Some things I would like to see one day would be…
Interesting / interwoven stories
Would love to see internal strife being introduced to each faction/race.
Some ideas…
- Introduction of major neutral towns governed by a council made of various races and factions.
- Tragic fates of faction leader loved ones by another faction/race either by accident or on purpose to plant seeds of division.
- Disease / Sickness pop up linking to other races to further plant seeds of mistrust and division.
- Introduce more Light and Void conflicts. These can be small and subtle seedlings planted throughout.
- Dread Lords may or may not be behind many acts of division.
Just in general add a lot more down to earth and relatable yet interesting stories that introduces new interesting characters so the game can grow and not forced to rehash the same plot lines with the same characters over and over again.
Housing (Player / Guild Housing)
Most likely set up as instanced / phased / Sharded.
- Cities: Reserved for Guild Housing only.
- Towns: Select towns added with residential district with Low-cost/affordable basic dwelling unit. More towns with residential districts added over time.
- Rural: Comes with Premium land outside dwelling area to customize. Plots of land near encampments get implemented over time with game patches.
- Taxes (Gold Sink): All established housing comes with a monthly tax payment. Fail to pay taxes and you loose access to your property.
Craftsman Professions (Secondary)
- Masonry: Builds the walls and roof of building.
- In essence, constructs the footprint of building with material coming from gathering professions and looks unlocked from various sources including race specific sources.
- Carpentry: Builds interior flooring, tables, chairs and other adornments.
- In essence, creates all the decorative elements seen within the building including race specific elements unlocked via quests or reputation.
These professions could require reagents created from other primary professions to interlink all professions together to create a living and breathing economy.
Gathering Professions (Secondary)
- Timber: Major source of material for Masonry and Carpentry.
- Different types of trees yield different types of wood used for various recipes.
New Races
Either faction specific or open or I would love to see an entire neutral faction made of multiple races that have been slighted by the Horde and/or Alliance and become a prime antagonist to weave in new stories to pit the Alliance and Horde against each other while amassing strength and power.
Top races I would like to see
- Naga
- Arakkoa (Arakkoan)
New Class (Tinker)
- Roles for class to fill
- Tank
- Ranged DPS
- Healer/Support
Link to my idea of how I would craft/approach Tinker.
Dungeon
Would be cool to have a new location open up for a new patch of content where to access this content, you have to initially go through a dungeon.
An example is either or both an underground tunneling machine or underwater transport vehicle.
Both could start dungeon on land and fight 1st boss before boarding the transport machine.
Then while in transport, you fight your way towards the captain of the vessel and defeat them.
Then you exit vessel at new location in an underground/underwater biome with bioluminescence life atmosphere and fight the welcoming crew and ending with the finial boss.
Then you exit dungeon and you’re at the new content location.
With solo Dungeon technology, doing things like this would no longer be restrictive and could really tell more stories with dungeons instead of just aboard something to take you to new content. Instead you play and active role in getting to the new content.