.

They don’t understand.

They’re those who are elitist and others who like to have fun. Unfortunately many players in this game with the egotistic mindset lost the foresight on how to have fun in the game and made it a job / interview. There’s nothing wrong helping or giving tips to others, but demanding and enforcing opinions over others just to be heard. Just goes to saw taking in criticism and tips will be hard for them.

If you ask me I don’t think the current layout / designs is fitted for survival hunter in this era compared TBC which is much completed version of the spec…talent tree wise that is.

I know nothing of M+, but dont talk about SV on the hunter forums unless you like being screamed at and insulted. lmao.
I just play what I want to play. SV is really fun with the Butchery talent.

Hunters are the only dps that can move anywhere to do dps , do mechanics at the same time and have no downtime. They are always invited to every group because of this but you give up your GREATEST niche and go survival?? really?? :-1:

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Its cause when you invite a hunter to m+ you expect them to be ranged. Very few play survival. I actually never invited a hunter and had them be survival. So if it happens people feel like they been trolled. Now the run is harder cause exrtra melee when expecting ranged.

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Can we all agree that this is the real problem here? The game shouldn’t punish anyone for being melee, or for having melee in their group, whether it’s SV, cats, enhance, rogues, warriors, DKs, etc.

The survival hunter in my guild has the highest IO for survival on the server.

#1 out of 2

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Melee Survival isn’t going anywhere, I wouldn’t worry about it.

I’ve seen some boss players playing Survival doing incredible numbers.

I had a Survival Dwarf Night Fae Hunter tear me and my team a new one in a PVP match.

Keyboard turning is not recommended for Survival like you can do in the other two specs of the Hunter class.

Rotation is not hard for Survival in my opinion and I enjoy it more then the other two specs.