I can see the point if you have alts that are in the process of gearing out, but if you’ve been playing all along an been steadily gearing out through natural progression, even progression through M+, you should have the ability to handle the upgraded difficulty with ease, as I said gear is rather easy to obtain through many sources, an they’re downgrading new keys to make up for the new difficulty level of M+. an with this new downgraded key it’ll allow you to progress to a new level you feel comfortable with.
you’re buying the token at a set ilvl rating and the gear obtained from that specific token will be a random piece at that set ilvl rating. this is like the legion tokens sold from both the BS an argus vendor, except these tokens reward a fixed ilvl reward set by the token itself.
Can we get the old leveling system back? Where we could just blow through the first 100 levels? I get people miss Classic but can we not implement that in the current game? Can we save that for when classic comes out? I find it a waste of time now to level a starter toon all the way up to max level because it now takes forever. Yeah a pvp vendor would be awesome and it would be cool to have better PvP transmogs, I kind of wish it would go back to how it used to be. Where you had to have PvP gear to compete in PvP. That you had to have raid gear to raid and PvP gear wasnt the best choice for PvE. Diversify the two different aspects of the game again. Make it worth while to do either one.
What is going to happen to the gladiator gear from the conquest point bar rewards (not the weekly chest) for new players and alts? Are they going to have to grind through 20 weeks worth of conquest points to start earning gear that is scaled upto the new season’s ilvl? That will take the average player a very long time.
Will the first 9 weeks worth of conquest points (4500cp), still reward only 345/355 gear in the new season? Will all of it’s azerite gear remain 4-tier?
As someone who sometimes struggles to make the weekly cap, that’s 500cp in one week, I wonder how long you imagine its going to take for new players and alts to catch up when they are 5, 10, 20 weeks behind (2500cp, 5000cp, 10000cp), and Random Battlegrounds reward 8 conquest points after the first win of the day.
So basically, Alliance should not donate at all to the Darkshore warfront when it opens up this weekend if we want to get access to the higher level gear right away.
Of course, y’all could just tweak the algorithm to make sure that it doesn’t open until later on the 22nd.
I would like to poke my head in here and say that I am pumped for this new season!!
If were being honest, a lot of people aren’t happy with the state of the game. Personally, while I think a lot of it is people hopping on a bandwagon, there are plenty of issues with the game and the way it feels to us players. I wont waste time bringing up points of contention we all have heard.
I just wanted to say that I think this next season sounds great all around: new affix for M+, the raid looks awesome, and a new pvp season! I’ve played this game for a long time. Maybe it’s not as good as it was, but I’m happy to be able to waste away too many hours playing.
Sorry for the long post, all the negativity has been bugging me, and I’ve been guilty too, but now I’m legit excited.
That is if you go for the specific piece.
For the cost of 6900 TR you can purchase 4 random 415 pieces. If none of those are the piece you want you can DE all 4 and you will be 265 short from a 5th roll of the dice.
In simple terms, the choice comes down to spending 7150 for a guarantee or anywhere between 1725 - 7165 for dice rolls.
Frankly, the system is designed in such a way as to heavily encourage rolling the dice 3 or 4 times and hoping for a lucky pull rather than saving up for a big purchase of a single “perfect” item.
Can we get some response to issues that players want to hear like class design problems, pvp vendors, more open world content, RNG, keeping old and new Azerite abilities in pieces giving players more choices, etc. in this post or another so players know that is also being looked into, or maybe ya’ll not going to do anything, because this will save players time in holding out? At least you took the time to write out what is going on, though.
You’re initial post didnt mention that WQ’s themselves are getting boosted, only emissaries. What’s the new WQ ilvl cap going to be? I cant imagine you mean that a 325ilvl WQ reward will help to “shore up weak off-spec slots”.
not part of this conversation
but I’ll answer anyway arathi was always meant to be retired at a point. an what better time then with darkshore. same will happen with darkshore if an when a new warfront is released in the future. think of a warfront as a raid tier. eventually you get tired of doing the same thing all the time. I know I for 1 wouldn’t like running all 41 current an old raids (43 if Zul’Aman an Zul’Gurub were still raids) just to have chances at current gear ilvls. the past needs to be the past.
so you are going full steam ahead with a system that encourages people scrapping loot rewards instead of sharing them with friends . … … . . … . . … . . . … . …
There are a few changes I do not agree with here, most notably the unchanged reward structure for Stromgarde. Requiring 320 to enter and rewarding gear that can be obtained from regular dungeons will made it so that nobody ever plays this Warfront.
However, I do want to say thank you for making good on your promise to communicate with us. This is a great start.
WQ cap will remain the same as it always has been (325+) WQ’s I believe were always meant to be the initial way to gear up until you unlocked heroic dungeons at (300) an as a filler till you were geared well enough to hit up mythic 0’s. emissaries were always meant to be your extra means of catching up to meet current gearing requirements. thus meaning that WQ’s wouldn’t remain a daily grind throughout the entirety of the expansion - unless that’s your thing, for gold, AP, gear for mats, etc…