What would you change in an arms warrior rework?

arms is a perfectly serviceable spec that right now i enjoy playing but often i think "how could it be better? what if it got a rework on the scale of ret, survival which was very popular among those players?)

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Less bleeds focus. More chunky hit focus.

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This guy gets it!!

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Very minor things. Overall the spec functions fine, and has a decent flow it just needs a few adjustments.

1.) Make talents like Exhilarating blows and Battle Lord more attractive. This is just a tuning issue atm. The spec gets a lot more dynamic when these talents are viable picks.

2.) Warbreaker needs to be the go to option for AoE. Again just a tuning thing, but its silly that Blunt Instruments is the best choice of those talent nodes in Single target and AoE.

3.) SKS isn’t a fun button to press in PvE. Its origin was just a skill we used to generate more rage before entering CS windows in BfA, but its turned into a weird bleed accelerator that causes the spec to spend a lot more GCDs on Rend.

4.) CDs are currently all over the place. When do you send your CDs atm? All the time whenever they’re off CD. Its not a huge issues since our damage is fine, but it does feel bad to send certain abilities without others. This is very minor and not a huge issue.

Outside of those four my only other concerns with the spec are either problems that are issues all Warriors face (Lack of choices in Class Tree, Additional Utility, etc.) or are Colossus specific issues.

Colossus Issues:

1.) Demolish needs to be castable without a target. Feels bad to try and channel Demolish and only have the target move out while there’s a nice pack of mobs in front of you could hit with Demolish.

2.) Demolish’s size could be increased a bit. Its just needs a bit bigger range, because sometimes mobs micro-adjust moving themselves out of the range of Demolish.

3.) Demolish has big fluxuation in damage due to its ability to crit. It would nice to see this ability either always crit, or never crit and be scaled accordingly.

Other than those few things, Arms is fine.

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As someone who enjoys demo warrior I totally agree with ur takes on it

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Sweeping Strikes off the gcd. Give Demolish an increased crit % depending on how many stacks it has when used, with 10 stacks guaranteeing a critical hit

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Max stacks already increases its damage by a hefty amount. Making it also 100% crit means they’ll prolly nerf the damage so it isn’t too strong.

The thing is that if that if the third hit doesn’t crit it is allready not very strong. Not much different than a a fully buffed overpower/MS crit. For the whole tree to be centered around that skill the payoff of unleashing Demolish as full stacks should feel satisfying and rewarding to make for the lack of variety compared to Slayer wich you can feel its effects at all time.

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Make Cleave work with Sweeping Strikes.

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Arms right now gameplay wise is fine imo, the only things i’d fix to put it at the state of every other refined talent trees is the following. Crushing Force / Overwhelming Rage moved to 1 point talents, to allow extra points to be spend on other utility in the 1st/second rows of talents.

Endurance training changed to a 1 point investment (still the same value as it is at 2 points so 10% stamina + 10% Reduction of Fear/Sap/Incaps and then moved to the 1st rung of the talents where Pain and Gain is. It boggles the mind that we as a frontline plate user have the lowest HP as a DPS compared to everyone else who has a stamina increase they get for free in their first/second rungs of their talent tree and yet ours is stuck competing with capstones and damage increases in our 3rd and final rung.

Merge Pain and Gain and Leeching Strikes together (why not) or just remove one of them entirely.

In terms of the Arms tree itself? It really doesn’t have too many issues in it overall it’s a pretty solid spec tree giving clear options for how you want to build, however due to the over centralisation of some forced talents in every build (looking at you Bladestorm/Ravager + Unhinged) you don’t really get all that much customisation here at all. The only thing i can think of really is to make both Critical Thinking and Deft Experience 1 point talents, then have them lead into Bloodletting / Sharpened blades and then have Fatality and Battlelord as follow ups from Bloodletting and Executioner’s Precision and Juggernaut as Follow ups from Sharpened Blades, while also breaking the link from Valor in Victory to BL/SB to force talent point investment to reach certain talents.

Exhilarating Blows to change to Mortal Combo from the SL conduits, having it proc a follow up MS as opposed to reset MS would be much better.

Fatality changed so it benefits from your mastery / aura buffs. IIRC it doesn’t benefit from either and falls off hard which makes you question why this is even a talent we have in the first place.

Thunderclap replacing Rend as a keybind entirely when talented much like Cleave replaces WW, while retaining the same ST damage, but then echoing the lower TC damage to secondary targets. Sure it’s not really that big of a dps loss to just do this as is, but it would be better in avoiding keybind bloat as a default.

As far as hero talents?

The only thing I would change is Demolish to be an Auto Crit, with Crit % adding to it’s damage basically the Melee version of Chaos Bolt, since crit RNG sucks for this right now and will also allow it to not devalue crit as a stat and actually make it focus on it at a higher rate.

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demolish cannot slow the warrior.

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I would add more arms.

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I’d have using 1h be good dps. I wanna use my fish damnit!

battlelord is amazing…

The simples change would be just change to how it was in MOP.

Not possible, stop trying to make arms the bleed spec, its bad, im not a rogue or a druid, deep wounds is fine and should be the only one, Rend can be applied with execute/slam as a passive or a buff to deep wounds effect. Done, nothing else related to bleeds, thunderous roar can buzz off.

Need a skill that generate rage, overpower is good but imo, not enough.

Now, this is more about the feeling of the spec/class fantasy and thematic, i know most people give jack sh1t about it as long as the numbers go brrr, but it is part of the game that i particular enjoy so i do care about.

Bastion spear need to go just like thunderous roar, in fact, the capstones need a better work and a more uniqueness. Bladestorm should be an exclusive to Arms period, Bastion Spear exclusive to Prot and thunderous roar exclusive to fury, with Avatar being the link between the specs as a class fantasy rather than tied with spec.

Arms gameplay should be faster and stronger, mobile with powerful blows, like a true blademaster, but more frail compared to the other juggernauts(prot/fury)

The throws up Slayer, hero spec should be called Blademaster and give us more of the blademaster toolkit from warcraft3, Relentless pursuit should also give us invisibility for the 3 seconds it increase our movespeed.

Slayer dominance should be re-designed to every time you apply the ability, a copy of yourself does the strikes, and it keeps auto-attacking for a few seconds just generating rage, that would be our version of mirror image.

As a side note for Demolish, what you guys think if it worked like the evoker skills? you would up the key and it does damage the more you charge up, instead of just the channeling skill?

Also, let people walk while doing, the amount of time i just walked away from it is depressing,

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I like when a class’ major cooldowns line up with on use trinkets and when the cooldowns of the class line up with each other.

So if c smash, t roar, bladestorm and avatar all lined up at 45s and 1.5 mins it would be nice. It’s what I like about fury right now.

Remove Fatality.

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Demolish as a channeled ability would still suffer the same issues it’s size is small and I’d something moves you just have to watch it walk away. It’s feels bad when this happens.

I was thinking the following give Mountain of Muscle and Scars a 20-30% size increase and like the old Rouge talent allow you to reach longer melee range.

Make sweeping strikes off the GCD.

At 10 stacks make the last hit of Demolish a crit 100% of the time.

If they are bound and determined to keep arms as a bleed heavy hitter spec remove rend as it’s own button and bake it into some of the bigger hits.

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I like crit as a stack and this would devalue crit.

You could still get crits on the first 2 strikes. It just feels bad some times to see an ability you know can hit for 3.2 million only hit for 700k when it fails to crit. Might just be the big numbers feeling but it feels bad.

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It still devalues crit and since crit is one of our best stats it would weaken our scaling.