Player housing and MASSIVELY expanded customization would be my first options! Unrestricted transmog is a close third.
Multiple mogs attached to the same item for different specs.
A lot of specs use the same gear with changed to trinkets and a few pieces, so it’d be neat if individual items or even slots could have different mog settings per spec.
I wonder if they’ll ever invest in AI director dungeons. Procedurally generated dungeon with randomized pathing, boss placement, enemy types, and loot - all within reason.
Delves seem like a good springboard into that type of feature.
Actual player housing like SWTOR and actual NEW content, not recycled dungeons.
All transmog restrictions removed. At the very least to be able to mog holiday gear all year round.
Cross faction dungeon queuing.
other than leveling dungeons having some modicum of danger this is a great list. i dont need extra effort to level my 150th alt
Would like to see Dance Studio™ actually be a thing.
Disc priest uses shadow magic and preservation uses time magic. Neither are focused on light or nature but use some spells from it.
Monk chi healing also isn’t really nature, it’s spirit.
For me, the two biggest things for me would be:
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Player Housing. And I mean an actual, legit Player Housing system. Not the half-baked, quit-halfway-through, attempt called a Garrison.
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A Companion System similar to SWTOR where we get to interact with and complete trivial content with a cast of NPCs. I would keep it limited to nothing more than Open World content, Normal Dungeons, and not-current Raids.
Restored casting mobility
- I know why this was changed for encounter design purposes, but I still hate being forced into a turret on nearly everything but BM Hunter.
Necromancer class
- Yes; lots of thematic overlap with the DK and gameplay overlap with the Warlock - but who cares, it’s fun and fits with established lore.
More Comp Stomp-style events
- AV and Eye of the Storm in particular seem like good opportunities to use that tech
Definitely, the events need to be much better staggered, also (and probably less in general, but that doesn’t seem to be their in their design philosophy now). There are way too many now that all start on the hour or half-hour.
Orc Paladins.
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Night Elf male with Illidan Stormrage body type.
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Human female but slim body type.
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Moderately taller more symmetrical Dwarf male body type.
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Vrykul playable race in Alliance.
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Kvaldir playable race in Horde.
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Straight posture and straight back option for all races.
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Option to remove eye brows from all elf races/genders.
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Improved weapon/shield back placement to prevent clipping.
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Option to increase/decrease size of shoulders, weapons, and shields through xmog.
- An armor dye system
- The ability to level alts to max level in Chromie time (after leveling through the current expansion zones at least once)
- Mage/Warlock heal specs
- A higher length limit for character names, and the ability to add spaces
- Some allied races folded into their original race in the form of customization options (eg. remove Mechagnomes and give their customization options to Gnomes).
- Tmog option to hide weapons for caster specs and/or casting animations that actually use our weapons.
- Tmog option for shamans to hide shields.
- More head/face tmog “slots” so I can have eg. a hat+scarf, glasses+hat, etc.
Proper robes for casters. It’s probably the #1 thing character-wise that makes the game feel dated.
Something akin to Gold Saucer, that’s like the Darkmoon Island but open all the time.
And it regularly recieves updates of its own, has titles and mounts to earn, etc.
The main activities would be mini-games where you’re pitted against other players, sometimes on teams.
Think Mario Party, but in WoW. It could be made into an elimination format, where you’re trying to be the last one standing like in Fall Guys.
The problem I have with Darkmoon Island is that pretty much all the games are single-player, despite it being an MMORPG.
Sadly I think the Trading Post is the closest we’ll ever get to this- the rewards and stuff, just given for doing a list of activities. It’s less of a social thing.
Brawler’s Guild was another close alternative, but that doesn’t exist anymore- at least at the moment. And it was certainly no longer being updated.
A lute toy. Kinda like the fae harp toy, but a lute.
- Better emotes and animations, we can’t even do a lot of the NPC common ones like lean and stuff. 2. Player housing with at least garrison functions like being able to visit someone else’s, 3. More diverse customizations of skin and other features.
Disc priest 100% focuses more on the light side of things, throwing in a little purple doesn’t change that and also doesn’t negate the fact that the whole priest class is built around the Light and Naaru. Same with Preservation evoker; even with time magic, they are focused on PRESERVING nature and balance, etc (seriously, they have a whole green flower that blooms beneath them). Even monk, you can nitpick about it being “spirit”… but it’s still all mostly green VFX and the class concept definitely aligns with evoker in the sense of keeping the balance of things, etc.
Really didn’t think I’d have to clarify this, but basically I simply mean I want an “evil” class that heals and/or one that has a concept that doesn’t even remotely have to do with trees, plants, mist, flowers, all things green, tea, peace, water, the Light, and Naaru.