What's the hate with survival in M+?

tired of the fat rejects and the constant jokes of a hard carry when im doing 20%+ over these “meta” slaves. cant think of a 15+ ive been below 6.5k overall, even on bosses i get above boomies burst on tyrannical weeks. this stigma needs to end, or the peasants making the class look bad need to go back to MM

/rant

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Because no one wants a Melee Hunter. Stop playing it, the spec shouldn’t even exist. There’s already too many Melee classes.

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People fear the shear power and fun of the melee hunter spec, and will seethe for eternity over not having yet another brainless ranged option for the class that only has brainless ranged options.

Also WoWhead doesn’t say it’s meta which means it is notgood-bad-bad.

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let me commiserate with you.

/cries in demo lock and arcane mage

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When people pick a hunter they are looking for a range dps .

Sorry to say but when they changed surv from range they not only screwed the people that played it as ranged but also those that now that play it as melee. I do hear however that melee surv is a good pvp spec . As much as I dislike the melee version I do believe that Blizz should show the spec some love if they are intent on keeping it as melee.

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If I’m forming a m+ group and I’m looking for ranged i expect a a ranged hunter because it’s miles better for certain affix combos. I’m not looking for a other melee. I will ask which spec you are.

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In a world where there are more melee specs than ranged competing for less spots… They rnt liked. Add in that the public view is made worse by the dps log averages making them in the lowest specs for dps outside of uncapped aoe.

They r also the least played, or next to least, played spec in the game partially because they were a spec made by removing a long standing spec from a class that picked the class generally to be ranged and mobile. Plus they bring all the same utility as other hunters except one important one…a highly mobile and tanky ranged to used for mechanics with far less dps loss to movement.

I liked and played survival in legion. With a few minor edits it would have been great but they half overhauled it and ruined it. It would be healthier for the game to make it ranged again and diversify the melee left

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I’d wager it’s mostly because it’s melee vs. ranged.

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Survival is more engaging than Arms or Fury.

Maybe you ragebois just need a ranged spec of your own.

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I will have to strongly disagree with u. Back in the legion version yes…but not anymore

Adding a Ranged Warrior spec that throws weapons would be a welcome change considering Melee is already screwed over in nearly every expack and getting into groups is hard because you want 1 single Melee DPS and 2 Ranged

I don’t really agree. After giving Survival a shot, it just doesn’t have a ‘flow’ and feels very janky. Like it’s an incomplete design.

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That’s a Dimmadome Dimmadeal to me.

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I have never had a flow issue with Survival. The only time it’s felt like a hassle was when the Bomb procs got happy with two colors, but that’s few and far between.

I’ve never come across hate in mythic + as survival. Out of the hundreds of dungeons I’ve done maybe 2-6 people have outdpsed me. The aoe is actually insane

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very much has a flow… sure its focused around bombs and “bites”, but playing “correctly” goes far deeper, carving for bomb cd reduction/ conduit proccs of flame infusion, etc… can be very rewarding.
having 90% of your rotation as ranged also helps with avoid things, it feels like a dip/dive specc

also having lust, trap, stun, snare, root, magic/enrage dispel, insanely high mobility… pretty rounded

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Survival does do really good aoe dmg, can very much rival the ww, fury warr spot as the defacto consistent aoe person in keys. But this is a lie, their single target damage is absolute trash.

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i like survs… they do big damage.

i dont see why ppl would not take them.

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It’s a numbers game. How easy and or likely is it that most players can replicate your level of success on your chosen spec? Looking at the data available it’s highly unlikely given the miniscule amount of people playing survival in the first place.

The problem is people conflate meta with viable. All classes and specs are viable for every level of content. The advantages and disadvantages of meta classes become more obvious on proportion to the difficulty of the content but all of these assumptions are based upon an assumption that the skill of the player is the same in all comparisons.

Okay, now that all that stuff is out of the way. Player>comp>meta is what I think is a reasonable priority of things to consider when pugging. The better player (as far as one can tell from Io etc) will nearly always be the best choice.

Thoughts? Cheers.

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hUnTeRs ShOuLd Be RaNgEd.

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