TBC, hopefully, but I would want them to stop after that. TBC would have to be a separate client that allowed players to copy over their account data ONE time, as there are going to be many vanilla-only players that don’t want anything to do with TBC.
As much as I love WotLK, a TBC server would fragment the player base enough as it is, but TBC still retains the classic feeling that vanilla had. WotLK meddles with the open world difficulty and makes things too easy.
I’m hoping we can rally again and convince them to create a slow paced progression type content that doesn’t just act as the TBC expansion did and wiped out all raid and pvp items with greens.
Quests that bring you back through the world to keep it feeling alive and more dungeons and instances with slightly higher tier to add more content to chase… But that’s something I hope to talk about AFTER we’ve gotten our fun out of classic.
They should have done WOTLK before TBC, and then TBC afterwards as a natural progression of the story.
WC => WC2 =WC3 (Introducing Arthas, rich etc) => WOW => WOTLK Finish the Arthas/Lich King story line => TBC moving to the big powers that were behind Arthas etc.
After release of naxx 40, I would say possibly best case 6 months down the road 5% of raiding guild would have cleared it.
Maybe 10% after a year.
I never see it going over 15% of raiding guilds that is after 2 years.
So, it would be almost 3.5 years or 4 years after classic release when we would see anything.
Possibly horizontal progression or tbc classic announcement would be around 2 years or 2.5 years after classic release.
Horizontal would be additional patches. Which would be purchased per patch(how I see it as in 30 dollars or 60 dollars almost like an expansion) It will not give you better gear only additional options to optimize any build with different gear and all new dungeons/raids/professions recipes/ locations nothing will be above naxx 40 gear but could match. It would give equivalent type ilvl for difficulty/level of said dungeons/raids/professions.
That if classic is successful and it stay with rpg elements. I hope for no true named bosses unless they made them almost impossible to beat.
Blizzard doesn’t want to develop two mmos at one time.
Furthermore osrs style changes would piss off those who want classic to be classic.
If classic is a success the obvious goal should be to release new servers dedicated to burning crusade and wrath.
No. Classic isn’t Old School RuneScape. We don’t need new vanilla content and we shouldn’t get new vanilla content because it literally wouldn’t be vanilla content. Vanilla is already defined and so there’s nothing to vote on other than what is within the bounds of 1.1 and 1.12 WoW.
I’ve said this many times already, but I’ll say it again. New Classic content should only ever come in the form of separate BC and WotLK servers; possibly with the option to transfer your vanilla characters to them.
Someone else had the idea of Blizzard doing a one-time copying of all the character data from the Classic servers to the TBC ones. That way you can try out TBC but go back to your Classic character if TBC’s not for you, without exploiting a copy system.
Hopefully they skip tBC, and give us Wrath zones and dungeons and lore. Except DKs are undead only (but you have to level that toon to 50 as a warrior, and then can switch to a DK via quest). No new levels, but maybe a new talent tree for each class. Few buffs, few nerfs. Warriors are balanced.
Then undead finally become their own faction, except they start in Northrend.