What would you change in an arms warrior rework?

Because bladestorm gives immunity to stuff right? my fix would just make Avatar do that, like its supposed to be

Avatar granting immunity to stun, fear, roots and slows, but you still take damage, seems like a nice way to do it, knowing so many classes can do similar

None simultaneously give immunity to all without damage loss and a far shorter duration and/or a far, far longer CD, least of all on a 20-second-duration offensive CD available at least every 90 seconds.

You’re effectively asking for a Haste-reduced 5s duration of effect with opportunity cost to have its opportunity cost removed and be at least quadrupled in duration.

I’m all for certain Warrior buffs, but that is beyond overkill.

It rly isn’t, but we can tweak duration and remove the damage bonus, allowing just the immunity to those effects

Very thematic, and imo not broken

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i think my ideal rework is just remove warrior and play Ret, DK or rogue!

  1. Bake Cleave into Sweeping Strikes. You hit an extra target with your melee attacks but MS specifically becomes AoE.
  2. If both Rend and TC are talented Rend becomes a passive effect and baked completely (upfront damage included) into TC.
  3. Skullsplitter get’s moved to a proc from CS that makes your next Slam free, do extra damage, generate rage, and apply the same effects as Skullsplitter

3 simple changes that keep the core gameplay but removes 2 redundant AoE exclusive binds and makes Slam actually worth pressing every once in a while.

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Technically purgeable, with a third the duration, and more than thrice the CD.

I take it, better than use to remove a root and be instantly rooted again

Either way, countless of skills let people be immune to CC, i just went to some bgs and multiple classes were immune to my stuns, it jut fair to give avatar a little time of immune to stuff

A little time, as in a few seconds at its start, maybe. To certain effects.

Not to turn Avatar into, in CC terms, a 20s Divine Shield available every 90s, as you originally asked. That would be the furthest thing from fair. You see the difference, yes?

And neither should that cost Avatar any and all damage bonuses.

Leave it as is, with perhaps a talent giving a single immunity more or a brief lingering duration. Or tie it instead to Berserker Rage. Etc.

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Charged attacks, like the Berserker from TERA. Crazy that Wizard lizards got that first.

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Charged attacks are awful from a gameplay pov in a MMO. I hope they keep that away from any class that is not evoker because that stuff aint fun at all.

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I just want Mortal Strike to apply Rend all the time, like it does on targets below 35%. Pressing Rend instead of literally anything else feels super unsatisfying.

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We can work on it

Obviouslly i didn’t say avatar should be divine shield with just 90 seconds, even so because my suggestion say you would still take damage

If rogues, priests and other classes can be CC immune, Avatar should 100% give immunity to CC and Roots

You realize what you quoted specified its impact solely on immunity to CC, yes?


Regardless, I hope I see more clearly now what you meant.

Stun, roots, possession, charm, fear, snares, incapacitation, and arguably even draw-ins (if pulling away from more vulnerable targets) or knock backs (if fleeing), are all forms of crowd control. Nothing but Divine Shield gives simultaneous immunity to all without damage loss.

If by immunity to CC you mean only mean immunity to any form of incapacitation (a la Sap, Freezing Trap, Gouge, Scatter Shot, Polymorph – anything broken on next hit regardless of the damage involved), then immunity just that and roots is a far smaller ask. Likely still too much, but less ridiculous.

If you didn’t, and actually meant for Avatar to make you immune to all forms of CC that Divine Shield does and thought that a reasonable request… I’ll take what you’re smoking?

But that is what i want, immunity to CCs and or at least Roots/slows

Its nonsense that other classes get to be immune to it and still hit you like a truck, and you cast avatar to remove a root only to be frozen in place again or be slowed to well so you cannot reach your target.

Of course i didn’t, i only answered to your remark

Divine shield is jut NOPE to all, with no damage loss, a good duration but with longer CD

If they can have that, i don’t see why Avatar cant grant you slow and stun immunity.

Which one fcs?

First it’s roots, stuns, and fears, then roots and slows… Which form of CC?

And again, no – you’re not getting all the immunity to CC that Divine Shield gives for 8s per 5 minutes (max 2.6% uptime) for 20s every 1.5 minutes (22.2%+ uptime).

Why would we get 833% the uptime of the best (but least frequently available) defensive in the game, let alone atop Berserker Rage (incap + fear immunity), Spell Reflection, the original root/snare break already tied to Avatar, our strong gap-closers, and Enraged Regeneration, Die by the Sword, or Shield Wall + Last Stand + Demoralizing Shout?

Try to approach this from the perspective of anyone who plays more than just Warrior. Why should we have such a powerful immunity so frequently available? Our total is already nothing to scoff at.

They can have that because it has only about a third the duration and almost quadruple the CD.

If you wanted parity with that, your immunity would be, again, just a very short duration at the start of each Avatar (2.5s maximum for proportionate uptime if not penalizing Avatar for its other perks on what remains —and should remain— primarily an offensive CD).

I already answered:

Stun and slow/roots immunity is enough.

And i don’t want it, i made myself clear in the second part of what i think it should be, knowing other skills like divine shield exist

Because other classes already have.

You are joking with this one right?

you are talking like all three specs have access to all of this

Our total is already not enough, warriors, arms specifically are the easiest class to kite, some cases you don’t even get to hit the enemy, we need some sort of immunity to slow/roots at the very least or certain comps are death sentence and even worse in some bgs

Then meet Icebound Fortitude, which is a defensive in line with DBtS and ER. Guess how long its stun immunity lasts?
Hint: It’s not 20s. It’s not even half that.

They have access to everything prior to the “or”. Per how “and” and “or” work. Or, find me the Warrior who is purposely forgoing Spell Reflect, Avatar, Heroic Leap, Double Time, or their spec defensive(s) in PvP. They will have each.

There are no skills that are “like Divine Shield” any more than Ice Blocking at complete cost to uptime while immune —or Heroic Leaping to safety around a pillar or Berserker Rage or DbtS— is already “like Divine Shield”. Bubble is an outlier. The outlier, even. It does not give license to have full immunity to stuns and roots (or whatever it changes to next post) for 20s per 90s.

Icebound also decrease damage taken, but again, whats your point, you are just proving mine that indeed there are other skills that grand immunties

And again, those are not enough with the absurdity of roots and slows there are

Spell reflect by itself need a rework because most of the time it reflect minor stuff instead of big spells making useless even if you have rebound

Heh, now i know you are joking

It does need to be the next post, i just need to quote an earlier post

Or when i said:

In the relation of we can work on the skill to balance out

You are the only one thinking i want a divine shield verbatim for 20 seconds with a 90s cd, and you fixating doesn’t rly add anything to the point of: we can balance the skill to grant a degree of immunity related to the problem in PVP.

Avatar can grant 8 seconds of slow/root immunity, or have a capstone that decrease the skill time and grant those on top of it.

He’s not remotely concerned with having a realistic conversation. Just block him and move on.

I just don’t get what the appeal is to having two separate DoTs, especially if the one is always necessary, always up, and therefore simply tuned around.

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